我的程序在后台线程中执行一些网络活动。在开始之前,它会弹出一个进度对话框。该对话框在处理程序上被解除。这一切都很好,除了当对话框打开时屏幕方向发生变化(背景线程正在运行)。此时,应用程序要么崩溃,要么死锁,要么进入一个奇怪的阶段,在所有线程被杀死之前,应用程序根本无法工作。

我如何处理屏幕方向的变化优雅?

下面的示例代码大致匹配我的实际程序:

public class MyAct extends Activity implements Runnable {
    public ProgressDialog mProgress;

    // UI has a button that when pressed calls send

    public void send() {
         mProgress = ProgressDialog.show(this, "Please wait", 
                      "Please wait", 
                      true, true);
        Thread thread = new Thread(this);
        thread.start();
    }

    public void run() {
        Thread.sleep(10000);
        Message msg = new Message();
        mHandler.sendMessage(msg);
    }

    private final Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            mProgress.dismiss();
        }
    };
}

栈:

E/WindowManager(  244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here
E/WindowManager(  244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here
E/WindowManager(  244):     at android.view.ViewRoot.<init>(ViewRoot.java:178)
E/WindowManager(  244):     at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147)
E/WindowManager(  244):     at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90)
E/WindowManager(  244):     at android.view.Window$LocalWindowManager.addView(Window.java:393)
E/WindowManager(  244):     at android.app.Dialog.show(Dialog.java:212)
E/WindowManager(  244):     at android.app.ProgressDialog.show(ProgressDialog.java:103)
E/WindowManager(  244):     at android.app.ProgressDialog.show(ProgressDialog.java:91)
E/WindowManager(  244):     at MyAct.send(MyAct.java:294)
E/WindowManager(  244):     at MyAct$4.onClick(MyAct.java:174)
E/WindowManager(  244):     at android.view.View.performClick(View.java:2129)
E/WindowManager(  244):     at android.view.View.onTouchEvent(View.java:3543)
E/WindowManager(  244):     at android.widget.TextView.onTouchEvent(TextView.java:4664)
E/WindowManager(  244):     at android.view.View.dispatchTouchEvent(View.java:3198)

我已经尝试在onSaveInstanceState中取消进度对话框,但这只是防止了立即崩溃。背景线程仍在运行,UI处于部分绘制状态。需要在它重新开始工作之前杀死整个应用程序。


当前回答

如果你创建了一个后台服务来完成所有繁重的工作(tcp请求/响应,解组),视图和活动可以被销毁并重新创建,而不会泄漏窗口或丢失数据。这允许Android推荐的行为,即在每次配置更改时销毁一个Activity。对于每个方向变化)。

它有点复杂,但它是调用服务器请求、数据预处理/后处理等的最佳方式。

您甚至可以使用您的服务将每个请求排队到服务器,因此它使处理这些事情变得简单和高效。

开发指南有一个关于服务的完整章节。

其他回答

我也遇到过同样的问题。我的活动需要从一个URL解析一些数据,它很慢。所以我创建了一个线程来完成这个任务,然后显示一个进度对话框。当线程完成时,我让线程通过处理程序发布消息回UI线程。在处理程序。handleMessage,我从线程获得数据对象(现在准备好了),并将其填充到UI。这和你的例子很相似。

经过反复试验,我似乎找到了解决办法。至少现在我可以在任何时候旋转屏幕,在线程完成之前或之后。在所有测试中,对话框都是正确关闭的,所有行为都符合预期。

我所做的如下所示。目标是填充我的数据模型(mDataObject),然后将其填充到UI。应该允许屏幕旋转在任何时候没有意外。

class MyActivity {

    private MyDataObject mDataObject = null;
    private static MyThread mParserThread = null; // static, or make it singleton

    OnCreate() {
        ...
        Object retained = this.getLastNonConfigurationInstance();
        if(retained != null) {
            // data is already completely obtained before config change
            // by my previous self.
            // no need to create thread or show dialog at all
            mDataObject = (MyDataObject) retained;
            populateUI();
        } else if(mParserThread != null && mParserThread.isAlive()){
            // note: mParserThread is a static member or singleton object.
            // config changed during parsing in previous instance. swap handler
            // then wait for it to finish.
            mParserThread.setHandler(new MyHandler());
        } else {
            // no data and no thread. likely initial run
            // create thread, show dialog
            mParserThread = new MyThread(..., new MyHandler());
            mParserThread.start();
            showDialog(DIALOG_PROGRESS);
        }
    }

    // http://android-developers.blogspot.com/2009/02/faster-screen-orientation-change.html
    public Object onRetainNonConfigurationInstance() {
        // my future self can get this without re-downloading
        // if it's already ready.
        return mDataObject;
    }

    // use Activity.showDialog instead of ProgressDialog.show
    // so the dialog can be automatically managed across config change
    @Override
    protected Dialog onCreateDialog(int id) {
        // show progress dialog here
    }

    // inner class of MyActivity
    private class MyHandler extends Handler {
        public void handleMessage(msg) {
            mDataObject = mParserThread.getDataObject();
            populateUI();
            dismissDialog(DIALOG_PROGRESS);
        }
    }
}

class MyThread extends Thread {
    Handler mHandler;
    MyDataObject mDataObject;

    // constructor with handler param
    public MyHandler(..., Handler h) {
        ...
        mHandler = h;
    }

    public void setHandler(Handler h) { mHandler = h; } // for handler swapping after config change
    public MyDataObject getDataObject() { return mDataObject; } // return data object (completed) to caller

    public void run() {
        mDataObject = new MyDataObject();
        // do the lengthy task to fill mDataObject with data
        lengthyTask(mDataObject);
        // done. notify activity
        mHandler.sendEmptyMessage(0); // tell activity: i'm ready. come pick up the data.
    }
}

这对我来说很有效。我不知道这是否是Android设计的“正确”方法——他们声称这种“在屏幕旋转期间破坏/重建活动”实际上使事情变得更简单,所以我猜这应该不是太棘手。

如果您在我的代码中发现问题,请告诉我。如上所述,我真的不知道是否有任何副作用。

最初的问题是代码无法在屏幕方向改变时存活下来。显然,这是“解决”的程序处理屏幕方向变化本身,而不是让UI框架做它(通过调用onDestroy)。

I would submit that if the underlying problem is that the program will not survive onDestroy(), then the accepted solution is just a workaround that leaves the program with serious other problems and vulnerabilities. Remember that the Android framework specifically states that your activity is at risk for being destroyed almost at any time due to circumstances outside your control. Therefore, your activity must be able to survive onDestroy() and subsequent onCreate() for any reason, not just a screen orientation change.

如果你要接受自己处理屏幕方向变化来解决OP的问题,你需要验证onDestroy()的其他原因不会导致相同的错误。你能做到吗?如果不是,我会质疑这个“公认的”答案是否真的是一个很好的答案。

我是一个新手在机器人,我尝试了这个,它是有效的。

public class loadTotalMemberByBranch extends AsyncTask<Void, Void,Void> {
        ProgressDialog progressDialog = new ProgressDialog(Login.this);
        int ranSucess=0;
        @Override
        protected void onPreExecute() {
            // TODO Auto-generated method stub
            super.onPreExecute();
            progressDialog.setTitle("");    
            progressDialog.isIndeterminate();
            progressDialog.setCancelable(false);
            progressDialog.show();
            setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR);

        }
        @Override
        protected Void doInBackground(Void... params) {
            // TODO Auto-generated method stub

            return null;
        }
        @Override
        protected void onPostExecute(Void result) {
            // TODO Auto-generated method stub
            super.onPostExecute(result);
            progressDialog.dismiss();
            setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR);
        }
}

如果你维护两个布局,所有的UI线程都应该终止。

如果你使用AsynTask,那么你可以很容易地在当前活动的onDestroy()方法中调用.cancel()方法。

@Override
protected void onDestroy (){
    removeDialog(DIALOG_LOGIN_ID); // remove loading dialog
    if (loginTask != null){
        if (loginTask.getStatus() != AsyncTask.Status.FINISHED)
            loginTask.cancel(true); //cancel AsyncTask
    }
    super.onDestroy();
}

对于AsyncTask,请在“取消任务”部分阅读更多信息。

更新: 增加了检查状态的条件,因为只有当它处于运行状态时才能取消。 还要注意,AsyncTask只能执行一次。

当你切换方向时,Android会创建一个新的View。你可能会崩溃,因为你的后台线程试图改变旧线程的状态。(它也可能有麻烦,因为你的后台线程不在UI线程上)

我建议将mHandler设为volatile,并在方向改变时更新它。