我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

这里还有另一个解决方案,只是为了好玩。它可能不是很有效,但它确实处理了文本的高度和宽度,以及有标记的文本。

@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec)
{
    if ((MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED)
            && (MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.UNSPECIFIED)) {

        final float desiredWidth = MeasureSpec.getSize(widthMeasureSpec);
        final float desiredHeight = MeasureSpec.getSize(heightMeasureSpec);

        float textSize = getTextSize();
        float lastScale = Float.NEGATIVE_INFINITY;
        while (textSize > MINIMUM_AUTO_TEXT_SIZE_PX) {
            // Measure how big the textview would like to be with the current text size.
            super.onMeasure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);

            // Calculate how much we'd need to scale it to fit the desired size, and
            // apply that scaling to the text size as an estimate of what we need.
            final float widthScale = desiredWidth / getMeasuredWidth();
            final float heightScale = desiredHeight / getMeasuredHeight();
            final float scale = Math.min(widthScale, heightScale);

            // If we don't need to shrink the text, or we don't seem to be converging, we're done.
            if ((scale >= 1f) || (scale <= lastScale)) {
                break;
            }

            // Shrink the text size and keep trying.
            textSize = Math.max((float) Math.floor(scale * textSize), MINIMUM_AUTO_TEXT_SIZE_PX);
            setTextSize(TypedValue.COMPLEX_UNIT_PX, textSize);
            lastScale = scale;
        }
    }
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}

其他回答

以下是我采取的方法。这很简单。它使用连续逼近来集中于字体大小,通常可以在不到10次迭代中计算出来。只需将“activityWidth”替换为你用来显示文本的视图的宽度。在我的示例中,它被设置为与屏幕宽度相同的私有字段。初始fontsize 198只在该方法产生异常的情况下设置(这真的不应该发生):

  private float GetFontSizeForScreenWidth(String text)
  {
    float fontsize = 198;

    try
    {
      Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
      paint.setColor(Color.RED);
      Typeface typeface = Typeface.create("Helvetica", Typeface.BOLD);
      paint.setTypeface(typeface);
      paint.setTextAlign(Align.CENTER);

      int lowVal = 0;
      int highVal = 2000;
      int currentVal = highVal;

      /*
       * Successively approximate the screen size until it is 
       * within 2 pixels of the maximum screen width. Generally
       * this will get you to the closest font size within about 10
       * iterations.
       */

      do
      {
        paint.setTextSize(currentVal);
        float textWidth = paint.measureText(text);

        float diff = activityWidth - textWidth;

        if ((diff >= 0) && (diff <= 2))
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        if (textWidth > activityWidth)
          highVal = currentVal;
        else if (textWidth < activityWidth)
          lowVal = currentVal;
        else
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        currentVal = (highVal - lowVal) / 2 + lowVal;

      } while (true);      
    }
    catch (Exception ex)
    {
      return fontsize;
    }
  }

因为我一直在寻找这个,而我刚刚找到了一个解决方案,但这里没有,我将把它写在这里,以供将来参考。

注意:这段代码是直接从谷歌Android棒棒糖拨号器一段时间后,我不记得如果改变在当时。此外,我不知道这是在哪个许可证下,但我有理由认为它是Apache 2.0。

类ResizeTextView,实际的视图

public class ResizeTextView extends TextView {

private final int mOriginalTextSize;
private final int mMinTextSize;
private final static int sMinSize = 20;
public ResizeTextView(Context context, AttributeSet attrs) {
    super(context, attrs);
    mOriginalTextSize = (int) getTextSize();
    mMinTextSize = (int) sMinSize;
}
@Override
protected void onTextChanged(CharSequence text, int start, int lengthBefore, int lengthAfter) {
    super.onTextChanged(text, start, lengthBefore, lengthAfter);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}

这个ResizeTextView类可以扩展TextView和它所有的孩子,我的理解,所以EditText以及。

ViewUtil类带有resizeText方法(…)

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

import android.graphics.Paint;
import android.util.TypedValue;
import android.widget.TextView;

public class ViewUtil {

    private ViewUtil() {}

    public static void resizeText(TextView textView, int originalTextSize, int minTextSize) {
        final Paint paint = textView.getPaint();
        final int width = textView.getWidth();
        if (width == 0) return;
        textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, originalTextSize);
        float ratio = width / paint.measureText(textView.getText().toString());
        if (ratio <= 1.0f) {
            textView.setTextSize(TypedValue.COMPLEX_UNIT_PX,
                    Math.max(minTextSize, originalTextSize * ratio));
        }
    }
}

您应该将您的视图设置为

<yourpackage.yourapp.ResizeTextView
            android:layout_width="match_parent"
            android:layout_height="64dp"
            android:gravity="center"
            android:maxLines="1"/>

希望能有所帮助!

这里还有另一个解决方案,只是为了好玩。它可能不是很有效,但它确实处理了文本的高度和宽度,以及有标记的文本。

@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec)
{
    if ((MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED)
            && (MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.UNSPECIFIED)) {

        final float desiredWidth = MeasureSpec.getSize(widthMeasureSpec);
        final float desiredHeight = MeasureSpec.getSize(heightMeasureSpec);

        float textSize = getTextSize();
        float lastScale = Float.NEGATIVE_INFINITY;
        while (textSize > MINIMUM_AUTO_TEXT_SIZE_PX) {
            // Measure how big the textview would like to be with the current text size.
            super.onMeasure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);

            // Calculate how much we'd need to scale it to fit the desired size, and
            // apply that scaling to the text size as an estimate of what we need.
            final float widthScale = desiredWidth / getMeasuredWidth();
            final float heightScale = desiredHeight / getMeasuredHeight();
            final float scale = Math.min(widthScale, heightScale);

            // If we don't need to shrink the text, or we don't seem to be converging, we're done.
            if ((scale >= 1f) || (scale <= lastScale)) {
                break;
            }

            // Shrink the text size and keep trying.
            textSize = Math.max((float) Math.floor(scale * textSize), MINIMUM_AUTO_TEXT_SIZE_PX);
            setTextSize(TypedValue.COMPLEX_UNIT_PX, textSize);
            lastScale = scale;
        }
    }
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}

我希望这对你有所帮助

import android.content.Context;
import android.graphics.Rect;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.widget.TextView;

/* Based on 
 * from http://stackoverflow.com/questions/2617266/how-to-adjust-text-font-size-to-fit-textview
 */
public class FontFitTextView extends TextView {

private static float MAX_TEXT_SIZE = 20;

public FontFitTextView(Context context) {
    this(context, null);
}

public FontFitTextView(Context context, AttributeSet attrs) {
    super(context, attrs);

    float size = this.getTextSize();
    if (size > MAX_TEXT_SIZE)
        setTextSize(MAX_TEXT_SIZE);
}

private void refitText(String text, int textWidth) {
    if (textWidth > 0) {
        float availableWidth = textWidth - this.getPaddingLeft()
                - this.getPaddingRight();

        TextPaint tp = getPaint();
        Rect rect = new Rect();
        tp.getTextBounds(text, 0, text.length(), rect);
        float size = rect.width();

        if (size > availableWidth)
            setTextScaleX(availableWidth / size);
    }
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
    int parentHeight = MeasureSpec.getSize(heightMeasureSpec);
    refitText(this.getText().toString(), parentWidth);
    this.setMeasuredDimension(parentWidth, parentHeight);
}

@Override
protected void onTextChanged(final CharSequence text, final int start,
        final int before, final int after) {
    refitText(text.toString(), this.getWidth());
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    if (w != oldw) {
        refitText(this.getText().toString(), w);
    }
}
}

注意:我使用MAX_TEXT_SIZE在文本大小大于20的情况下,因为我不想让大字体适用于我的视图,如果这不是你的情况下,你可以简单地删除它。

我从Chase的解决方案开始,但在我的设备(Galaxy Nexus, Android 4.1)上正常工作之前,我必须调整两件事:

using a copy of TextPaint for measuring layout The documentation for TextView.getPaint() states that it should be used read-only, so I made a copy in both places where we use the paint object for measuring: // 1. in resizeText() if (mAddEllipsis && targetTextSize == mMinTextSize && textHeight > height) { // Draw using a static layout // modified: use a copy of TextPaint for measuring TextPaint paint = new TextPaint(textPaint); // 2. in getTextHeight() private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) { // modified: make a copy of the original TextPaint object for measuring // (apparently the object gets modified while measuring, see also the // docs for TextView.getPaint() (which states to access it read-only) TextPaint paint = new TextPaint(originalPaint); // Update the text paint object paint.setTextSize(textSize); ... adding a unit to setting the text size // modified: setting text size via this.setTextSize (instead of textPaint.setTextSize(targetTextSize)) setTextSize(TypedValue.COMPLEX_UNIT_PX, targetTextSize); setLineSpacing(mSpacingAdd, mSpacingMult);

With these two modifications the solution is working perfectly for me, thanks Chase! I don't know whether it is due to Android 4.x that the original solution was not working. In case you want to see it in action or test whether it really works on your device, you can have a look at my flashcard app Flashcards ToGo where I use this solution to scale the text of a flashcard. The text can have arbitrary length, and the flashcards are displayed in different activities, sometimes smaller sometimes bigger, plus in landscape + portrait mode, and I haven't found any corner case where the solution would not work properly...