我想在while循环中添加一个delay/sleep:

我是这样试的:

alert('hi');

for(var start = 1; start < 10; start++) {
  setTimeout(function () {
    alert('hello');
  }, 3000);
}

只有第一种情况是正确的:在显示alert('hi')后,它将等待3秒,然后alert('hello')将显示,但随后alert('hello')将不断重复。

我想要的是,在警报('hello')显示3秒后警报('hi'),然后它需要等待3秒的第二次警报('hello'),以此类推。


当前回答

这个脚本适用于大多数情况

function timer(start) {
    setTimeout(function () { //The timer
        alert('hello');
    }, start*3000); //needs the "start*" or else all the timers will run at 3000ms
}

for(var start = 1; start < 10; start++) {
    timer(start);
}

其他回答

另一种方法是将超时时间相乘,但请注意,这与睡眠不同。循环之后的代码将立即执行,只有回调函数的执行被延迟。

for (var start = 1; start < 10; start++)
    setTimeout(function () { alert('hello');  }, 3000 * start);

第一个超时设置为3000 * 1,第二个超时设置为3000 * 2,依此类推。

在ES6 (ECMAScript 2015)中,您可以使用生成器和间隔迭代延迟。

生成器(generator)是ECMAScript 6的一个新特性,是可以被替换的函数 顿了顿,接着说。调用genFunc不会执行它。相反,它 返回一个所谓的生成器对象,让我们控制genFunc的 执行。genFunc()最初是挂起在它的开始 的身体。方法genObj.next()继续执行genFunc, 直到下一次丰收。 (探索ES6)

代码示例: Let arr = [1,2,3, 'b']; let genObj = genFunc(); let val = genObj.next(); console.log (val.value); let interval = setInterval(() => { val = genObj.next(); If (val.done) { clearInterval(间隔); }其他{ console.log (val.value); } }, 1000); 函数* genFunc() { For (let item of arr) { 收益项; } }

所以如果你正在使用ES6,这是实现延迟循环的最优雅的方式(在我看来)。

/* 
  Use Recursive  and setTimeout 
  call below function will run loop loopFunctionNeedCheck until 
  conditionCheckAfterRunFn = true, if conditionCheckAfterRunFn == false : delay 
  reRunAfterMs miliseconds and continue loop
  tested code, thanks
*/

function functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn,
 loopFunctionNeedCheck) {
    loopFunctionNeedCheck();
    var result = conditionCheckAfterRunFn();
    //check after run
    if (!result) {
        setTimeout(function () {
            functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn, loopFunctionNeedCheck)
        }, reRunAfterMs);
    }
    else  console.log("completed, thanks");    
            //if you need call a function after completed add code call callback in here
}

//passing-parameters-to-a-callback-function
// From Prototype.js 
if (!Function.prototype.bind) { // check if native implementation available
    Function.prototype.bind = function () {
        var fn = this, args = Array.prototype.slice.call(arguments),
            object = args.shift();
        return function () {
            return fn.apply(object,
              args.concat(Array.prototype.slice.call(arguments)));
        };
    };
}

//test code: 
var result = 0; 
console.log("---> init result is " + result);
var functionNeedRun = function (step) {           
   result+=step;    
       console.log("current result is " + result);  
}
var checkResultFunction = function () {
    return result==100;
}  

//call this function will run loop functionNeedRun and delay 500 miliseconds until result=100    
functionRepeatUntilConditionTrue(500, checkResultFunction , functionNeedRun.bind(null, 5));

//result log from console:
/*
---> init result is 0
current result is 5
undefined
current result is 10
current result is 15
current result is 20
current result is 25
current result is 30
current result is 35
current result is 40
current result is 45
current result is 50
current result is 55
current result is 60
current result is 65
current result is 70
current result is 75
current result is 80
current result is 85
current result is 90
current result is 95
current result is 100
completed, thanks
*/

对于常用的“忘记正常循环”和使用这个组合的“setInterval”包括“setTimeOut”:像这样(从我的实际任务)。

        function iAsk(lvl){
            var i=0;
            var intr =setInterval(function(){ // start the loop 
                i++; // increment it
                if(i>lvl){ // check if the end round reached.
                    clearInterval(intr);
                    return;
                }
                setTimeout(function(){
                    $(".imag").prop("src",pPng); // do first bla bla bla after 50 millisecond
                },50);
                setTimeout(function(){
                     // do another bla bla bla after 100 millisecond.
                    seq[i-1]=(Math.ceil(Math.random()*4)).toString();
                    $("#hh").after('<br>'+i + ' : rand= '+(Math.ceil(Math.random()*4)).toString()+' > '+seq[i-1]);
                    $("#d"+seq[i-1]).prop("src",pGif);
                    var d =document.getElementById('aud');
                    d.play();                   
                },100);
                setTimeout(function(){
                    // keep adding bla bla bla till you done :)
                    $("#d"+seq[i-1]).prop("src",pPng);
                },900);
            },1000); // loop waiting time must be >= 900 (biggest timeOut for inside actions)
        }

PS:理解(setTimeOut)的真实行为:它们都将在同一时间开始“三个bla bla bla将在同一时刻开始倒数”,因此设置不同的超时来安排执行。

PS 2:计时循环的例子,但对于一个反应循环,你可以使用事件,承诺async await ..

var startIndex = 0; Var数据= [1,2,3]; Var超时= 1000; 函数functionToRun(i, length) { 警报(数据[我]); } (函数forWithDelay(i, length, fn, delay) { setTimeout(函数(){ fn(我、长度); 我+ +; If (i < length) { forWithDelay(i, length, fn, delay); } },延迟); }) (startIndex数据。length, functionToRun, timeout);

Daniel Vassallo回答的修改版本,将变量提取为参数,使函数更具可重用性:

首先让我们定义一些基本变量:

var startIndex = 0;
var data = [1, 2, 3];
var timeout = 3000;

接下来,您应该定义要运行的函数。这将传递i,循环的当前索引和循环的长度,以防你需要它:

function functionToRun(i, length) {
    alert(data[i]);
}

Self-executing版本

(function forWithDelay(i, length, fn, delay) {
   setTimeout(function () {
      fn(i, length);
      i++;
      if (i < length) {
         forWithDelay(i, length, fn, delay); 
      }
  }, delay);
})(startIndex, data.length, functionToRun, timeout);

功能版

function forWithDelay(i, length, fn, delay) {
   setTimeout(function () {
      fn(i, length);
      i++;
      if (i < length) {
         forWithDelay(i, length, fn, delay); 
      }
  }, delay);
}

forWithDelay(startIndex, data.length, functionToRun, timeout); // Lets run it