在iPhone上NSLocalizedString返回iPhone语言的字符串。 是否有可能强制NSLocalizedString使用特定语言来拥有应用程序 用不同的语言吗?


当前回答

也许你应该补充这个(在.pch文件#import后):

extern NSBundle* bundle; // Declared on Language.m

#ifdef NSLocalizedString
    #undef NSLocalizedString
    // Delete this line to avoid warning
    #warning "Undefining NSLocalizedString"
#endif

#define NSLocalizedString(key, comment) \
    [bundle localizedStringForKey:(key) value:@"" table:nil]

其他回答

Swift 3扩展:

extension Locale {
    static var preferredLanguage: String {
        get {
            return self.preferredLanguages.first ?? "en"
        }
        set {
            UserDefaults.standard.set([newValue], forKey: "AppleLanguages")
            UserDefaults.standard.synchronize()
        }
    }
}

extension String {
    var localized: String {

    var result: String

    let languageCode = Locale.preferredLanguage //en-US

    var path = Bundle.main.path(forResource: languageCode, ofType: "lproj")

    if path == nil, let hyphenRange = languageCode.range(of: "-") {
        let languageCodeShort = languageCode.substring(to: hyphenRange.lowerBound) // en
        path = Bundle.main.path(forResource: languageCodeShort, ofType: "lproj")
    }

    if let path = path, let locBundle = Bundle(path: path) {
        result = locBundle.localizedString(forKey: self, value: nil, table: nil)
    } else {
        result = NSLocalizedString(self, comment: "")
    }
        return result
    }
}

用法:

Locale.preferredLanguage = "uk"

label.text = "localizedKey".localized

你觉得Swift 3的这个解决方案怎么样?

extension String {

    func localized(forLanguage language: String = Locale.preferredLanguages.first!.components(separatedBy: "-").first!) -> String {

        guard let path = Bundle.main.path(forResource: language == "en" ? "Base" : language, ofType: "lproj") else {

            let basePath = Bundle.main.path(forResource: "Base", ofType: "lproj")!

            return Bundle(path: basePath)!.localizedString(forKey: self, value: "", table: nil)
        }

        return Bundle(path: path)!.localizedString(forKey: self, value: "", table: nil)
    }
}

简单的用法:

"report".localized(forLanguage: "pl") //forced language
"report".localized() //default language selected by user in settings, in case when your app doesnt support selected lanaguage, the default one is selected, here is an english.

根据Tudorizer的回答,在不离开或重新启动应用程序的情况下更改语言。

使用类来访问首选语言,而不是宏,以检查是否存在特定的语言代码。

下面是一个类,用于获取当前在iOS 9中工作的语言包:

@implementation OSLocalization

+ (NSBundle *)currentLanguageBundle
{
    // Default language incase an unsupported language is found
    NSString *language = @"en";

    if ([NSLocale preferredLanguages].count) {
        // Check first object to be of type "en","es" etc
        // Codes seen by my eyes: "en-US","en","es-US","es" etc

        NSString *letterCode = [[NSLocale preferredLanguages] objectAtIndex:0];

        if ([letterCode rangeOfString:@"en"].location != NSNotFound) {
            // English
            language = @"en";
        } else if ([letterCode rangeOfString:@"es"].location != NSNotFound) {
            // Spanish
            language = @"es";
        } else if ([letterCode rangeOfString:@"fr"].location != NSNotFound) {
            // French
            language = @"fr";
        } // Add more if needed
    }

    return [NSBundle bundleWithPath:[[NSBundle mainBundle] pathForResource:language ofType:@"lproj"]];
}

/// Check if preferred language is English
+ (BOOL)isCurrentLanguageEnglish
{
    if (![NSLocale preferredLanguages].count) {
        // Just incase check for no items in array
        return YES;
    }

    if ([[[NSLocale preferredLanguages] objectAtIndex:0] rangeOfString:@"en"].location == NSNotFound) {
        // No letter code for english found
        return NO;
    } else {
        // Tis English
        return YES;
    }
}

/*  Swap language between English & Spanish
 *  Could send a string argument to directly pass the new language
 */
+ (void)changeCurrentLanguage
{
    if ([self isCurrentLanguageEnglish]) {
        [[NSUserDefaults standardUserDefaults] setObject:@[@"es"] forKey:@"AppleLanguages"];
    } else {
        [[NSUserDefaults standardUserDefaults] setObject:@[@"en"] forKey:@"AppleLanguages"];
    }
}
@end

使用上面的类来引用一个字符串文件/图像/视频/等等:

// Access a localized image
[[OSLocalization currentLanguageBundle] pathForResource:@"my_image_name.png" ofType:nil]
// Access  a localized string from Localizable.strings file
NSLocalizedStringFromTableInBundle(@"StringKey", nil, [OSLocalization currentLanguageBundle], @"comment")

像下面这样inline更改language或更新上面类中的"changeCurrentLanguage"方法,以获取引用新语言的字符串参数。

[[NSUserDefaults standardUserDefaults] setObject:@[@"es"] forKey:@"AppleLanguages"];

我最喜欢Mauro Delrio的方法。 我还在我的Project_Prefix.pch中添加了以下内容

#import "Language.h"    
#define MyLocalizedString(key, alt) [Language get:key alter:alt]

如果你想使用标准方法(使用NSLocalizedString)你可以在所有文件中做一个快速的语法替换。

这个函数将尝试获取当前语言的本地化字符串,如果没有找到,它将使用英语语言获取它。

- (NSString*)L:(NSString*)key
{
    static NSString* valueNotFound = @"VALUE_NOT_FOUND";
    static NSBundle* enBundle = nil;

    NSString* pl = [NSLocale preferredLanguages][0];
    NSString* bp = [[NSBundle mainBundle] pathForResource:pl ofType:@"lproj"];
    NSBundle* b = [NSBundle bundleWithPath:bp];

    NSString* s = [b localizedStringForKey:key value:valueNotFound table:nil];
    if ( [s isEqualToString:valueNotFound] ) {
        if ( !enBundle ) {
            bp = [[NSBundle mainBundle] pathForResource:@"en" ofType:@"lproj"];
            enBundle = [NSBundle bundleWithPath:bp];
        }
        s = [enBundle localizedStringForKey:key value:key table:nil];
    }

    return s;
}