在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

对Paul代码的改进将使你在带有视网膜显示屏的iPhone上获得清晰的高分辨率图像。否则按比例缩小时就会模糊。

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
    if ([[UIScreen mainScreen] scale] == 2.0) {
        UIGraphicsBeginImageContextWithOptions(newSize, YES, 2.0);
    } else {
        UIGraphicsBeginImageContext(newSize);
    }
} else {
    UIGraphicsBeginImageContext(newSize);
}
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
UIGraphicsEndImageContext();
return newImage;
}

其他回答

(兼容Swift 4) iOS 10+和iOS < 10解决方案(如果可能,使用UIGraphicsGetImageFromCurrentImageContext)

/// Resizes an image
///
/// - Parameter newSize: New size
/// - Returns: Resized image
func scaled(to newSize: CGSize) -> UIImage {
    let rect = CGRect(origin: .zero, size: newSize)

    if #available(iOS 10, *) {
        let renderer = UIGraphicsImageRenderer(size: newSize)
        return renderer.image { _ in
            self.draw(in: rect)
        }
    } else {
        UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
        self.draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }
}

Trevor Howard有一些UIImage类别,可以很好地处理大小调整。如果没有其他问题,您可以使用代码作为示例。

注意:从iOS 5.1开始,这个答案可能无效。见下面的评论。

当使用iOS 15或更新版本时,你可以使用UIImage的新的prepareThumbnail方法:

sourceImage.prepareThumbnail(of: thumbnailSize) { thumbnail in
    // Do something with the resized image
    DispatchQueue.main.async {
        cell.imageView?.image = thumbnail
    }
}

更多信息: https://developer.apple.com/documentation/uikit/uiimage/3750845-preparethumbnail

快速解决方案的拉伸填充,方面填补和方面适合

extension UIImage {
    enum ContentMode {
        case contentFill
        case contentAspectFill
        case contentAspectFit
    }
    
    func resize(withSize size: CGSize, contentMode: ContentMode = .contentAspectFill) -> UIImage? {
        let aspectWidth = size.width / self.size.width
        let aspectHeight = size.height / self.size.height
        
        switch contentMode {
        case .contentFill:
            return resize(withSize: size)
        case .contentAspectFit:
            let aspectRatio = min(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        case .contentAspectFill:
            let aspectRatio = max(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        }
    }
    
    private func resize(withSize size: CGSize) -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
        defer { UIGraphicsEndImageContext() }
        draw(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
        return UIGraphicsGetImageFromCurrentImageContext()
    }
}

要使用,您可以执行以下操作:

let image = UIImage(named: "image.png")!
let newImage = image.resize(withSize: CGSize(width: 200, height: 150), contentMode: .contentAspectFill)

感谢abdullahselek最初的解决方案。

Swift 4和iOS 10+的更紧凑版本:

extension UIImage {
    func resized(to size: CGSize) -> UIImage {
        return UIGraphicsImageRenderer(size: size).image { _ in
            draw(in: CGRect(origin: .zero, size: size))
        }
    }
}

用法:

let resizedImage = image.resized(to: CGSize(width: 50, height: 50))