运行时和编译时的区别是什么?


当前回答

例如:在强类型语言中,类型可以在编译时或运行时检查。在编译时,这意味着如果类型不兼容,编译器将报错。在运行时,意味着你可以很好地编译你的程序,但在运行时,它会抛出一个异常。

其他回答

Imagine that you are a boss and you have an assistant and a maid, and you give them a list of tasks to do, the assistant (compile time) will grab this list and make a checkup to see if the tasks are understandable and that you didn't write in any awkward language or syntax, so he understands that you want to assign someone for a Job so he assign him for you and he understand that you want some coffee, so his role is over and the maid (run time)starts to run those tasks so she goes to make you some coffee but in sudden she doesn’t find any coffee to make so she stops making it or she acts differently and make you some tea (when the program acts differently because he found an error).

基本上,如果你的编译器能在“编译时”找出你的意思或一个值是什么,它就能硬编码到运行时代码中。显然,如果你的运行时代码每次都要进行计算,那么它会运行得更慢,所以如果你能在编译时确定一些东西,那就更好了。

Eg.

常数合并:

如果我这样写:

int i = 2;
i += MY_CONSTANT;

编译器可以在编译时执行这个计算,因为它知道2是什么,MY_CONSTANT是什么。因此,每次执行时,它都不必执行计算。

我认为它是错误的,以及什么时候可以发现错误。

编制时间:

string my_value = Console.ReadLine();
int i = my_value;

字符串值不能被赋给int类型的变量,因此编译器在编译时肯定知道这段代码有问题

运行时间:

string my_value = Console.ReadLine();
int i = int.Parse(my_value);

这里的结果取决于ReadLine()返回的字符串。有些值可以解析为int型,有些则不能。这只能在运行时确定

编译时和运行时之间的差异就是精明的理论家所说的阶段差异的一个例子。它是最难学习的概念之一,特别是对于没有太多编程语言背景的人来说。要解决这个问题,我发现问一下很有帮助

程序满足哪些不变量? 在这个阶段会出现什么问题? 如果阶段成功,后置条件是什么(我们知道什么)? 输入和输出是什么(如果有的话)?

编译时

The program need not satisfy any invariants. In fact, it needn't be a well-formed program at all. You could feed this HTML to the compiler and watch it barf... What can go wrong at compile time: Syntax errors Typechecking errors (Rarely) compiler crashes If the compiler succeeds, what do we know? The program was well formed---a meaningful program in whatever language. It's possible to start running the program. (The program might fail immediately, but at least we can try.) What are the inputs and outputs? Input was the program being compiled, plus any header files, interfaces, libraries, or other voodoo that it needed to import in order to get compiled. Output is hopefully assembly code or relocatable object code or even an executable program. Or if something goes wrong, output is a bunch of error messages.

运行时

We know nothing about the program's invariants---they are whatever the programmer put in. Run-time invariants are rarely enforced by the compiler alone; it needs help from the programmer. What can go wrong are run-time errors: Division by zero Dereferencing a null pointer Running out of memory Also there can be errors that are detected by the program itself: Trying to open a file that isn't there Trying find a web page and discovering that an alleged URL is not well formed If run-time succeeds, the program finishes (or keeps going) without crashing. Inputs and outputs are entirely up to the programmer. Files, windows on the screen, network packets, jobs sent to the printer, you name it. If the program launches missiles, that's an output, and it happens only at run time :-)

我们可以将其分为两大类静态绑定和动态绑定。它取决于何时与相应值绑定。如果引用是在编译时解析的,那么它是静态绑定;如果引用是在运行时解析的,那么它是动态绑定。静态绑定和动态绑定又称早期绑定和后期绑定。有时也称为静态多态和动态多态。

约瑟夫Kulandai‏。