玩Swift,来自Java背景,为什么要选择Struct而不是Class?看起来它们是一样的东西,只不过Struct提供的功能更少。那为什么选择它呢?


当前回答

结构是值类型,类是引用类型

值类型比引用类型快 值类型实例在多线程环境中是安全的 多线程可以改变实例,而不必担心 关于竞争条件或死锁 与引用类型不同,值类型没有引用;因此, 就是没有内存泄漏。

在以下情况使用值类型:

你希望副本有独立的状态,数据才会被使用 跨多线程的代码

在以下情况使用引用类型:

您希望创建共享的、可变的状态。

更多的信息也可以在苹果文档中找到

https://docs.swift.org/swift-book/LanguageGuide/ClassesAndStructures.html


额外的信息

Swift值类型保存在堆栈中。在进程中,每个线程都有自己的堆栈空间,因此没有其他线程能够直接访问您的值类型。因此,没有竞争条件、锁、死锁或任何相关的线程同步复杂性。

值类型不需要动态内存分配或引用计数,这两者都是昂贵的操作。同时,值类型上的方法是静态分派的。就性能而言,这为值类型创造了巨大的优势。

作为提醒,这里有一个Swift列表

值类型:

结构体 枚举 元组 基本类型(Int, Double, Bool等) 集合(数组,字符串,字典,集合)

引用类型:

类 任何来自NSObject的东西 函数 关闭

其他回答

一些好处:

由于不可共享,自动线程安全 由于没有isa和refcount,使用更少的内存(实际上通常是堆栈分配) 方法总是静态分派的,所以可以内联(尽管@final可以为类这样做) 更容易推理(不需要“防御性复制”,这是典型的NSArray, NSString等…)出于与线程安全相同的原因

在这些回答中没有注意到的一点是,持有类和结构的变量可以是let,同时仍然允许对对象的属性进行更改,而对于结构则不能这样做。

如果你不希望变量指向另一个对象,但仍然需要修改对象,即在有许多实例变量的情况下,你希望一个接一个地更新,这是很有用的。如果它是一个结构,你必须允许变量被重置为另一个对象使用var,因为在Swift常量值类型正确地允许零突变,而引用类型(类)不这样做。

假设我们知道Struct是值类型,Class是引用类型。

如果你不知道值类型和引用类型是什么,那么看看按引用传递和按值传递之间的区别是什么?

根据mikeash的帖子:

... Let's look at some extreme, obvious examples first. Integers are obviously copyable. They should be value types. Network sockets can't be sensibly copied. They should be reference types. Points, as in x, y pairs, are copyable. They should be value types. A controller that represents a disk can't be sensibly copied. That should be a reference type. Some types can be copied but it may not be something you want to happen all the time. This suggests that they should be reference types. For example, a button on the screen can conceptually be copied. The copy will not be quite identical to the original. A click on the copy will not activate the original. The copy will not occupy the same location on the screen. If you pass the button around or put it into a new variable you'll probably want to refer to the original button, and you'd only want to make a copy when it's explicitly requested. That means that your button type should be a reference type. View and window controllers are a similar example. They might be copyable, conceivably, but it's almost never what you'd want to do. They should be reference types. What about model types? You might have a User type representing a user on your system, or a Crime type representing an action taken by a User. These are pretty copyable, so they should probably be value types. However, you probably want updates to a User's Crime made in one place in your program to be visible to other parts of the program. This suggests that your Users should be managed by some sort of user controller which would be a reference type. e.g struct User {} class UserController { var users: [User] func add(user: User) { ... } func remove(userNamed: String) { ... } func ... } Collections are an interesting case. These include things like arrays and dictionaries, as well as strings. Are they copyable? Obviously. Is copying something you want to happen easily and often? That's less clear. Most languages say "no" to this and make their collections reference types. This is true in Objective-C and Java and Python and JavaScript and almost every other language I can think of. (One major exception is C++ with STL collection types, but C++ is the raving lunatic of the language world which does everything strangely.) Swift said "yes," which means that types like Array and Dictionary and String are structs rather than classes. They get copied on assignment, and on passing them as parameters. This is an entirely sensible choice as long as the copy is cheap, which Swift tries very hard to accomplish. ...

我个人不会这样命名我的类。我通常将我的命名为UserManager而不是UserController,但想法是一样的

另外,当你必须重写一个函数的每个实例(即它们没有任何共享功能)时,不要使用类。

所以不是一个类的几个子类。使用几个符合协议的结构体。


使用结构体的另一种合理情况是,当你想对新旧模型进行delta/diff运算时。对于引用类型,你不能开箱即用。对于值类型,突变是不共享的。

结构是值类型,类是引用类型

值类型比引用类型快 值类型实例在多线程环境中是安全的 多线程可以改变实例,而不必担心 关于竞争条件或死锁 与引用类型不同,值类型没有引用;因此, 就是没有内存泄漏。

在以下情况使用值类型:

你希望副本有独立的状态,数据才会被使用 跨多线程的代码

在以下情况使用引用类型:

您希望创建共享的、可变的状态。

更多的信息也可以在苹果文档中找到

https://docs.swift.org/swift-book/LanguageGuide/ClassesAndStructures.html


额外的信息

Swift值类型保存在堆栈中。在进程中,每个线程都有自己的堆栈空间,因此没有其他线程能够直接访问您的值类型。因此,没有竞争条件、锁、死锁或任何相关的线程同步复杂性。

值类型不需要动态内存分配或引用计数,这两者都是昂贵的操作。同时,值类型上的方法是静态分派的。就性能而言,这为值类型创造了巨大的优势。

作为提醒,这里有一个Swift列表

值类型:

结构体 枚举 元组 基本类型(Int, Double, Bool等) 集合(数组,字符串,字典,集合)

引用类型:

类 任何来自NSObject的东西 函数 关闭

根据2015年非常流行的WWDC演讲,Swift中面向协议的编程(视频,文本),Swift提供了许多特性,使得结构在很多情况下比类更好。

如果结构相对较小且可复制,则更可取,因为复制比类中对同一个实例有多个引用要安全得多。当将一个变量传递给多个类和/或多线程环境时,这一点尤其重要。如果你总是可以将变量的副本发送到其他地方,你就不必担心其他地方会改变你下面变量的值。

使用Structs,不太需要担心内存泄漏或多个线程竞相访问/修改变量的单个实例。(对于更有技术头脑的人来说,例外情况是在闭包内捕获结构时,因为它实际上是在捕获实例的引用,除非您显式地将其标记为要复制)。

类也可能变得臃肿,因为一个类只能继承一个超类。这鼓励我们创建巨大的超类,其中包含许多不同的能力,而这些能力之间只有松散的关联。使用协议,特别是使用可以为协议提供实现的协议扩展,允许您消除实现此类行为所需的类。

演讲列出了优先使用类的这些场景:

复制或比较实例没有意义(例如,Window) 实例生命周期与外部效果(例如,TemporaryFile)相关联。 实例只是“接收器”——只写外部状态的管道(例如cgcontext)

这意味着结构应该是默认的,而类应该是备用的。

另一方面,Swift编程语言文档有些矛盾:

Structure instances are always passed by value, and class instances are always passed by reference. This means that they are suited to different kinds of tasks. As you consider the data constructs and functionality that you need for a project, decide whether each data construct should be defined as a class or as a structure. As a general guideline, consider creating a structure when one or more of these conditions apply: The structure’s primary purpose is to encapsulate a few relatively simple data values. It is reasonable to expect that the encapsulated values will be copied rather than referenced when you assign or pass around an instance of that structure. Any properties stored by the structure are themselves value types, which would also be expected to be copied rather than referenced. The structure does not need to inherit properties or behavior from another existing type. Examples of good candidates for structures include: The size of a geometric shape, perhaps encapsulating a width property and a height property, both of type Double. A way to refer to ranges within a series, perhaps encapsulating a start property and a length property, both of type Int. A point in a 3D coordinate system, perhaps encapsulating x, y and z properties, each of type Double. In all other cases, define a class, and create instances of that class to be managed and passed by reference. In practice, this means that most custom data constructs should be classes, not structures.

在这里,它声称我们应该只在特定的情况下默认使用类和使用结构。最后,您需要了解值类型与引用类型的实际含义,然后才能就何时使用结构或类做出明智的决定。此外,请记住,这些概念一直在发展,Swift编程语言文档是在面向协议编程演讲之前编写的。