尝试在SwiftUI中添加一个全屏活动指示器。
我可以在视图协议中使用.overlay(overlay:)函数。
有了这个,我可以做任何视图叠加,但我找不到iOS默认风格UIActivityIndicatorView等效的SwiftUI。
如何使用SwiftUI创建默认样式微调器?
注意:这不是关于在UIKit框架中添加活动指示器。
尝试在SwiftUI中添加一个全屏活动指示器。
我可以在视图协议中使用.overlay(overlay:)函数。
有了这个,我可以做任何视图叠加,但我找不到iOS默认风格UIActivityIndicatorView等效的SwiftUI。
如何使用SwiftUI创建默认样式微调器?
注意:这不是关于在UIKit框架中添加活动指示器。
当前回答
在SwiftUI中,我发现一个方便的方法是两步方法:
Create a ViewModifier that will embed your view into ZStack and add progress indicator on top. Could be something like this: struct LoadingIndicator: ViewModifier { let width = UIScreen.main.bounds.width * 0.3 let height = UIScreen.main.bounds.width * 0.3 func body(content: Content) -> some View { return ZStack { content .disabled(true) .blur(radius: 2) //gray background VStack{} .frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height) .background(Color.gray.opacity(0.2)) .cornerRadius(20) .edgesIgnoringSafeArea(.all) //progress indicator ProgressView() .frame(width: width, height: height) .background(Color.white) .cornerRadius(20) .opacity(1) .shadow(color: Color.gray.opacity(0.5), radius: 4.0, x: 1.0, y: 2.0) } } Create view extension that will make conditional modifier application available to any view: extension View { /// Applies the given transform if the given condition evaluates to `true`. /// - Parameters: /// - condition: The condition to evaluate. /// - transform: The transform to apply to the source `View`. /// - Returns: Either the original `View` or the modified `View` if the condition is `true`. @ViewBuilder func `if`<Content: View>(_ condition: Bool, transform: (Self) -> Content) -> some View { if condition { transform(self) } else { self } } } Usage is very intuitive. Suppose that myView() returns whatever your view is. You just conditionally apply the modifier using .if view extension from step 2: var body: some View { myView() .if(myViewModel.isLoading){ view in view.modifier(LoadingIndicator()) } }
如果是myViewModel。isLoading为false,没有修饰符将被应用,因此加载指示器将不显示。
当然,您可以使用任何类型的进度指示器—默认的或您自己的自定义的。
其他回答
SwiftUI中的活动指标
import SwiftUI
struct Indicator: View {
@State var animateTrimPath = false
@State var rotaeInfinity = false
var body: some View {
ZStack {
Color.black
.edgesIgnoringSafeArea(.all)
ZStack {
Path { path in
path.addLines([
.init(x: 2, y: 1),
.init(x: 1, y: 0),
.init(x: 0, y: 1),
.init(x: 1, y: 2),
.init(x: 3, y: 0),
.init(x: 4, y: 1),
.init(x: 3, y: 2),
.init(x: 2, y: 1)
])
}
.trim(from: animateTrimPath ? 1/0.99 : 0, to: animateTrimPath ? 1/0.99 : 1)
.scale(50, anchor: .topLeading)
.stroke(Color.yellow, lineWidth: 20)
.offset(x: 110, y: 350)
.animation(Animation.easeInOut(duration: 1.5).repeatForever(autoreverses: true))
.onAppear() {
self.animateTrimPath.toggle()
}
}
.rotationEffect(.degrees(rotaeInfinity ? 0 : -360))
.scaleEffect(0.3, anchor: .center)
.animation(Animation.easeInOut(duration: 1.5)
.repeatForever(autoreverses: false))
.onAppear(){
self.rotaeInfinity.toggle()
}
}
}
}
struct Indicator_Previews: PreviewProvider {
static var previews: some View {
Indicator()
}
}
除了Mojatba Hosseini的回答,
我做了一些更新,这样就可以把它放在一个快速包中:
活动指标:
import Foundation
import SwiftUI
import UIKit
public struct ActivityIndicator: UIViewRepresentable {
public typealias UIView = UIActivityIndicatorView
public var isAnimating: Bool = true
public var configuration = { (indicator: UIView) in }
public init(isAnimating: Bool, configuration: ((UIView) -> Void)? = nil) {
self.isAnimating = isAnimating
if let configuration = configuration {
self.configuration = configuration
}
}
public func makeUIView(context: UIViewRepresentableContext<Self>) -> UIView {
UIView()
}
public func updateUIView(_ uiView: UIView, context:
UIViewRepresentableContext<Self>) {
isAnimating ? uiView.startAnimating() : uiView.stopAnimating()
configuration(uiView)
}}
扩展:
public extension View where Self == ActivityIndicator {
func configure(_ configuration: @escaping (Self.UIView) -> Void) -> Self {
Self.init(isAnimating: self.isAnimating, configuration: configuration)
}
}
在SwiftUI 2.0中,我用ProgressView制作了这个简单易用的自定义视图
这是它的样子:
代码:
import SwiftUI
struct ActivityIndicatorView: View {
@Binding var isPresented:Bool
var body: some View {
if isPresented{
ZStack{
RoundedRectangle(cornerRadius: 15).fill(CustomColor.gray.opacity(0.1))
ProgressView {
Text("Loading...")
.font(.title2)
}
}.frame(width: 120, height: 120, alignment: .center)
.background(RoundedRectangle(cornerRadius: 25).stroke(CustomColor.gray,lineWidth: 2))
}
}
}
在SwiftUI中,我发现一个方便的方法是两步方法:
Create a ViewModifier that will embed your view into ZStack and add progress indicator on top. Could be something like this: struct LoadingIndicator: ViewModifier { let width = UIScreen.main.bounds.width * 0.3 let height = UIScreen.main.bounds.width * 0.3 func body(content: Content) -> some View { return ZStack { content .disabled(true) .blur(radius: 2) //gray background VStack{} .frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height) .background(Color.gray.opacity(0.2)) .cornerRadius(20) .edgesIgnoringSafeArea(.all) //progress indicator ProgressView() .frame(width: width, height: height) .background(Color.white) .cornerRadius(20) .opacity(1) .shadow(color: Color.gray.opacity(0.5), radius: 4.0, x: 1.0, y: 2.0) } } Create view extension that will make conditional modifier application available to any view: extension View { /// Applies the given transform if the given condition evaluates to `true`. /// - Parameters: /// - condition: The condition to evaluate. /// - transform: The transform to apply to the source `View`. /// - Returns: Either the original `View` or the modified `View` if the condition is `true`. @ViewBuilder func `if`<Content: View>(_ condition: Bool, transform: (Self) -> Content) -> some View { if condition { transform(self) } else { self } } } Usage is very intuitive. Suppose that myView() returns whatever your view is. You just conditionally apply the modifier using .if view extension from step 2: var body: some View { myView() .if(myViewModel.isLoading){ view in view.modifier(LoadingIndicator()) } }
如果是myViewModel。isLoading为false,没有修饰符将被应用,因此加载指示器将不显示。
当然,您可以使用任何类型的进度指示器—默认的或您自己的自定义的。
struct ContentView: View {
@State private var isCircleRotating = true
@State private var animateStart = false
@State private var animateEnd = true
var body: some View {
ZStack {
Circle()
.stroke(lineWidth: 10)
.fill(Color.init(red: 0.96, green: 0.96, blue: 0.96))
.frame(width: 150, height: 150)
Circle()
.trim(from: animateStart ? 1/3 : 1/9, to: animateEnd ? 2/5 : 1)
.stroke(lineWidth: 10)
.rotationEffect(.degrees(isCircleRotating ? 360 : 0))
.frame(width: 150, height: 150)
.foregroundColor(Color.blue)
.onAppear() {
withAnimation(Animation
.linear(duration: 1)
.repeatForever(autoreverses: false)) {
self.isCircleRotating.toggle()
}
withAnimation(Animation
.linear(duration: 1)
.delay(0.5)
.repeatForever(autoreverses: true)) {
self.animateStart.toggle()
}
withAnimation(Animation
.linear(duration: 1)
.delay(1)
.repeatForever(autoreverses: true)) {
self.animateEnd.toggle()
}
}
}
}
}