场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。
+ (void)myUtilityMethod {
// do stuff
// something bad happened, display an alert.
}
这是可能的UIAlertView(但可能不太合适)。
在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?
在WWDC上,我在一个实验室停下来,问了一个苹果工程师同样的问题:“显示UIAlertController的最佳实践是什么?”他说他们经常被问到这个问题,我们开玩笑说他们应该就此开个会。他说苹果内部创建了一个带有透明UIViewController的UIWindow,然后在上面呈现UIAlertController。基本上就是迪伦·贝特曼的答案。
但我不想使用UIAlertController的子类,因为这将需要我在整个应用程序中更改我的代码。因此,在关联对象的帮助下,我在UIAlertController上创建了一个类别,它在Objective-C中提供了一个显示方法。
以下是相关代码:
#import "UIAlertController+Window.h"
#import <objc/runtime.h>
@interface UIAlertController (Window)
- (void)show;
- (void)show:(BOOL)animated;
@end
@interface UIAlertController (Private)
@property (nonatomic, strong) UIWindow *alertWindow;
@end
@implementation UIAlertController (Private)
@dynamic alertWindow;
- (void)setAlertWindow:(UIWindow *)alertWindow {
objc_setAssociatedObject(self, @selector(alertWindow), alertWindow, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (UIWindow *)alertWindow {
return objc_getAssociatedObject(self, @selector(alertWindow));
}
@end
@implementation UIAlertController (Window)
- (void)show {
[self show:YES];
}
- (void)show:(BOOL)animated {
self.alertWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.alertWindow.rootViewController = [[UIViewController alloc] init];
id<UIApplicationDelegate> delegate = [UIApplication sharedApplication].delegate;
// Applications that does not load with UIMainStoryboardFile might not have a window property:
if ([delegate respondsToSelector:@selector(window)]) {
// we inherit the main window's tintColor
self.alertWindow.tintColor = delegate.window.tintColor;
}
// window level is above the top window (this makes the alert, if it's a sheet, show over the keyboard)
UIWindow *topWindow = [UIApplication sharedApplication].windows.lastObject;
self.alertWindow.windowLevel = topWindow.windowLevel + 1;
[self.alertWindow makeKeyAndVisible];
[self.alertWindow.rootViewController presentViewController:self animated:animated completion:nil];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
// precaution to ensure window gets destroyed
self.alertWindow.hidden = YES;
self.alertWindow = nil;
}
@end
下面是一个用法示例:
// need local variable for TextField to prevent retain cycle of Alert otherwise UIWindow
// would not disappear after the Alert was dismissed
__block UITextField *localTextField;
UIAlertController *alert = [UIAlertController alertControllerWithTitle:@"Global Alert" message:@"Enter some text" preferredStyle:UIAlertControllerStyleAlert];
[alert addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:^(UIAlertAction *action) {
NSLog(@"do something with text:%@", localTextField.text);
// do NOT use alert.textfields or otherwise reference the alert in the block. Will cause retain cycle
}]];
[alert addTextFieldWithConfigurationHandler:^(UITextField *textField) {
localTextField = textField;
}];
[alert show];
当UIAlertController被释放时,创建的UIWindow将被销毁,因为它是唯一保留UIWindow的对象。但是如果你将UIAlertController分配给一个属性,或者通过在其中一个动作块中访问警报而导致其保留计数增加,UIWindow将停留在屏幕上,锁定你的UI。请参阅上面的示例使用代码,以避免在需要访问UITextField的情况下。
我用一个测试项目FFGlobalAlertController做了一个GitHub回购
对于UINavigationController和/或UITabBarController的所有情况,非常通用的UIAlertController扩展。如果屏幕上有一个模态VC,也可以工作。
用法:
//option 1:
myAlertController.show()
//option 2:
myAlertController.present(animated: true) {
//completion code...
}
这是扩展:
//Uses Swift1.2 syntax with the new if-let
// so it won't compile on a lower version.
extension UIAlertController {
func show() {
present(animated: true, completion: nil)
}
func present(#animated: Bool, completion: (() -> Void)?) {
if let rootVC = UIApplication.sharedApplication().keyWindow?.rootViewController {
presentFromController(rootVC, animated: animated, completion: completion)
}
}
private func presentFromController(controller: UIViewController, animated: Bool, completion: (() -> Void)?) {
if let navVC = controller as? UINavigationController,
let visibleVC = navVC.visibleViewController {
presentFromController(visibleVC, animated: animated, completion: completion)
} else {
if let tabVC = controller as? UITabBarController,
let selectedVC = tabVC.selectedViewController {
presentFromController(selectedVC, animated: animated, completion: completion)
} else {
controller.presentViewController(self, animated: animated, completion: completion)
}
}
}
}
如果有人感兴趣,我创建了一个Swift 3版本的@agilityvision答案。代码:
import Foundation
import UIKit
extension UIAlertController {
var window: UIWindow? {
get {
return objc_getAssociatedObject(self, "window") as? UIWindow
}
set {
objc_setAssociatedObject(self, "window", newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
open override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
self.window?.isHidden = true
self.window = nil
}
func show(animated: Bool = true) {
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIViewController(nibName: nil, bundle: nil)
let delegate = UIApplication.shared.delegate
if delegate?.window != nil {
window.tintColor = delegate!.window!!.tintColor
}
window.windowLevel = UIApplication.shared.windows.last!.windowLevel + 1
window.makeKeyAndVisible()
window.rootViewController!.present(self, animated: animated, completion: nil)
self.window = window
}
}
以下是mythicalcoder的答案,作为一个扩展,在Swift 4中测试和工作:
extension UIAlertController {
func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
let alertWindow = UIWindow(frame: UIScreen.main.bounds)
alertWindow.rootViewController = UIViewController()
alertWindow.windowLevel = UIWindowLevelAlert + 1
alertWindow.makeKeyAndVisible()
alertWindow.rootViewController?.present(self, animated: animated, completion: completion)
}
}
使用示例:
let alertController = UIAlertController(title: "<Alert Title>", message: "<Alert Message>", preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "Close", style: .cancel, handler: nil))
alertController.presentInOwnWindow(animated: true, completion: {
print("completed")
})