我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

Android 4.x的一个变通方案:

我找到了AutoResizeTextView,它在我的Android 2.1模拟器上工作得很好。我非常喜欢它。但不幸的是,它在我自己的4.0.4手机和4.1模拟器上失败了。经过尝试,我发现它可以通过在xml中的AutoResizeTextView类中添加以下属性轻松解决:

android:ellipsize=“none” android:singleLine=“true”

有了上面的两行,现在AutoResizeTextView在我的2.1和4.1模拟器和我自己的4.0.4手机上完美地工作。

希望这对你有所帮助。: -)

其他回答

扩展TextView和覆盖onDraw与下面的代码。它将保持文本纵横比,但将其大小填充空间。如果需要,您可以轻松地修改代码以进行拉伸。

  @Override
  protected void onDraw(@NonNull Canvas canvas) {
    TextPaint textPaint = getPaint();
    textPaint.setColor(getCurrentTextColor());
    textPaint.setTextAlign(Paint.Align.CENTER);
    textPaint.drawableState = getDrawableState();

    String text = getText().toString();
    float desiredWidth = getMeasuredWidth() - getPaddingLeft() - getPaddingRight() - 2;
    float desiredHeight = getMeasuredHeight() - getPaddingTop() - getPaddingBottom() - 2;
    float textSize = textPaint.getTextSize();

    for (int i = 0; i < 10; i++) {
      textPaint.getTextBounds(text, 0, text.length(), rect);
      float width = rect.width();
      float height = rect.height();

      float deltaWidth = width - desiredWidth;
      float deltaHeight = height - desiredHeight;

      boolean fitsWidth = deltaWidth <= 0;
      boolean fitsHeight = deltaHeight <= 0;

      if ((fitsWidth && Math.abs(deltaHeight) < 1.0)
          || (fitsHeight && Math.abs(deltaWidth) < 1.0)) {
        // close enough
        break;
      }

      float adjustX = desiredWidth / width;
      float adjustY = desiredHeight / height;

      textSize = textSize * (adjustY < adjustX ? adjustY : adjustX);

      // adjust text size
      textPaint.setTextSize(textSize);
    }
    float x = desiredWidth / 2f;
    float y = desiredHeight / 2f - rect.top - rect.height() / 2f;
    canvas.drawText(text, x, y, textPaint);
  }

实际上解决方案是在谷歌的DialogTitle类…虽然它不如公认的方法有效,但它更简单,也更容易适应。

public class SingleLineTextView extends TextView {

  public SingleLineTextView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  public SingleLineTextView(Context context, AttributeSet attrs) {
    super(context, attrs);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  public SingleLineTextView(Context context) {
    super(context);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);

    final Layout layout = getLayout();
    if (layout != null) {
      final int lineCount = layout.getLineCount();
      if (lineCount > 0) {
        final int ellipsisCount = layout.getEllipsisCount(lineCount - 1);
        if (ellipsisCount > 0) {

          final float textSize = getTextSize();

          // textSize is already expressed in pixels
          setTextSize(TypedValue.COMPLEX_UNIT_PX, (textSize - 1));

          super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
      }
    }
  }

}

这里还有另一个解决方案,只是为了好玩。它可能不是很有效,但它确实处理了文本的高度和宽度,以及有标记的文本。

@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec)
{
    if ((MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED)
            && (MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.UNSPECIFIED)) {

        final float desiredWidth = MeasureSpec.getSize(widthMeasureSpec);
        final float desiredHeight = MeasureSpec.getSize(heightMeasureSpec);

        float textSize = getTextSize();
        float lastScale = Float.NEGATIVE_INFINITY;
        while (textSize > MINIMUM_AUTO_TEXT_SIZE_PX) {
            // Measure how big the textview would like to be with the current text size.
            super.onMeasure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);

            // Calculate how much we'd need to scale it to fit the desired size, and
            // apply that scaling to the text size as an estimate of what we need.
            final float widthScale = desiredWidth / getMeasuredWidth();
            final float heightScale = desiredHeight / getMeasuredHeight();
            final float scale = Math.min(widthScale, heightScale);

            // If we don't need to shrink the text, or we don't seem to be converging, we're done.
            if ((scale >= 1f) || (scale <= lastScale)) {
                break;
            }

            // Shrink the text size and keep trying.
            textSize = Math.max((float) Math.floor(scale * textSize), MINIMUM_AUTO_TEXT_SIZE_PX);
            setTextSize(TypedValue.COMPLEX_UNIT_PX, textSize);
            lastScale = scale;
        }
    }
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}

为那些在Xamarin.Android上编码的人提供了这个用c#重写的顶级答案版本。对我来说很管用。

 /**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 2, December 2004
 * 
 * Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 * 
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 * 
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 * 
 *  0. You just DO WHAT YOU WANT TO.
 */


using System;
using Android.Content;
using Android.Runtime;
using Android.Text;
using Android.Util;
using Android.Widget;
using Java.Lang;

namespace App.GuestGuide.Droid.Controls
{
    public class OnTextResizeEventArgs : EventArgs
    {
        public TextView TextView { get; set; }
        public float OldSize { get; set; }
        public float NewSize { get; set; }
    }

    /// <inheritdoc />
    /// <summary>
    /// Text view that auto adjusts text size to fit within the view.
    /// If the text size equals the minimum text size and still does not
    /// fit, append with an ellipsis.
    /// </summary>
    public class AutoResizeTextView : TextView
    {
        /// <summary>
        /// Minimum text size for this text view
        /// </summary>
        public static float MIN_TEXT_SIZE = 10;

        /// <summary>
        /// Our ellipse string
        /// </summary>
        private const string Ellipsis = "...";


        private float _mMaxTextSize;

        private float _mMinTextSize = MIN_TEXT_SIZE;

        /// <summary>
        /// Register subscriber to receive resize notifications
        /// </summary>
        public event EventHandler<OnTextResizeEventArgs> OnTextResize;

        /// <summary>
        /// Flag for text and/or size changes to force a resize
        /// </summary>
        private bool _needsResize;

        /// <summary>
        /// Text size that is set from code. This acts as a starting point for resizing
        /// </summary>
        private float _textSize;

        /// <summary>
        /// Text view line spacing multiplier
        /// </summary>
        private float _spacingMult = 1.0f;

        /// <summary>
        /// Text view additional line spacing
        /// </summary>
        private float _spacingAdd;

        /// <summary>
        /// Add ellipsis to text that overflows at the smallest text size
        /// </summary>
        public bool ShouldAddEllipsis { get; set; }

        /// <inheritdoc />
        /// <summary>
        /// Override the set text size to update our internal reference values
        /// </summary>
        public override float TextSize
        {
            get => base.TextSize;
            set
            {
                base.TextSize = value;
                _textSize = TextSize;
            }
        }

        /// <summary>
        /// Temporary upper bounds on the starting text size
        /// </summary>
        public float MaxTextSize
        {
            get => _mMaxTextSize;
            // Set the upper text size limit and invalidate the view
            set
            {
                _mMaxTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        /// <summary>
        /// Lower bounds for text size
        /// </summary>
        public float MinTextSize
        {
            get => _mMinTextSize;
            //Set the lower text size limit and invalidate the view
            set
            {
                _mMinTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        public AutoResizeTextView(Context context) : this(context, null)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs) : this(context, attrs, 0)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
        {
            _textSize = TextSize;
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
        {
            _textSize = TextSize;
        }

        protected AutoResizeTextView(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
        {
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// When text changes, set the force resize flag to true and reset the text size.
        /// </summary>
        /// <param name="text"></param>
        /// <param name="start"></param>
        /// <param name="lengthBefore"></param>
        /// <param name="lengthAfter"></param>
        protected override void OnTextChanged(ICharSequence text, int start, int lengthBefore, int lengthAfter)
        {
            _needsResize = true;
            // Since this view may be reused, it is good to reset the text size
            ResetTextSize();
        }

        /// <inheritdoc />
        /// <summary>
        /// If the text view size changed, set the force resize flag to true
        /// </summary>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <param name="oldw"></param>
        /// <param name="oldh"></param>
        protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
        {
            if (w != oldw || h != oldh)
            {
                _needsResize = true;
            }
        }

        public override void SetTextSize([GeneratedEnum] ComplexUnitType unit, float size)
        {
            base.SetTextSize(unit, size);
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// Override the set line spacing to update our internal reference values
        /// </summary>
        /// <param name="add"></param>
        /// <param name="mult"></param>
        public override void SetLineSpacing(float add, float mult)
        {
            base.SetLineSpacing(add, mult);
            _spacingMult = mult;
            _spacingAdd = add;
        }

        /// <summary>
        /// Reset the text to the original size
        /// </summary>
        public void ResetTextSize()
        {
            if (_textSize > 0)
            {
                base.SetTextSize(ComplexUnitType.Px, _textSize);
                _mMaxTextSize = _textSize;
            }
        }

        /// <inheritdoc />
        /// <summary>
        /// Resize text after measuring
        /// </summary>
        /// <param name="changed"></param>
        /// <param name="left"></param>
        /// <param name="top"></param>
        /// <param name="right"></param>
        /// <param name="bottom"></param>
        protected override void OnLayout(bool changed, int left, int top, int right, int bottom)
        {
            if (changed || _needsResize)
            {
                var widthLimit = (right - left) - CompoundPaddingLeft - CompoundPaddingRight;
                var heightLimit = (bottom - top) - CompoundPaddingBottom - CompoundPaddingTop;
                ResizeText(widthLimit, heightLimit);
            }

            base.OnLayout(changed, left, top, right, bottom);
        }

        /// <summary>
        /// Resize the text size with default width and height
        /// </summary>
        public void ResizeText()
        {
            var heightLimit = Height - PaddingBottom - PaddingTop;
            var widthLimit = Width - PaddingLeft - PaddingRight;
            ResizeText(widthLimit, heightLimit);
        }

        /// <summary>
        /// Resize the text size with specified width and height
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void ResizeText(int width, int height)
        {
            ICharSequence text = null;

            if (!string.IsNullOrEmpty(Text))
            {
                text = new Java.Lang.String(Text);
            }

            // Do not resize if the view does not have dimensions or there is no text
            if (text == null || text.Length() == 0 || height <= 0 || width <= 0 || _textSize == 0)
            {
                return;
            }

            if (TransformationMethod != null)
            {
                text = TransformationMethod.GetTransformationFormatted(text, this);
            }

            // Get the text view's paint object
            var textPaint = Paint;
            // Store the current text size
            var oldTextSize = textPaint.TextSize;
            // If there is a max text size set, use the lesser of that and the default text size
            var targetTextSize = _mMaxTextSize > 0 ? System.Math.Min(_textSize, _mMaxTextSize) : _textSize;

            // Get the required text height
            var textHeight = GetTextHeight(text, textPaint, width, targetTextSize);

            // Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
            while (textHeight > height && targetTextSize > _mMinTextSize)
            {
                targetTextSize = System.Math.Max(targetTextSize - 2, _mMinTextSize);
                textHeight = GetTextHeight(text, textPaint, width, targetTextSize);
            }

            // If we had reached our minimum text size and still don't fit, append an ellipsis
            if (ShouldAddEllipsis && targetTextSize == _mMinTextSize && textHeight > height)
            {
                // Draw using a static layout
                // modified: use a copy of TextPaint for measuring
                var paint = new TextPaint(textPaint);
                // Draw using a static layout
                var layout = new StaticLayout(text, paint, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, false);

                // Check that we have a least one line of rendered text
                if (layout.LineCount > 0)
                {
                    // Since the line at the specific vertical position would be cut off,
                    // we must trim up to the previous line
                    var lastLine = layout.GetLineForVertical(height) - 1;
                    // If the text would not even fit on a single line, clear it
                    if (lastLine < 0)
                    {
                        Text = string.Empty;
                    }
                    // Otherwise, trim to the previous line and add an ellipsis
                    else
                    {
                        var start = layout.GetLineStart(lastLine);
                        var end = layout.GetLineEnd(lastLine);
                        var lineWidth = layout.GetLineWidth(lastLine);
                        var ellipseWidth = textPaint.MeasureText(Ellipsis);

                        // Trim characters off until we have enough room to draw the ellipsis
                        while (width < lineWidth + ellipseWidth)
                        {
                            lineWidth = textPaint.MeasureText(text.SubSequence(start, --end + 1));
                        }

                        Text = text.SubSequence(0, end) + Ellipsis;
                    }
                }
            }

            // Some devices try to auto adjust line spacing, so force default line spacing
            // and invalidate the layout as a side effect
            SetTextSize(ComplexUnitType.Px, targetTextSize);
            SetLineSpacing(_spacingAdd, _spacingMult);

            var notifyArgs = new OnTextResizeEventArgs
            {
                TextView = this,
                NewSize = targetTextSize,
                OldSize = oldTextSize
            };

            // Notify the listener if registered
            OnTextResize?.Invoke(this, notifyArgs);

            // Reset force resize flag
            _needsResize = false;
        }

        /// <summary>
        /// Set the text size of the text paint object and use a static layout to render text off screen before measuring
        /// </summary>
        /// <param name="source"></param>
        /// <param name="paint"></param>
        /// <param name="width"></param>
        /// <param name="textSize"></param>
        /// <returns></returns>
        private int GetTextHeight(ICharSequence source, TextPaint paint, int width, float textSize)
        {
            // modified: make a copy of the original TextPaint object for measuring
            // (apparently the object gets modified while measuring, see also the
            // docs for TextView.getPaint() (which states to access it read-only)
            // Update the text paint object
            var paintCopy = new TextPaint(paint)
            {
                TextSize = textSize
            };

            // Measure using a static layout
            var layout = new StaticLayout(source, paintCopy, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, true);

            return layout.Height;
        }
    }
}

因为我一直在寻找这个,而我刚刚找到了一个解决方案,但这里没有,我将把它写在这里,以供将来参考。

注意:这段代码是直接从谷歌Android棒棒糖拨号器一段时间后,我不记得如果改变在当时。此外,我不知道这是在哪个许可证下,但我有理由认为它是Apache 2.0。

类ResizeTextView,实际的视图

public class ResizeTextView extends TextView {

private final int mOriginalTextSize;
private final int mMinTextSize;
private final static int sMinSize = 20;
public ResizeTextView(Context context, AttributeSet attrs) {
    super(context, attrs);
    mOriginalTextSize = (int) getTextSize();
    mMinTextSize = (int) sMinSize;
}
@Override
protected void onTextChanged(CharSequence text, int start, int lengthBefore, int lengthAfter) {
    super.onTextChanged(text, start, lengthBefore, lengthAfter);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}

这个ResizeTextView类可以扩展TextView和它所有的孩子,我的理解,所以EditText以及。

ViewUtil类带有resizeText方法(…)

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

import android.graphics.Paint;
import android.util.TypedValue;
import android.widget.TextView;

public class ViewUtil {

    private ViewUtil() {}

    public static void resizeText(TextView textView, int originalTextSize, int minTextSize) {
        final Paint paint = textView.getPaint();
        final int width = textView.getWidth();
        if (width == 0) return;
        textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, originalTextSize);
        float ratio = width / paint.measureText(textView.getText().toString());
        if (ratio <= 1.0f) {
            textView.setTextSize(TypedValue.COMPLEX_UNIT_PX,
                    Math.max(minTextSize, originalTextSize * ratio));
        }
    }
}

您应该将您的视图设置为

<yourpackage.yourapp.ResizeTextView
            android:layout_width="match_parent"
            android:layout_height="64dp"
            android:gravity="center"
            android:maxLines="1"/>

希望能有所帮助!