我正在使用实体框架从表中删除几个项目。没有外键/父对象,所以我不能用OnDeleteCascade处理这个。
现在我正在做这个:
var widgets = context.Widgets
.Where(w => w.WidgetId == widgetId);
foreach (Widget widget in widgets)
{
context.Widgets.DeleteObject(widget);
}
context.SaveChanges();
它工作,但foreach困扰我。我使用EF4,但我不想执行SQL。我只是想确保我没有错过任何东西-这是最好的,对吧?我可以用扩展方法或helper来抽象它,但在某些地方我们还是要用foreach,对吧?
最快的删除方法是使用存储过程。与动态SQL相比,我更喜欢数据库项目中的存储过程,因为重命名将被正确处理,并且有编译器错误。动态SQL可以引用已删除/重命名而导致运行时错误的表。
在本例中,我有两个表List和ListItems。我需要一个快速的方法来删除给定列表的所有ListItems。
CREATE TABLE [act].[Lists]
(
[Id] INT NOT NULL PRIMARY KEY IDENTITY,
[Name] NVARCHAR(50) NOT NULL
)
GO
CREATE UNIQUE INDEX [IU_Name] ON [act].[Lists] ([Name])
GO
CREATE TABLE [act].[ListItems]
(
[Id] INT NOT NULL IDENTITY,
[ListId] INT NOT NULL,
[Item] NVARCHAR(100) NOT NULL,
CONSTRAINT PK_ListItems_Id PRIMARY KEY NONCLUSTERED (Id),
CONSTRAINT [FK_ListItems_Lists] FOREIGN KEY ([ListId]) REFERENCES [act].[Lists]([Id]) ON DELETE CASCADE
)
go
CREATE UNIQUE CLUSTERED INDEX IX_ListItems_Item
ON [act].[ListItems] ([ListId], [Item]);
GO
CREATE PROCEDURE [act].[DeleteAllItemsInList]
@listId int
AS
DELETE FROM act.ListItems where ListId = @listId
RETURN 0
现在有趣的部分是使用扩展删除项目和更新Entity框架。
public static class ListExtension
{
public static void DeleteAllListItems(this List list, ActDbContext db)
{
if (list.Id > 0)
{
var listIdParameter = new SqlParameter("ListId", list.Id);
db.Database.ExecuteSqlCommand("[act].[DeleteAllItemsInList] @ListId", listIdParameter);
}
foreach (var listItem in list.ListItems.ToList())
{
db.Entry(listItem).State = EntityState.Detached;
}
}
}
现在可以使用的主要代码是as
[TestMethod]
public void DeleteAllItemsInListAfterSavingToDatabase()
{
using (var db = new ActDbContext())
{
var listName = "TestList";
// Clean up
var listInDb = db.Lists.Where(r => r.Name == listName).FirstOrDefault();
if (listInDb != null)
{
db.Lists.Remove(listInDb);
db.SaveChanges();
}
// Test
var list = new List() { Name = listName };
list.ListItems.Add(new ListItem() { Item = "Item 1" });
list.ListItems.Add(new ListItem() { Item = "Item 2" });
db.Lists.Add(list);
db.SaveChanges();
listInDb = db.Lists.Find(list.Id);
Assert.AreEqual(2, list.ListItems.Count);
list.DeleteAllListItems(db);
db.SaveChanges();
listInDb = db.Lists.Find(list.Id);
Assert.AreEqual(0, list.ListItems.Count);
}
}
实体框架核心
3.1 3.0 2.2 2.1 2.0 1.1 1.0
using (YourContext context = new YourContext ())
{
var widgets = context.Widgets.Where(w => w.WidgetId == widgetId);
context.Widgets.RemoveRange(widgets);
context.SaveChanges();
}
简介:
从集合下面的上下文中移除给定的实体集合
每个实体都处于已删除状态,这样它就会被删除
当SaveChanges被调用时,从数据库中获取。
备注:
Note that if System.Data.Entity.Infrastructure.DbContextConfiguration.AutoDetectChangesEnabled
is set to true (which is the default), then DetectChanges will be called once
before delete any entities and will not be called again. This means that in some
situations RemoveRange may perform significantly better than calling Remove multiple
times would do. Note that if any entity exists in the context in the Added state,
then this method will cause it to be detached from the context. This is because
an Added entity is assumed not to exist in the database such that trying to delete
it does not make sense.