我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
当前回答
Using an && expression to join two comparisons is simply the most elegant way to do this. If you try using fancy extension methods and such, you run into the question of whether to include the upper bound, the lower bound, or both. Once you start adding additional variables or changing the extension names to indicate what is included, your code becomes longer and harder to read (for the vast majority of programmers). Furthermore, tools like Resharper will warn you if your comparison doesn't make sense (number > 100 && number < 1), which they won't do if you use a method ('i.IsBetween(100, 1)').
我要做的唯一另一个评论是,如果你检查输入的意图是抛出异常,你应该考虑使用代码契约:
Contract.Requires(number > 1 && number < 100)
这比if(…)抛出new Exception(…)更优雅,如果有人试图调用您的方法而没有首先确保该数字在边界内,您甚至可以得到编译时警告。
其他回答
优雅是因为它不需要确定两个边界值中哪个先大。它也不包含分支。
public static bool InRange(float val, float a, float b)
{
// Determine if val lies between a and b without first asking which is larger (a or b)
return ( a <= val & val < b ) | ( b <= val & val < a );
}
你在寻找[1..100]?这只是帕斯卡。
In production code I would simply write 1 <= x && x <= 100 This is easy to understand and very readable. Starting with C#9.0 we can write x is >= 1 and <= 100 Note that we must write x only once. is introduces a pattern matching expression where and is part of the pattern. && would require us to repeat x is as in x is >= 1 && x is <= 100 Here is a clever method that reduces the number of comparisons from two to one by using some math. There is not necessarily a performance advantage in doing so, but it is elegant. The idea is that one of the two factors becomes negative if the number lies outside of the range and zero if the number is equal to one of the bounds: If the bounds are inclusive: (x - 1) * (100 - x) >= 0 or (x - min) * (max - x) >= 0 If the bounds are exclusive: (x - 1) * (100 - x) > 0 or (x - min) * (max - x) > 0
我会创建一个Range对象,就像这样:
public class Range<T> where T : IComparable
{
public T InferiorBoundary{get;private set;}
public T SuperiorBoundary{get;private set;}
public Range(T inferiorBoundary, T superiorBoundary)
{
InferiorBoundary = inferiorBoundary;
SuperiorBoundary = superiorBoundary;
}
public bool IsWithinBoundaries(T value){
return InferiorBoundary.CompareTo(value) > 0 && SuperiorBoundary.CompareTo(value) < 0;
}
}
那么你可以这样使用它:
Range<int> myRange = new Range<int>(1,999);
bool isWithinRange = myRange.IsWithinBoundaries(3);
这样你就可以在其他类型中重用它。
如果你想写更多的代码而不是简单的If,也许你可以: 创建一个名为IsBetween的扩展方法
public static class NumberExtensionMethods
{
public static bool IsBetween(this long value, long Min, long Max)
{
// return (value >= Min && value <= Max);
if (value >= Min && value <= Max) return true;
else return false;
}
}
...
// Checks if this number is between 1 and 100.
long MyNumber = 99;
MessageBox.Show(MyNumber.IsBetween(1, 100).ToString());
Addendum: it's worth noting that in practice you very rarely "just check for equality" (or <, >) in a codebase. (Other than in the most trivial situations.) Purely as an example, any game programmer would use categories something like the following in every project, as a basic matter. Note that in this example it (happens to be) using a function (Mathf.Approximately) which is built in to that environment; in practice you typically have to carefully develop your own concepts of what comparisons means for computer representations of real numbers, for the type of situation you are engineering. (Don't even mention that if you're doing something like, perhaps a controller, a PID controller or the like, the whole issue becomes central and very difficult, it becomes the nature of the project.) BY no means is the OP question here a trivial or unimportant question.
private bool FloatLessThan(float a, float b)
{
if ( Mathf.Approximately(a,b) ) return false;
if (a<b) return true;
return false;
}
private bool FloatLessThanZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return false;
if (a<0f) return true;
return false;
}
private bool FloatLessThanOrEqualToZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return true;
if (a<0f) return true;
return false;
}