在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

Rogerio Chaves的回答是一个快速扩展

func scaledTo(size: CGSize) -> UIImage{
    UIGraphicsBeginImageContextWithOptions(size, false, 0.0);
    self.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
    let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return newImage
}

还有额外的好处

func scaledTo(height: CGFloat) -> UIImage{
    let width = height*self.size.width/self.size.height
    return scaledTo(size: CGSize(width: width, height: height))
}

其他回答

@Paul Lynch的回答很好,但它会改变图像比例。 如果你不想改变图像比例,并且仍然希望新的图像适合新的大小,试试这个。

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {

// calculate a new size which ratio is same to original image
CGFloat ratioW = image.size.width / newSize.width;
CGFloat ratioH = image.size.height / newSize.height;

CGFloat ratio = image.size.width / image.size.height;

CGSize showSize = CGSizeZero;
if (ratioW > 1 && ratioH > 1) { 

    if (ratioW > ratioH) { 
        showSize.width = newSize.width;
        showSize.height = showSize.width / ratio;
    } else {
        showSize.height = newSize.height;
        showSize.width = showSize.height * ratio;
    }

} else if (ratioW > 1) {

    showSize.width = showSize.width;
    showSize.height = showSize.width / ratio;

} else if (ratioH > 1) {

    showSize.height = showSize.height;
    showSize.width = showSize.height * ratio;

}

//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(showSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, showSize.width, showSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;}
 func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage 
{
        let scale = newWidth / image.size.width
        let newHeight = image.size.height * scale
        UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
        image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage
}

斯威夫特5:

func imageWithImage(_ image: UIImage?, scaledToSize newSize: CGSize) -> UIImage? {
    UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
    image?.draw(in: CGRect(x: 0.0, y: 0.0, width: newSize.width, height: newSize.height))
    let newImage: UIImage? = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

用法:

let img: UIImage? = imageWithImage(UIImage(named: "DefaultAvatar"), scaledToSize:CGSize(width: 20.0, height: 20.0))

如果你只想要一个更小的图像,不关心确切的大小:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToScale:(CGFloat)scale
{
    UIGraphicsBeginImageContextWithOptions(self.size, YES, scale);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
    [self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

将比例设置为0.25f将从800万相机中获得816 * 612的图像。

这里有一个UIImage+Scale的分类。

这里有一个简单的方法:

    UIImage * image = [UIImage imageNamed:@"image"];
    CGSize sacleSize = CGSizeMake(10, 10);
    UIGraphicsBeginImageContextWithOptions(sacleSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, sacleSize.width, sacleSize.height)];
    UIImage * resizedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

resizedImage是一个新的图像。