我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。

示例:我如何使用#ffffff作为颜色?


当前回答

简单的颜色扩展Swift 5/SwiftUI

例子:

let myColor = Color(hex:0xF2C94C)

代码:

import Foundation
import SwiftUI

extension UIColor {
    convenience init(hex: Int) {
        let components = (
            R: CGFloat((hex >> 16) & 0xff) / 255,
            G: CGFloat((hex >> 08) & 0xff) / 255,
            B: CGFloat((hex >> 00) & 0xff) / 255
        )
        self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
    }
}

extension Color {
    public init(hex: Int) {
        self.init(UIColor(hex: hex))
   }
}

其他回答

我从这个回答中总结了一些想法,并针对iOS 13和Swift 5进行了更新。

extension UIColor {
  
  convenience init(_ hex: String, alpha: CGFloat = 1.0) {
    var cString = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
    
    if cString.hasPrefix("#") { cString.removeFirst() }
    
    if cString.count != 6 {
      self.init("ff0000") // return red color for wrong hex input
      return
    }
    
    var rgbValue: UInt64 = 0
    Scanner(string: cString).scanHexInt64(&rgbValue)
    
    self.init(red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
              green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
              blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
              alpha: alpha)
  }

}

然后你可以这样使用它:

UIColor("#ff0000") // with #
UIColor("ff0000")  // without #
UIColor("ff0000", alpha: 0.5) // using optional alpha value

RGBA版本Swift 3/4

我喜欢卢卡的回答,因为我认为它是最优雅的。

然而,我不希望我的颜色指定在ARGB。我宁愿RGBA +,我也需要在处理字符串的情况下,为每个频道指定1个字符“#FFFA”。

这个版本还增加了错误抛出+剥离'#'字符如果它包含在字符串中。 这是我修改后的Swift表格。

public enum ColourParsingError: Error
{
    
    case invalidInput(String)
}
extension UIColor {
    public convenience init(hexString: String) throws
    {
        let hexString = hexString.replacingOccurrences(of: "#", with: "")
        let hex = hexString.trimmingCharacters(in:NSCharacterSet.alphanumerics.inverted)
        var int = UInt32()
        Scanner(string: hex).scanHexInt32(&int)
        let a, r, g, b: UInt32
        switch hex.count 
        {
        case 3: // RGB (12-bit)
            (r, g, b,a) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17,255)
        //iCSS specification in the form of #F0FA
        case 4: // RGB (24-bit)
            (r, g, b,a) = ((int >> 12) * 17, (int >> 8 & 0xF) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (r, g, b, a) = (int >> 16, int >> 8 & 0xFF, int & 0xFF,255)
        case 8: // ARGB (32-bit)
            (r, g, b, a) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            throw ColourParsingError.invalidInput("String is not a valid hex colour string: \(hexString)")
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}

斯威夫特2.3: 用户界面颜色扩展。我认为这样更简单。

extension UIColor {
    static func colorFromHex(hexString: String, alpha: CGFloat = 1) -> UIColor {
        //checking if hex has 7 characters or not including '#'
        if hexString.characters.count < 7 {
            return UIColor.whiteColor()
        }
        //string by removing hash
        let hexStringWithoutHash = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))

        //I am extracting three parts of hex color Red (first 2 characters), Green (middle 2 characters), Blue (last two characters)
        let eachColor = [
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex...hexStringWithoutHash.startIndex.advancedBy(1)),
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(2)...hexStringWithoutHash.startIndex.advancedBy(3)),
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(4)...hexStringWithoutHash.startIndex.advancedBy(5))]

        let hexForEach = eachColor.map {CGFloat(Int($0, radix: 16) ?? 0)} //radix is base of numeric system you want to convert to, Hexadecimal has base 16

        //return the color by making color
        return UIColor(red: hexForEach[0] / 255, green: hexForEach[1] / 255, blue: hexForEach[2] / 255, alpha: alpha)
    }
}

用法:

let color = UIColor.colorFromHex("#25ac09")

iOS 14, SwiftUI 2.0, swift 5.1, Xcode beta12

extension Color {
  static func hexColour(hexValue:UInt32)->Color
    {
      let red = Double((hexValue & 0xFF0000) >> 16) / 255.0
      let green = Double((hexValue & 0xFF00) >> 8) / 255.0
      let blue = Double(hexValue & 0xFF) / 255.0
      return Color(red:red, green:green, blue:blue)
    }
}

用十六进制数表示

let red = Color.hexColour(hexValue: 0xFF0000)

最新swift3版本

        extension UIColor {
convenience init(hexString: String) {
    let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int = UInt32()
    Scanner(string: hex).scanHexInt32(&int)
    let a, r, g, b: UInt32
    switch hex.characters.count {
    case 3: // RGB (12-bit)
        (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
    case 6: // RGB (24-bit)
        (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
    case 8: // ARGB (32-bit)
        (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
    default:
        (a, r, g, b) = (255, 0, 0, 0)
    }
      self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue:      CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}

在你的类或任何你把hexcolor转换为uicolor的地方使用这种方法

             let color1 = UIColor(hexString: "#FF323232")