我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。

示例:我如何使用#ffffff作为颜色?


当前回答

Swift 4:结合Sulthan和Luca Torella的回答:

extension UIColor {
    convenience init(hexFromString:String, alpha:CGFloat = 1.0) {
        var cString:String = hexFromString.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
        var rgbValue:UInt32 = 10066329 //color #999999 if string has wrong format

        if (cString.hasPrefix("#")) {
            cString.remove(at: cString.startIndex)
        }

        if ((cString.count) == 6) {
            Scanner(string: cString).scanHexInt32(&rgbValue)
        }

        self.init(
            red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
            alpha: alpha
        )
    }
}

使用例子:

let myColor = UIColor(hexFromString: "4F9BF5")

let myColor = UIColor(hexFromString: "#4F9BF5")

let myColor = UIColor(hexFromString: "#4F9BF5", alpha: 0.5)

其他回答

支持7十六进制颜色类型

有7种十六进制颜色格式:""#FF0000","0xFF0000", "FF0000", "F00", "red", 0x00FF00, 16711935

NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0",1)//red nsColor
NSColorParser.nsColor("0xFF0000",1)//red nsColor
NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0000",1)//red nsColor
NSColorParser.nsColor(0xFF0000,1)//red nsColor
NSColorParser.nsColor(16711935,1)//red nsColor

注意:这不是一个“单文件解决方案”,有一些依赖关系,但查找它们可能比从头开始研究更快。

https://github.com/eonist/swift-utils/blob/2882002682c4d2a3dc7cb3045c45f66ed59d566d/geom/color/NSColorParser.swift

永久链接: https://github.com/eonist/Element/wiki/Progress#supporting-7-hex-color-types

extension UIColor {

      convenience init(hex: Int, alpha: Double = 1.0) {

      self.init(red: CGFloat((hex>>16)&0xFF)/255.0, green:CGFloat((hex>>8)&0xFF)/255.0, blue: CGFloat((hex)&0xFF)/255.0, alpha:  CGFloat(255 * alpha) / 255)
     }
}

使用这个扩展像:

let selectedColor = UIColor(hex: 0xFFFFFF)
let selectedColor = UIColor(hex: 0xFFFFFF, alpha: 0.5)

最新swift3版本

        extension UIColor {
convenience init(hexString: String) {
    let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int = UInt32()
    Scanner(string: hex).scanHexInt32(&int)
    let a, r, g, b: UInt32
    switch hex.characters.count {
    case 3: // RGB (12-bit)
        (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
    case 6: // RGB (24-bit)
        (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
    case 8: // ARGB (32-bit)
        (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
    default:
        (a, r, g, b) = (255, 0, 0, 0)
    }
      self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue:      CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}

在你的类或任何你把hexcolor转换为uicolor的地方使用这种方法

             let color1 = UIColor(hexString: "#FF323232")

UIColor扩展,这将大大帮助你!(4.0版本:斯威夫特)

import UIKit
extension UIColor {
/// rgb颜色
convenience init(r: CGFloat, g: CGFloat, b: CGFloat) {
    self.init(red: r/255.0 ,green: g/255.0 ,blue: b/255.0 ,alpha:1.0)
}

/// 纯色(用于灰色)
convenience init(gray: CGFloat) {
    self.init(red: gray/255.0 ,green: gray/255.0 ,blue: gray/255.0 ,alpha:1.0)
}
/// 随机色
class func randomCGColor() -> UIColor {
    return UIColor(r: CGFloat(arc4random_uniform(256)), g: CGFloat(arc4random_uniform(256)), b: CGFloat(arc4random_uniform(256)))
}

/// hex颜色-Int
convenience init(hex:Int, alpha:CGFloat = 1.0) {
    self.init(
        red:   CGFloat((hex & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((hex & 0x00FF00) >> 8)  / 255.0,
        blue:  CGFloat((hex & 0x0000FF) >> 0)  / 255.0,
        alpha: alpha
    )
}
/// hex颜色-String
convenience init(hexString: String){
    var red:   CGFloat = 0.0
    var green: CGFloat = 0.0
    var blue:  CGFloat = 0.0
    var alpha: CGFloat = 1.0
    let scanner = Scanner(string: hexString)
    var hexValue: CUnsignedLongLong = 0
    if scanner.scanHexInt64(&hexValue) {
        switch (hexString.characters.count) {
        case 3:
            red   = CGFloat((hexValue & 0xF00) >> 8)       / 15.0
            green = CGFloat((hexValue & 0x0F0) >> 4)       / 15.0
            blue  = CGFloat(hexValue & 0x00F)              / 15.0
        case 4:
            red   = CGFloat((hexValue & 0xF000) >> 12)     / 15.0
            green = CGFloat((hexValue & 0x0F00) >> 8)      / 15.0
            blue  = CGFloat((hexValue & 0x00F0) >> 4)      / 15.0
            alpha = CGFloat(hexValue & 0x000F)             / 15.0
        case 6:
            red   = CGFloat((hexValue & 0xFF0000) >> 16)   / 255.0
            green = CGFloat((hexValue & 0x00FF00) >> 8)    / 255.0
            blue  = CGFloat(hexValue & 0x0000FF)           / 255.0
        case 8:
            alpha = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
            red   = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
            green = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
            blue  = CGFloat(hexValue & 0x000000FF)         / 255.0
        default:
            log.info("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
        }
    } else {
        log.error("Scan hex error")
    }
    self.init(red:red, green:green, blue:blue, alpha:alpha)
}}

Swift 5 (Swift 4, Swift 3) UIColor扩展:

extension UIColor {
    convenience init(hexString: String) {
        let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
        var int = UInt64()
        Scanner(string: hex).scanHexInt64(&int)
        let a, r, g, b: UInt64
        switch hex.count {
        case 3: // RGB (12-bit)
            (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
        case 8: // ARGB (32-bit)
            (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            (a, r, g, b) = (255, 0, 0, 0)
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}

用法:

let darkGrey = UIColor(hexString: "#757575")

斯威夫特2。x版本:

extension UIColor {
    convenience init(hexString: String) {
        let hex = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.alphanumericCharacterSet().invertedSet)
        var int = UInt32()
        NSScanner(string: hex).scanHexInt(&int)
        let a, r, g, b: UInt32
        switch hex.characters.count {
        case 3: // RGB (12-bit)
            (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
        case 8: // ARGB (32-bit)
            (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            (a, r, g, b) = (255, 0, 0, 0)
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}