我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。
示例:我如何使用#ffffff作为颜色?
我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。
示例:我如何使用#ffffff作为颜色?
当前回答
斯威夫特2.0:
做一个UIColor的扩展。
extension UIColor {
convenience init(hexString:String) {
let hexString:NSString = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
let scanner = NSScanner(string: hexString as String)
if (hexString.hasPrefix("#")) {
scanner.scanLocation = 1
}
var color:UInt32 = 0
scanner.scanHexInt(&color)
let mask = 0x000000FF
let r = Int(color >> 16) & mask
let g = Int(color >> 8) & mask
let b = Int(color) & mask
let red = CGFloat(r) / 255.0
let green = CGFloat(g) / 255.0
let blue = CGFloat(b) / 255.0
self.init(red:red, green:green, blue:blue, alpha:1)
}
func toHexString() -> String {
var r:CGFloat = 0
var g:CGFloat = 0
var b:CGFloat = 0
var a:CGFloat = 0
getRed(&r, green: &g, blue: &b, alpha: &a)
let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0
return NSString(format:"#%06x", rgb) as String
}
}
用法:
//Hex to Color
let countPartColor = UIColor(hexString: "E43038")
//Color to Hex
let colorHexString = UIColor(red: 228, green: 48, blue: 56, alpha: 1.0).toHexString()
其他回答
斯威夫特2.0
下面的代码是在xcode 7.2上测试的
import UIKit
extension UIColor{
public convenience init?(colorCodeInHex: String, alpha: Float = 1.0){
var filterColorCode:String = colorCodeInHex.stringByReplacingOccurrencesOfString("#", withString: "")
if filterColorCode.characters.count != 6 {
self.init(red: 0.0, green: 0.0, blue: 0.0, alpha: CGFloat(alpha))
return
}
filterColorCode = filterColorCode.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString
var range = Range(start: filterColorCode.startIndex.advancedBy(0), end: filterColorCode.startIndex.advancedBy(2))
let rString = filterColorCode.substringWithRange(range)
range = Range(start: filterColorCode.startIndex.advancedBy(2), end: filterColorCode.startIndex.advancedBy(4))
let gString = filterColorCode.substringWithRange(range)
range = Range(start: filterColorCode.startIndex.advancedBy(4), end: filterColorCode.startIndex.advancedBy(6))
let bString = filterColorCode.substringWithRange(range)
var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
NSScanner(string: rString).scanHexInt(&r)
NSScanner(string: gString).scanHexInt(&g)
NSScanner(string: bString).scanHexInt(&b)
self.init(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(alpha))
return
}
}
这是UIColor的一个Swift扩展,它采用十六进制字符串:
import UIKit
extension UIColor {
convenience init(hexString: String) {
// Trim leading '#' if needed
var cleanedHexString = hexString
if hexString.hasPrefix("#") {
// cleanedHexString = dropFirst(hexString) // Swift 1.2
cleanedHexString = String(hexString.characters.dropFirst()) // Swift 2
}
// String -> UInt32
var rgbValue: UInt32 = 0
NSScanner(string: cleanedHexString).scanHexInt(&rgbValue)
// UInt32 -> R,G,B
let red = CGFloat((rgbValue >> 16) & 0xff) / 255.0
let green = CGFloat((rgbValue >> 08) & 0xff) / 255.0
let blue = CGFloat((rgbValue >> 00) & 0xff) / 255.0
self.init(red: red, green: green, blue: blue, alpha: 1.0)
}
}
斯威夫特2.3: 用户界面颜色扩展。我认为这样更简单。
extension UIColor {
static func colorFromHex(hexString: String, alpha: CGFloat = 1) -> UIColor {
//checking if hex has 7 characters or not including '#'
if hexString.characters.count < 7 {
return UIColor.whiteColor()
}
//string by removing hash
let hexStringWithoutHash = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))
//I am extracting three parts of hex color Red (first 2 characters), Green (middle 2 characters), Blue (last two characters)
let eachColor = [
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex...hexStringWithoutHash.startIndex.advancedBy(1)),
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(2)...hexStringWithoutHash.startIndex.advancedBy(3)),
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(4)...hexStringWithoutHash.startIndex.advancedBy(5))]
let hexForEach = eachColor.map {CGFloat(Int($0, radix: 16) ?? 0)} //radix is base of numeric system you want to convert to, Hexadecimal has base 16
//return the color by making color
return UIColor(red: hexForEach[0] / 255, green: hexForEach[1] / 255, blue: hexForEach[2] / 255, alpha: alpha)
}
}
用法:
let color = UIColor.colorFromHex("#25ac09")
extension UIColor {
public convenience init?(hex: String) {
let r, g, b, a: CGFloat
if hex.hasPrefix("#") {
let start = hex.index(hex.startIndex, offsetBy: 1)
let hexColor = String(hex[start...])
if hexColor.count == 8 {
let scanner = Scanner(string: hexColor)
var hexNumber: UInt64 = 0
if scanner.scanHexInt64(&hexNumber) {
r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
a = CGFloat(hexNumber & 0x000000ff) / 255
self.init(red: r, green: g, blue: b, alpha: a)
return
}
}
}
return nil
}
}
用法:
let white = UIColor(hex: "#ffffff")
RGBA版本Swift 3/4
我喜欢卢卡的回答,因为我认为它是最优雅的。
然而,我不希望我的颜色指定在ARGB。我宁愿RGBA +,我也需要在处理字符串的情况下,为每个频道指定1个字符“#FFFA”。
这个版本还增加了错误抛出+剥离'#'字符如果它包含在字符串中。 这是我修改后的Swift表格。
public enum ColourParsingError: Error
{
case invalidInput(String)
}
extension UIColor {
public convenience init(hexString: String) throws
{
let hexString = hexString.replacingOccurrences(of: "#", with: "")
let hex = hexString.trimmingCharacters(in:NSCharacterSet.alphanumerics.inverted)
var int = UInt32()
Scanner(string: hex).scanHexInt32(&int)
let a, r, g, b: UInt32
switch hex.count
{
case 3: // RGB (12-bit)
(r, g, b,a) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17,255)
//iCSS specification in the form of #F0FA
case 4: // RGB (24-bit)
(r, g, b,a) = ((int >> 12) * 17, (int >> 8 & 0xF) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(r, g, b, a) = (int >> 16, int >> 8 & 0xFF, int & 0xFF,255)
case 8: // ARGB (32-bit)
(r, g, b, a) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
throw ColourParsingError.invalidInput("String is not a valid hex colour string: \(hexString)")
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}