我有一个通用字典dictionary <string, T>,我想基本上使克隆()..任何建议。


当前回答

这里是一些真正的“真正的深度复制”,不知道类型用一些递归行走,很适合初学者。我认为它适用于嵌套类型和几乎所有棘手的类型。我还没有添加嵌套数组处理,但是您可以根据自己的选择进行修改。

Dictionary<string, Dictionary<string, dynamic>> buildInfoDict =
    new Dictionary<string, Dictionary<string, dynamic>>()
    {
        {"tag",new Dictionary<string,dynamic>(){
                 { "attrName", "tag"  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "tag",null }
            } },
        {"id",new Dictionary<string,dynamic>(){
                 { "attrName", "id"  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "id",null }
            } },
                {"width",new Dictionary<string,dynamic>(){
                 { "attrName", "width"  },
                 { "isCss", "True"  },
               { "turnedOn","True" },
                 { "width","20%" }
            } },
                {"height",new Dictionary<string,dynamic>(){
                 { "attrName", "height"  },
                 { "isCss", "True"  },
               { "turnedOn","True" },
                 { "height","20%" }
            } },
                {"text",new Dictionary<string,dynamic>(){
                 { "attrName", null  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "text","" }
            } },
                {"href",new Dictionary<string,dynamic>(){
                 { "attrName", null  },
                 { "isCss", "False"  },
                 { "flags", "removeAttrIfTurnedOff"  },
               { "turnedOn","True" },
                 { "href","about:blank" }
            } }
    };

var cln=clone(buildInfoDict);

public static dynamic clone(dynamic obj)
{
    dynamic cloneObj = null;
    if (IsAssignableFrom(obj, typeof(IDictionary)))
    {
        cloneObj = Activator.CreateInstance(obj.GetType());
        foreach (var key in obj.Keys)
        {
            cloneObj[key] = clone(obj[key]);
        }

    }
    else if (IsNumber(obj) || obj.GetType() == typeof(string))
    {
        cloneObj = obj;
    }
    else
    {
        Debugger.Break();
    }
    return cloneObj;
}


public static bool IsAssignableFrom(this object obj, Type ObjType = null, Type ListType = null, bool HandleBaseTypes = false)
{
    if (ObjType == null)
    {
        ObjType = obj.GetType();
    }

    bool Res;

    do
    {
        Res = (ObjType.IsGenericType && ObjType.GetGenericTypeDefinition().IsAssignableFrom(ListType)) ||
            (ListType == null && ObjType.IsAssignableFrom(obj.GetType()));
        ObjType = ObjType.BaseType;
    } while ((!Res && ObjType != null) && HandleBaseTypes && ObjType != typeof(object));

    return Res;
}

public static bool IsNumber(this object value)
{
    return value is sbyte
            || value is byte
            || value is short
            || value is ushort
            || value is int
            || value is uint
            || value is long
            || value is ulong
            || value is float
            || value is double
            || value is decimal;
}

其他回答

如果键/值是ICloneable,试试这个:

    public static Dictionary<K,V> CloneDictionary<K,V>(Dictionary<K,V> dict) where K : ICloneable where V : ICloneable
    {
        Dictionary<K, V> newDict = null;

        if (dict != null)
        {
            // If the key and value are value types, just use copy constructor.
            if (((typeof(K).IsValueType || typeof(K) == typeof(string)) &&
                 (typeof(V).IsValueType) || typeof(V) == typeof(string)))
            {
                newDict = new Dictionary<K, V>(dict);
            }
            else // prepare to clone key or value or both
            {
                newDict = new Dictionary<K, V>();

                foreach (KeyValuePair<K, V> kvp in dict)
                {
                    K key;
                    if (typeof(K).IsValueType || typeof(K) == typeof(string))
                    {
                        key = kvp.Key;
                    }
                    else
                    {
                        key = (K)kvp.Key.Clone();
                    }
                    V value;
                    if (typeof(V).IsValueType || typeof(V) == typeof(string))
                    {
                        value = kvp.Value;
                    }
                    else
                    {
                        value = (V)kvp.Value.Clone();
                    }

                    newDict[key] = value;
                }
            }
        }

        return newDict;
    }

这里是一些真正的“真正的深度复制”,不知道类型用一些递归行走,很适合初学者。我认为它适用于嵌套类型和几乎所有棘手的类型。我还没有添加嵌套数组处理,但是您可以根据自己的选择进行修改。

Dictionary<string, Dictionary<string, dynamic>> buildInfoDict =
    new Dictionary<string, Dictionary<string, dynamic>>()
    {
        {"tag",new Dictionary<string,dynamic>(){
                 { "attrName", "tag"  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "tag",null }
            } },
        {"id",new Dictionary<string,dynamic>(){
                 { "attrName", "id"  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "id",null }
            } },
                {"width",new Dictionary<string,dynamic>(){
                 { "attrName", "width"  },
                 { "isCss", "True"  },
               { "turnedOn","True" },
                 { "width","20%" }
            } },
                {"height",new Dictionary<string,dynamic>(){
                 { "attrName", "height"  },
                 { "isCss", "True"  },
               { "turnedOn","True" },
                 { "height","20%" }
            } },
                {"text",new Dictionary<string,dynamic>(){
                 { "attrName", null  },
                 { "isCss", "False"  },
               { "turnedOn","True" },
                 { "text","" }
            } },
                {"href",new Dictionary<string,dynamic>(){
                 { "attrName", null  },
                 { "isCss", "False"  },
                 { "flags", "removeAttrIfTurnedOff"  },
               { "turnedOn","True" },
                 { "href","about:blank" }
            } }
    };

var cln=clone(buildInfoDict);

public static dynamic clone(dynamic obj)
{
    dynamic cloneObj = null;
    if (IsAssignableFrom(obj, typeof(IDictionary)))
    {
        cloneObj = Activator.CreateInstance(obj.GetType());
        foreach (var key in obj.Keys)
        {
            cloneObj[key] = clone(obj[key]);
        }

    }
    else if (IsNumber(obj) || obj.GetType() == typeof(string))
    {
        cloneObj = obj;
    }
    else
    {
        Debugger.Break();
    }
    return cloneObj;
}


public static bool IsAssignableFrom(this object obj, Type ObjType = null, Type ListType = null, bool HandleBaseTypes = false)
{
    if (ObjType == null)
    {
        ObjType = obj.GetType();
    }

    bool Res;

    do
    {
        Res = (ObjType.IsGenericType && ObjType.GetGenericTypeDefinition().IsAssignableFrom(ListType)) ||
            (ListType == null && ObjType.IsAssignableFrom(obj.GetType()));
        ObjType = ObjType.BaseType;
    } while ((!Res && ObjType != null) && HandleBaseTypes && ObjType != typeof(object));

    return Res;
}

public static bool IsNumber(this object value)
{
    return value is sbyte
            || value is byte
            || value is short
            || value is ushort
            || value is int
            || value is uint
            || value is long
            || value is ulong
            || value is float
            || value is double
            || value is decimal;
}

这里是克隆字典的另一种方法,假设你知道做“正确”的事情,只要处理任何隐藏在“T”(a.k.a)后面的东西。“对象”)。

internal static Dictionary<string, object> Clone(Dictionary<string, object> dictIn) 
    {
        Dictionary<string, object> dictOut = new Dictionary<string, object>();
    
        IDictionaryEnumerator enumMyDictionary = dictIn.GetEnumerator();
        while (enumMyDictionary.MoveNext())
        {
            string strKey = (string)enumMyDictionary.Key;
            object oValue = enumMyDictionary.Value;
            dictOut.Add(strKey, oValue);
        }
    
        return dictOut; 
    }

这对我来说很好

 // assuming this fills the List
 List<Dictionary<string, string>> obj = this.getData(); 

 List<Dictionary<string, string>> objCopy = new List<Dictionary<string, string>>(obj);

正如Tomer Wolberg在评论中所描述的,如果值类型是可变类,这是行不通的。

在这种情况下,你有一个"object"的字典,object可以是(double, int,…或ComplexClass):

Dictionary<string, object> dictSrc { get; set; }

public class ComplexClass : ICloneable
{
    
    private Point3D ...;
    private Vector3D ....;
    [...]

    public object Clone()
    {
        ComplexClass clone = new ComplexClass();
        clone = (ComplexClass)this.MemberwiseClone();
        return clone;
    }

}


dictSrc["toto"] = new ComplexClass()
dictSrc["tata"] = 12.3
...

dictDest = dictSrc.ToDictionary(entry => entry.Key,
                                entry => ((entry.Value is ICloneable) ? (entry.Value as ICloneable).Clone() : entry.Value) );