我试图在代码中设置WPF图像的源代码。图像作为资源嵌入到项目中。通过查看示例,我提出了下面的代码。由于某种原因,它不工作-图像不显示。
通过调试,我可以看到流包含图像数据。怎么了?
Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
PngBitmapDecoder iconDecoder = new PngBitmapDecoder(iconStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
ImageSource iconSource = iconDecoder.Frames[0];
_icon.Source = iconSource;
图标的定义如下:<Image x:Name="_icon" Width="16" Height="16" />
将框架放在VisualBrush中:
VisualBrush brush = new VisualBrush { TileMode = TileMode.None };
brush.Visual = frame;
brush.AlignmentX = AlignmentX.Center;
brush.AlignmentY = AlignmentY.Center;
brush.Stretch = Stretch.Uniform;
把VisualBrush放在几何绘图中
GeometryDrawing drawing = new GeometryDrawing();
drawing.Brush = brush;
// Brush this in 1, 1 ratio
RectangleGeometry rect = new RectangleGeometry { Rect = new Rect(0, 0, 1, 1) };
drawing.Geometry = rect;
现在将几何绘图放在DrawingImage中:
new DrawingImage(drawing);
把这个放在你的图片源上,然后是voilà!
你可以做得更简单:
<Image>
<Image.Source>
<BitmapImage UriSource="/yourassembly;component/YourImage.PNG"></BitmapImage>
</Image.Source>
</Image>
在代码中:
BitmapImage image = new BitmapImage { UriSource="/yourassembly;component/YourImage.PNG" };
我是WPF的新手,但不熟悉。net。
我花了五个小时尝试在。net 3.5 (Visual Studio 2010)中添加一个PNG文件到“WPF自定义控件库项目”,并将其设置为图像继承控件的背景。
与uri相关的任何东西都不起作用。我无法想象为什么没有方法从资源文件中获取URI,通过智能感知,可能是:
Properties.Resources.ResourceManager.GetURI("my_image");
我已经尝试了很多uri和ResourceManager,以及Assembly的GetManifest方法,但都有异常或NULL值。
在这里我罐的代码,为我工作:
// Convert the image in resources to a Stream
Stream ms = new MemoryStream()
Properties.Resources.MyImage.Save(ms, ImageFormat.Png);
// Create a BitmapImage with the stream.
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = ms;
bitmap.EndInit();
// Set as source
Source = bitmap;
在遇到与您相同的问题并进行了一些阅读之后,我发现了解决方案—打包uri。
我在代码中做了以下事情:
Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;
或者更短,通过使用另一个BitmapImage构造函数:
finalImage.Source = new BitmapImage(
new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png"));
URI被分成几个部分:
Authority: application:///
Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path
AssemblyShortName: the short name for the referenced assembly.
;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded.
;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded.
;component: specifies that the assembly being referred to is referenced from the local assembly.
/Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.
application:后面的三个斜杠必须用逗号代替:
注意:包URI的授权组件
是一个嵌入式URI,指向
包装,必须符合RFC 2396。
此外,“/”字符必须
替换为“,”字符,
以及保留字符,如“%”
"?"必须转义。查看OPC
获取详细信息。
当然,还要确保将映像上的构建操作设置为Resource。