在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

Rogerio Chaves的回答是一个快速扩展

func scaledTo(size: CGSize) -> UIImage{
    UIGraphicsBeginImageContextWithOptions(size, false, 0.0);
    self.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
    let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return newImage
}

还有额外的好处

func scaledTo(height: CGFloat) -> UIImage{
    let width = height*self.size.width/self.size.height
    return scaledTo(size: CGSize(width: width, height: height))
}

其他回答

我在苹果自己的例子中找到了一个UIImage的类别,它做了同样的技巧。这是链接:https://developer.apple.com/library/ios/samplecode/sc2273/Listings/AirDropSample_UIImage_Resize_m.html。

你只需要改变电话号码:

UIGraphicsBeginImageContextWithOptions(newSize, YES, 2.0);

in imageWithImage:scaledToSize:inRect: with

UIGraphicsBeginImageContextWithOptions(newSize, NO, 2.0);

为了考虑图像中的alpha通道。

 func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage 
{
        let scale = newWidth / image.size.width
        let newHeight = image.size.height * scale
        UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
        image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage
}

为什么这么复杂?我认为使用系统API可以达到同样的效果:

UIImage *largeImage;
CGFloat ratio = 0.4; // you want to get a new image that is 40% the size of large image.
UIImage *newImage = [UIImage imageWithCGImage:largeImage.CGImage
                                        scale:1/ratio
                                  orientation:largeImage.imageOrientation];
// notice the second argument, it is 1/ratio, not ratio.

唯一的问题是你应该传递目标比率的倒数作为第二个参数,因为根据文档,第二个参数指定原始图像与新缩放图像的比率。

这里是我的一些冗长的Swift代码

func scaleImage(image:UIImage,  toSize:CGSize) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(toSize, false, 0.0);

    let aspectRatioAwareSize = self.aspectRatioAwareSize(image.size, boxSize: toSize, useLetterBox: false)


    let leftMargin = (toSize.width - aspectRatioAwareSize.width) * 0.5
    let topMargin = (toSize.height - aspectRatioAwareSize.height) * 0.5


    image.drawInRect(CGRectMake(leftMargin, topMargin, aspectRatioAwareSize.width , aspectRatioAwareSize.height))
    let retVal = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return retVal
}

func aspectRatioAwareSize(imageSize: CGSize, boxSize: CGSize, useLetterBox: Bool) -> CGSize {
    // aspect ratio aware size
    // http://stackoverflow.com/a/6565988/8047
    let imageWidth = imageSize.width
    let imageHeight = imageSize.height
    let containerWidth = boxSize.width
    let containerHeight = boxSize.height

    let imageAspectRatio = imageWidth/imageHeight
    let containerAspectRatio = containerWidth/containerHeight

    let retVal : CGSize
    // use the else at your own risk: it seems to work, but I don't know 
    // the math
    if (useLetterBox) {
        retVal = containerAspectRatio > imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
    } else {
        retVal = containerAspectRatio < imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
    }

    return retVal
}

对于Swift 5:

extension UIImage {
  func resized(to newSize: CGSize) -> UIImage? {
    UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
    defer { UIGraphicsEndImageContext() }

    draw(in: CGRect(origin: .zero, size: newSize))
    return UIGraphicsGetImageFromCurrentImageContext()
  }
}