我试图在代码中设置WPF图像的源代码。图像作为资源嵌入到项目中。通过查看示例,我提出了下面的代码。由于某种原因,它不工作-图像不显示。
通过调试,我可以看到流包含图像数据。怎么了?
Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
PngBitmapDecoder iconDecoder = new PngBitmapDecoder(iconStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
ImageSource iconSource = iconDecoder.Frames[0];
_icon.Source = iconSource;
图标的定义如下:<Image x:Name="_icon" Width="16" Height="16" />
在遇到与您相同的问题并进行了一些阅读之后,我发现了解决方案—打包uri。
我在代码中做了以下事情:
Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;
或者更短,通过使用另一个BitmapImage构造函数:
finalImage.Source = new BitmapImage(
new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png"));
URI被分成几个部分:
Authority: application:///
Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path
AssemblyShortName: the short name for the referenced assembly.
;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded.
;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded.
;component: specifies that the assembly being referred to is referenced from the local assembly.
/Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.
application:后面的三个斜杠必须用逗号代替:
注意:包URI的授权组件
是一个嵌入式URI,指向
包装,必须符合RFC 2396。
此外,“/”字符必须
替换为“,”字符,
以及保留字符,如“%”
"?"必须转义。查看OPC
获取详细信息。
当然,还要确保将映像上的构建操作设置为Resource。
在遇到与您相同的问题并进行了一些阅读之后,我发现了解决方案—打包uri。
我在代码中做了以下事情:
Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;
或者更短,通过使用另一个BitmapImage构造函数:
finalImage.Source = new BitmapImage(
new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png"));
URI被分成几个部分:
Authority: application:///
Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path
AssemblyShortName: the short name for the referenced assembly.
;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded.
;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded.
;component: specifies that the assembly being referred to is referenced from the local assembly.
/Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.
application:后面的三个斜杠必须用逗号代替:
注意:包URI的授权组件
是一个嵌入式URI,指向
包装,必须符合RFC 2396。
此外,“/”字符必须
替换为“,”字符,
以及保留字符,如“%”
"?"必须转义。查看OPC
获取详细信息。
当然,还要确保将映像上的构建操作设置为Resource。
这是我的方式:
internal static class ResourceAccessor
{
public static Uri Get(string resourcePath)
{
var uri = string.Format(
"pack://application:,,,/{0};component/{1}"
, Assembly.GetExecutingAssembly().GetName().Name
, resourcePath
);
return new Uri(uri);
}
}
用法:
new BitmapImage(ResourceAccessor.Get("Images/1.png"))
还有一种更简单的方法。如果图像在XAML中作为资源加载,并且所讨论的代码是该XAML的幕后代码:
下面是一个XAML文件的资源字典——你唯一关心的一行是ImageBrush,键为“PosterBrush”——其余的代码只是用来显示上下文
<UserControl.Resources>
<ResourceDictionary>
<ImageBrush x:Key="PosterBrush" ImageSource="..\Resources\Images\EmptyPoster.jpg" Stretch="UniformToFill"/>
</ResourceDictionary>
</UserControl.Resources>
在后面的代码中,你可以这样做
ImageBrush posterBrush = (ImageBrush)Resources["PosterBrush"];