在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:
UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
interpolationQuality:1];
它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。
所以…调整UIImage大小最简单的方法是什么?
最简单的方法是设置UIImageView的框架,并将contentMode设置为其中一个调整大小的选项。
或者你可以使用这个实用工具方法,如果你真的需要调整图像的大小:
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
使用示例:
#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];
给我的萨玛瑞恩同胞们,这是萨玛琳。iOS c#版本的@Paul Lynch回答。
private UIImage ResizeImage(UIImage image, CGSize newSize)
{
UIGraphics.BeginImageContextWithOptions(newSize, false, 0.0f);
image.Draw(new CGRect(0, 0, newSize.Width, newSize.Height));
UIImage newImage = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
return newImage;
}
@Paul Lynch的回答很好,但它会改变图像比例。
如果你不想改变图像比例,并且仍然希望新的图像适合新的大小,试试这个。
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
// calculate a new size which ratio is same to original image
CGFloat ratioW = image.size.width / newSize.width;
CGFloat ratioH = image.size.height / newSize.height;
CGFloat ratio = image.size.width / image.size.height;
CGSize showSize = CGSizeZero;
if (ratioW > 1 && ratioH > 1) {
if (ratioW > ratioH) {
showSize.width = newSize.width;
showSize.height = showSize.width / ratio;
} else {
showSize.height = newSize.height;
showSize.width = showSize.height * ratio;
}
} else if (ratioW > 1) {
showSize.width = showSize.width;
showSize.height = showSize.width / ratio;
} else if (ratioH > 1) {
showSize.height = showSize.height;
showSize.width = showSize.height * ratio;
}
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(showSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, showSize.width, showSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;}
Swift 3.0带有故障安全选项(在错误的情况下返回原始图像):
func resize(image: UIImage, toSize size: CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(size,false,1.0)
image.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
if let resizedImage = UIGraphicsGetImageFromCurrentImageContext() {
UIGraphicsEndImageContext()
return resizedImage
}
UIGraphicsEndImageContext()
return image
}