我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

这是一个简单的解决方案,使用TextView本身和textchangedlistens添加到它:

expressionView = (TextView) findViewById(R.id.expressionView);
expressionView.addTextChangedListener(textAutoResizeWatcher(expressionView, 25, 55));

private TextWatcher textAutoResizeWatcher(final TextView view, final int MIN_SP, final int MAX_SP) {
    return new TextWatcher() {
        @Override
        public void beforeTextChanged(CharSequence charSequence, int i, int i1, int i2) {}

        @Override
        public void onTextChanged(CharSequence charSequence, int i, int i1, int i2) {}

        @Override
        public void afterTextChanged(Editable editable) {

            final int widthLimitPixels = view.getWidth() - view.getPaddingRight() - view.getPaddingLeft();
            Paint paint = new Paint();
            float fontSizeSP = pixelsToSp(view.getTextSize());
            paint.setTextSize(spToPixels(fontSizeSP));

            String viewText = view.getText().toString();

            float widthPixels = paint.measureText(viewText);

            // Increase font size if necessary.
            if (widthPixels < widthLimitPixels){
                while (widthPixels < widthLimitPixels && fontSizeSP <= MAX_SP){
                    ++fontSizeSP;
                    paint.setTextSize(spToPixels(fontSizeSP));
                    widthPixels = paint.measureText(viewText);
                }
                --fontSizeSP;
            }
            // Decrease font size if necessary.
            else {
                while (widthPixels > widthLimitPixels || fontSizeSP > MAX_SP) {
                    if (fontSizeSP < MIN_SP) {
                        fontSizeSP = MIN_SP;
                        break;
                    }
                    --fontSizeSP;
                    paint.setTextSize(spToPixels(fontSizeSP));
                    widthPixels = paint.measureText(viewText);
                }
            }

            view.setTextSize(fontSizeSP);
        }
    };
}

private float pixelsToSp(float px) {
    float scaledDensity = getResources().getDisplayMetrics().scaledDensity;
    return px/scaledDensity;
}

private float spToPixels(float sp) {
    float scaledDensity = getResources().getDisplayMetrics().scaledDensity;
    return sp * scaledDensity;
}

这种方法将根据需要增加或减少字体大小以适应文本,尊重作为参数接收的MIN_SP和MAX_SP边界。

其他回答

我从Chase的解决方案开始,但在我的设备(Galaxy Nexus, Android 4.1)上正常工作之前,我必须调整两件事:

using a copy of TextPaint for measuring layout The documentation for TextView.getPaint() states that it should be used read-only, so I made a copy in both places where we use the paint object for measuring: // 1. in resizeText() if (mAddEllipsis && targetTextSize == mMinTextSize && textHeight > height) { // Draw using a static layout // modified: use a copy of TextPaint for measuring TextPaint paint = new TextPaint(textPaint); // 2. in getTextHeight() private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) { // modified: make a copy of the original TextPaint object for measuring // (apparently the object gets modified while measuring, see also the // docs for TextView.getPaint() (which states to access it read-only) TextPaint paint = new TextPaint(originalPaint); // Update the text paint object paint.setTextSize(textSize); ... adding a unit to setting the text size // modified: setting text size via this.setTextSize (instead of textPaint.setTextSize(targetTextSize)) setTextSize(TypedValue.COMPLEX_UNIT_PX, targetTextSize); setLineSpacing(mSpacingAdd, mSpacingMult);

With these two modifications the solution is working perfectly for me, thanks Chase! I don't know whether it is due to Android 4.x that the original solution was not working. In case you want to see it in action or test whether it really works on your device, you can have a look at my flashcard app Flashcards ToGo where I use this solution to scale the text of a flashcard. The text can have arbitrary length, and the flashcards are displayed in different activities, sometimes smaller sometimes bigger, plus in landscape + portrait mode, and I haven't found any corner case where the solution would not work properly...

为那些在Xamarin.Android上编码的人提供了这个用c#重写的顶级答案版本。对我来说很管用。

 /**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 2, December 2004
 * 
 * Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 * 
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 * 
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 * 
 *  0. You just DO WHAT YOU WANT TO.
 */


using System;
using Android.Content;
using Android.Runtime;
using Android.Text;
using Android.Util;
using Android.Widget;
using Java.Lang;

namespace App.GuestGuide.Droid.Controls
{
    public class OnTextResizeEventArgs : EventArgs
    {
        public TextView TextView { get; set; }
        public float OldSize { get; set; }
        public float NewSize { get; set; }
    }

    /// <inheritdoc />
    /// <summary>
    /// Text view that auto adjusts text size to fit within the view.
    /// If the text size equals the minimum text size and still does not
    /// fit, append with an ellipsis.
    /// </summary>
    public class AutoResizeTextView : TextView
    {
        /// <summary>
        /// Minimum text size for this text view
        /// </summary>
        public static float MIN_TEXT_SIZE = 10;

        /// <summary>
        /// Our ellipse string
        /// </summary>
        private const string Ellipsis = "...";


        private float _mMaxTextSize;

        private float _mMinTextSize = MIN_TEXT_SIZE;

        /// <summary>
        /// Register subscriber to receive resize notifications
        /// </summary>
        public event EventHandler<OnTextResizeEventArgs> OnTextResize;

        /// <summary>
        /// Flag for text and/or size changes to force a resize
        /// </summary>
        private bool _needsResize;

        /// <summary>
        /// Text size that is set from code. This acts as a starting point for resizing
        /// </summary>
        private float _textSize;

        /// <summary>
        /// Text view line spacing multiplier
        /// </summary>
        private float _spacingMult = 1.0f;

        /// <summary>
        /// Text view additional line spacing
        /// </summary>
        private float _spacingAdd;

        /// <summary>
        /// Add ellipsis to text that overflows at the smallest text size
        /// </summary>
        public bool ShouldAddEllipsis { get; set; }

        /// <inheritdoc />
        /// <summary>
        /// Override the set text size to update our internal reference values
        /// </summary>
        public override float TextSize
        {
            get => base.TextSize;
            set
            {
                base.TextSize = value;
                _textSize = TextSize;
            }
        }

        /// <summary>
        /// Temporary upper bounds on the starting text size
        /// </summary>
        public float MaxTextSize
        {
            get => _mMaxTextSize;
            // Set the upper text size limit and invalidate the view
            set
            {
                _mMaxTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        /// <summary>
        /// Lower bounds for text size
        /// </summary>
        public float MinTextSize
        {
            get => _mMinTextSize;
            //Set the lower text size limit and invalidate the view
            set
            {
                _mMinTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        public AutoResizeTextView(Context context) : this(context, null)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs) : this(context, attrs, 0)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
        {
            _textSize = TextSize;
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
        {
            _textSize = TextSize;
        }

        protected AutoResizeTextView(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
        {
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// When text changes, set the force resize flag to true and reset the text size.
        /// </summary>
        /// <param name="text"></param>
        /// <param name="start"></param>
        /// <param name="lengthBefore"></param>
        /// <param name="lengthAfter"></param>
        protected override void OnTextChanged(ICharSequence text, int start, int lengthBefore, int lengthAfter)
        {
            _needsResize = true;
            // Since this view may be reused, it is good to reset the text size
            ResetTextSize();
        }

        /// <inheritdoc />
        /// <summary>
        /// If the text view size changed, set the force resize flag to true
        /// </summary>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <param name="oldw"></param>
        /// <param name="oldh"></param>
        protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
        {
            if (w != oldw || h != oldh)
            {
                _needsResize = true;
            }
        }

        public override void SetTextSize([GeneratedEnum] ComplexUnitType unit, float size)
        {
            base.SetTextSize(unit, size);
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// Override the set line spacing to update our internal reference values
        /// </summary>
        /// <param name="add"></param>
        /// <param name="mult"></param>
        public override void SetLineSpacing(float add, float mult)
        {
            base.SetLineSpacing(add, mult);
            _spacingMult = mult;
            _spacingAdd = add;
        }

        /// <summary>
        /// Reset the text to the original size
        /// </summary>
        public void ResetTextSize()
        {
            if (_textSize > 0)
            {
                base.SetTextSize(ComplexUnitType.Px, _textSize);
                _mMaxTextSize = _textSize;
            }
        }

        /// <inheritdoc />
        /// <summary>
        /// Resize text after measuring
        /// </summary>
        /// <param name="changed"></param>
        /// <param name="left"></param>
        /// <param name="top"></param>
        /// <param name="right"></param>
        /// <param name="bottom"></param>
        protected override void OnLayout(bool changed, int left, int top, int right, int bottom)
        {
            if (changed || _needsResize)
            {
                var widthLimit = (right - left) - CompoundPaddingLeft - CompoundPaddingRight;
                var heightLimit = (bottom - top) - CompoundPaddingBottom - CompoundPaddingTop;
                ResizeText(widthLimit, heightLimit);
            }

            base.OnLayout(changed, left, top, right, bottom);
        }

        /// <summary>
        /// Resize the text size with default width and height
        /// </summary>
        public void ResizeText()
        {
            var heightLimit = Height - PaddingBottom - PaddingTop;
            var widthLimit = Width - PaddingLeft - PaddingRight;
            ResizeText(widthLimit, heightLimit);
        }

        /// <summary>
        /// Resize the text size with specified width and height
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void ResizeText(int width, int height)
        {
            ICharSequence text = null;

            if (!string.IsNullOrEmpty(Text))
            {
                text = new Java.Lang.String(Text);
            }

            // Do not resize if the view does not have dimensions or there is no text
            if (text == null || text.Length() == 0 || height <= 0 || width <= 0 || _textSize == 0)
            {
                return;
            }

            if (TransformationMethod != null)
            {
                text = TransformationMethod.GetTransformationFormatted(text, this);
            }

            // Get the text view's paint object
            var textPaint = Paint;
            // Store the current text size
            var oldTextSize = textPaint.TextSize;
            // If there is a max text size set, use the lesser of that and the default text size
            var targetTextSize = _mMaxTextSize > 0 ? System.Math.Min(_textSize, _mMaxTextSize) : _textSize;

            // Get the required text height
            var textHeight = GetTextHeight(text, textPaint, width, targetTextSize);

            // Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
            while (textHeight > height && targetTextSize > _mMinTextSize)
            {
                targetTextSize = System.Math.Max(targetTextSize - 2, _mMinTextSize);
                textHeight = GetTextHeight(text, textPaint, width, targetTextSize);
            }

            // If we had reached our minimum text size and still don't fit, append an ellipsis
            if (ShouldAddEllipsis && targetTextSize == _mMinTextSize && textHeight > height)
            {
                // Draw using a static layout
                // modified: use a copy of TextPaint for measuring
                var paint = new TextPaint(textPaint);
                // Draw using a static layout
                var layout = new StaticLayout(text, paint, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, false);

                // Check that we have a least one line of rendered text
                if (layout.LineCount > 0)
                {
                    // Since the line at the specific vertical position would be cut off,
                    // we must trim up to the previous line
                    var lastLine = layout.GetLineForVertical(height) - 1;
                    // If the text would not even fit on a single line, clear it
                    if (lastLine < 0)
                    {
                        Text = string.Empty;
                    }
                    // Otherwise, trim to the previous line and add an ellipsis
                    else
                    {
                        var start = layout.GetLineStart(lastLine);
                        var end = layout.GetLineEnd(lastLine);
                        var lineWidth = layout.GetLineWidth(lastLine);
                        var ellipseWidth = textPaint.MeasureText(Ellipsis);

                        // Trim characters off until we have enough room to draw the ellipsis
                        while (width < lineWidth + ellipseWidth)
                        {
                            lineWidth = textPaint.MeasureText(text.SubSequence(start, --end + 1));
                        }

                        Text = text.SubSequence(0, end) + Ellipsis;
                    }
                }
            }

            // Some devices try to auto adjust line spacing, so force default line spacing
            // and invalidate the layout as a side effect
            SetTextSize(ComplexUnitType.Px, targetTextSize);
            SetLineSpacing(_spacingAdd, _spacingMult);

            var notifyArgs = new OnTextResizeEventArgs
            {
                TextView = this,
                NewSize = targetTextSize,
                OldSize = oldTextSize
            };

            // Notify the listener if registered
            OnTextResize?.Invoke(this, notifyArgs);

            // Reset force resize flag
            _needsResize = false;
        }

        /// <summary>
        /// Set the text size of the text paint object and use a static layout to render text off screen before measuring
        /// </summary>
        /// <param name="source"></param>
        /// <param name="paint"></param>
        /// <param name="width"></param>
        /// <param name="textSize"></param>
        /// <returns></returns>
        private int GetTextHeight(ICharSequence source, TextPaint paint, int width, float textSize)
        {
            // modified: make a copy of the original TextPaint object for measuring
            // (apparently the object gets modified while measuring, see also the
            // docs for TextView.getPaint() (which states to access it read-only)
            // Update the text paint object
            var paintCopy = new TextPaint(paint)
            {
                TextSize = textSize
            };

            // Measure using a static layout
            var layout = new StaticLayout(source, paintCopy, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, true);

            return layout.Height;
        }
    }
}

我为此写了一篇博客。

我根据Kirill Grouchnikov关于在新的android market应用中使用的自定义组件的博客文章创建了一个名为ResizableButton的组件。我把src代码放在这里。

另一方面,mosabua读了我的文章,并告诉我他将开源他的实现,这比我的更快。我希望他能尽快发布:)

我刚刚创建了以下方法(基于Chase的想法),如果你想在任何画布上绘制文本,它可能会帮助你:

private static void drawText(Canvas canvas, int xStart, int yStart,
        int xWidth, int yHeigth, String textToDisplay,
        TextPaint paintToUse, float startTextSizeInPixels,
        float stepSizeForTextSizeSteps) {

    // Text view line spacing multiplier
    float mSpacingMult = 1.0f;
    // Text view additional line spacing
    float mSpacingAdd = 0.0f;
    StaticLayout l = null;
    do {
        paintToUse.setTextSize(startTextSizeInPixels);
        startTextSizeInPixels -= stepSizeForTextSizeSteps;
        l = new StaticLayout(textToDisplay, paintToUse, xWidth,
                Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
    } while (l.getHeight() > yHeigth);

    int textCenterX = xStart + (xWidth / 2);
    int textCenterY = (yHeigth - l.getHeight()) / 2;

    canvas.save();
    canvas.translate(textCenterX, textCenterY);
    l.draw(canvas);
    canvas.restore();
}

这可以在任何自定义视图的任何onDraw()方法中使用。

我的实现有点复杂,但附带以下好处:

考虑到可用的宽度和高度 适用于单行和多行标签 使用省略号,以防达到最小字体大小 由于内部文本表示形式已更改,因此将最初设置的文本保存在单独的变量中 确保画布总是只有它需要的大小,而它使用所有可用的父元素高度

/**
 * Text view that auto adjusts text size to fit within the view. If the text
 * size equals the minimum text size and still does not fit, append with an
 * ellipsis.
 * 
 * Based on the original work from Chase Colburn
 * &lt;http://stackoverflow.com/a/5535672/305532>
 *
 * @author Thomas Keller &lt;me@thomaskeller.biz>
 */
public class AutoResizeTextView extends TextView {

    // in dip
    private static final int MIN_TEXT_SIZE = 20;

    private static final boolean SHRINK_TEXT_SIZE = true;

    private static final char ELLIPSIS = '\u2026';

    private static final float LINE_SPACING_MULTIPLIER_MULTILINE = 0.8f;

    private static final float LINE_SPACING_MULTIPLIER_SINGLELINE = 1f;

    private static final float LINE_SPACING_EXTRA = 0.0f;

    private CharSequence mOriginalText;

    // temporary upper bounds on the starting text size
    private float mMaxTextSize;

    // lower bounds for text size
    private float mMinTextSize;

    // determines whether we're currently in the process of measuring ourselves,
    // so we do not enter onMeasure recursively
    private boolean mInMeasure = false;

    // if the text size should be shrinked or if the text size should be kept
    // constant and only characters should be removed to hit the boundaries
    private boolean mShrinkTextSize;

    public AutoResizeTextView(Context context) {
        this(context, null);
        init(context, null);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
        init(context, attrs);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs);
    }

    private void init(Context context, AttributeSet attrs) {
        // the current text size is used as maximum text size we can apply to
        // our widget
        mMaxTextSize = getTextSize();
        if (attrs != null) {
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AutoResizeTextView);
            mMinTextSize = a.getFloat(R.styleable.AutoResizeTextView_minFontSize, MIN_TEXT_SIZE);
            mShrinkTextSize = a.getBoolean(R.styleable.AutoResizeTextView_shrinkTextSize, SHRINK_TEXT_SIZE);
            a.recycle();
        }
    }

    @Override
    public void setTextSize(float size) {
        mMaxTextSize = size;
        super.setTextSize(size);
    }

    /**
     * Returns the original, unmodified text of this widget
     * 
     * @return
     */
    public CharSequence getOriginalText() {
        // text has not been resized yet
        if (mOriginalText == null) {
            return getText();
        }
        return mOriginalText;
    }

    @Override
    public void setText(CharSequence text, BufferType type) {
        if (!mInMeasure) {
            mOriginalText = text.toString();
        }
        super.setText(text, type);
    }

    @SuppressLint("DrawAllocation")
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        mInMeasure = true;
        try {
            int availableWidth = MeasureSpec.getSize(widthMeasureSpec) - getCompoundPaddingLeft()
                    - getCompoundPaddingRight();
            int availableHeight = MeasureSpec.getSize(heightMeasureSpec) - getCompoundPaddingTop()
                    - getCompoundPaddingBottom();

            // Do not resize if the view does not have dimensions or there is no
            // text
            if (mOriginalText == null || mOriginalText.length() == 0 || availableWidth <= 0) {
                return;
            }

            TextPaint textPaint = getPaint();

            // start with the recorded max text size
            float targetTextSize = mMaxTextSize;
            String originalText = mOriginalText.toString();
            String finalText = originalText;

            Rect textSize = getTextSize(originalText, textPaint, targetTextSize);
            boolean textExceedsBounds = textSize.height() > availableHeight || textSize.width() > availableWidth;
            if (mShrinkTextSize && textExceedsBounds) {
                // check whether all lines can be rendered in the available
                // width / height without violating the bounds of the parent and
                // without using a text size that is smaller than the minimum
                // text size
                float heightMultiplier = availableHeight / (float) textSize.height();
                float widthMultiplier = availableWidth / (float) textSize.width();
                float multiplier = Math.min(heightMultiplier, widthMultiplier);
                targetTextSize = Math.max(targetTextSize * multiplier, mMinTextSize);

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            // we cannot shrink the height further when we hit the available
            // height, but we can shrink the width by applying an ellipsis on
            // each line
            if (textSize.width() > availableWidth) {
                StringBuilder modifiedText = new StringBuilder();
                String lines[] = originalText.split(System.getProperty("line.separator"));
                for (int i = 0; i < lines.length; i++) {
                    modifiedText.append(resizeLine(textPaint, lines[i], availableWidth));
                    // add the separator back to all but the last processed line
                    if (i != lines.length - 1) {
                        modifiedText.append(System.getProperty("line.separator"));
                    }
                }
                finalText = modifiedText.toString();

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            textPaint.setTextSize(targetTextSize);
            boolean isMultiline = finalText.indexOf('\n') > -1;
            // do not include extra font padding (for accents, ...) for
            // multiline texts, this will prevent proper placement with
            // Gravity.CENTER_VERTICAL
            if (isMultiline) {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_MULTILINE);
                setIncludeFontPadding(false);
            } else {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_SINGLELINE);
                setIncludeFontPadding(true);
            }

            // according to
            // <http://code.google.com/p/android/issues/detail?id=22493>
            // we have to add a unicode character to trigger the text centering
            // in ICS. this particular character is known as "zero-width" and
            // does no harm.
            setText(finalText + "\u200B");

            int measuredWidth = textSize.width() + getCompoundPaddingLeft() + getCompoundPaddingRight();
            int measuredHeight = textSize.height() + getCompoundPaddingTop() + getCompoundPaddingBottom();

            // expand the view to the parent's height in case it is smaller or
            // to the minimum height that has been set
            // FIXME: honor the vertical measure mode (EXACTLY vs AT_MOST) here
            // somehow
            measuredHeight = Math.max(measuredHeight, MeasureSpec.getSize(heightMeasureSpec));
            setMeasuredDimension(measuredWidth, measuredHeight);
        } finally {
            mInMeasure = false;
        }
    }

    private Rect getTextSize(String text, TextPaint textPaint, float textSize) {
        textPaint.setTextSize(textSize);
        // StaticLayout depends on a given width in which it should lay out the
        // text (and optionally also split into separate lines).
        // Therefor we calculate the current text width manually and start with
        // a fake (read: maxmimum) width for the height calculation.
        // We do _not_ use layout.getLineWidth() here since this returns
        // slightly smaller numbers and therefor would lead to exceeded text box
        // drawing.
        StaticLayout layout = new StaticLayout(text, textPaint, Integer.MAX_VALUE, Alignment.ALIGN_NORMAL, 1f, 0f, true);
        int textWidth = 0;
        String lines[] = text.split(System.getProperty("line.separator"));
        for (int i = 0; i < lines.length; ++i) {
            textWidth = Math.max(textWidth, measureTextWidth(textPaint, lines[i]));
        }
        return new Rect(0, 0, textWidth, layout.getHeight());
    }

    private String resizeLine(TextPaint textPaint, String line, int availableWidth) {
        checkArgument(line != null && line.length() > 0, "expected non-empty string");
        int textWidth = measureTextWidth(textPaint, line);
        int lastDeletePos = -1;
        StringBuilder builder = new StringBuilder(line);
        while (textWidth > availableWidth && builder.length() > 0) {
            lastDeletePos = builder.length() / 2;
            builder.deleteCharAt(builder.length() / 2);
            // don't forget to measure the ellipsis character as well; it
            // doesn't matter where it is located in the line, it just has to be
            // there, since there are no (known) ligatures that use this glyph
            String textToMeasure = builder.toString() + ELLIPSIS;
            textWidth = measureTextWidth(textPaint, textToMeasure);
        }
        if (lastDeletePos > -1) {
            builder.insert(lastDeletePos, ELLIPSIS);
        }
        return builder.toString();
    }

    // there are several methods in Android to determine the text width, namely
    // getBounds() and measureText().
    // The latter works for us the best as it gives us the best / nearest
    // results without that our text canvas needs to wrap its text later on
    // again.
    private int measureTextWidth(TextPaint textPaint, String line) {
        return Math.round(textPaint.measureText(line));
    }
}

[修订于2012-11-21]

修正了省略号的位置(差一个错误) 重做文本大小计算;现在,总是测量包括换行符在内的全文,以解决当两个单独的测量线的高度相加与整个文本高度测量结果不相同时的问题 而不是循环寻找最小的可用文本大小,只需在第一次测量后计算它