是否有一个聪明的(即优化)方法重命名一个关键在javascript对象?

一种非优化的方式是:

o[ new_key ] = o[ old_key ];
delete o[ old_key ];

当前回答

还有一种最强大的REDUCE方法。

数据= {\ key1:“value1”,key2:“value2”,key3:“value3”}; 键文件夹= {\ key1:“firstkey”,key2:“secondkey”,key3:“thirdkey” mappedData = Object.keys . .还原((obj,k) =>对象。assign(obj, {\ [keyMap]]:数据[k]},{\}; 控制台日志(mappedData); 第一个“value1”、“secondkey”、“value2”、“thirdkey”、“value3”……

其他回答

我只想用ES6(ES2015)的方式!

我们需要跟上时代!

const old_obj = { k1: `111`, k2: `222`, k3: `333` }; console.log(`old_obj =\n`, old_obj); // {k1: "111", k2: "222", k3: "333"} /** * @author xgqfrms * @description ES6 ...spread & Destructuring Assignment */ const { k1: kA, k2: kB, k3: kC, } = {...old_obj} console.log(`kA = ${kA},`, `kB = ${kB},`, `kC = ${kC}\n`); // kA = 111, kB = 222, kC = 333 const new_obj = Object.assign( {}, { kA, kB, kC } ); console.log(`new_obj =\n`, new_obj); // {kA: "111", kB: "222", kC: "333"}

如果有人需要重命名属性列表:

function renameKeys(obj, newKeys) {
  const keyValues = Object.keys(obj).map(key => {
    const newKey = newKeys[key] || key;
    return { [newKey]: obj[key] };
  });
  return Object.assign({}, ...keyValues);
}

用法:

const obj = { a: "1", b: "2" };
const newKeys = { a: "A", c: "C" };
const renamedObj = renameKeys(obj, newKeys);
console.log(renamedObj);
// {A:"1", b:"2"}

为每个键添加前缀:

const obj = {foo: 'bar'}

const altObj = Object.fromEntries(
  Object.entries(obj).map(([key, value]) => 
    // Modify key here
    [`x-${key}`, value]
  )
)

// altObj = {'x-foo': 'bar'}

在寻找了很多答案后,这是我最好的解决方案:

const renameKey = (oldKey, newKey) => {
  _.reduce(obj, (newObj, value, key) => {
    newObj[oldKey === key ? newKey : key] = value
    return newObj
  }, {})
}

很明显,它没有替换原来的键,而是构造了一个新对象。 问题中的方法有效,但会改变对象的顺序,因为它将新的键-值添加到最后一个对象上。

如果你想保留迭代顺序(插入的顺序),这里有一个建议:

const renameObjectKey = (object, oldName, newName) => {

  const updatedObject = {}

  for(let key in object) {
      if (key === oldName) {
          newObject[newName] = object[key]
      } else {
          newObject[key] = object[key]
      }
  }

  object = updatedObject
}