有人能给出一个简单的例子,每秒钟更新一个文本框左右?
我想要制作一个飞行的球,并需要每秒计算/更新球的坐标,这就是为什么我需要某种计时器。
我从这里什么也得不到。
有人能给出一个简单的例子,每秒钟更新一个文本框左右?
我想要制作一个飞行的球,并需要每秒计算/更新球的坐标,这就是为什么我需要某种计时器。
我从这里什么也得不到。
当前回答
如果有人感兴趣,我开始尝试创建一个标准对象来运行在活动UI线程上。好像还行。欢迎评论。我想这是可用的布局设计器作为一个组件拖到一个活动。真不敢相信这样的东西竟然不存在。
package com.example.util.timer;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
public class ActivityTimer {
private Activity m_Activity;
private boolean m_Enabled;
private Timer m_Timer;
private long m_Delay;
private long m_Period;
private ActivityTimerListener m_Listener;
private ActivityTimer _self;
private boolean m_FireOnce;
public ActivityTimer() {
m_Delay = 0;
m_Period = 100;
m_Listener = null;
m_FireOnce = false;
_self = this;
}
public boolean isEnabled() {
return m_Enabled;
}
public void setEnabled(boolean enabled) {
if (m_Enabled == enabled)
return;
// Disable any existing timer before we enable a new one
Disable();
if (enabled) {
Enable();
}
}
private void Enable() {
if (m_Enabled)
return;
m_Enabled = true;
m_Timer = new Timer();
if (m_FireOnce) {
m_Timer.schedule(new TimerTask() {
@Override
public void run() {
OnTick();
}
}, m_Delay);
} else {
m_Timer.schedule(new TimerTask() {
@Override
public void run() {
OnTick();
}
}, m_Delay, m_Period);
}
}
private void Disable() {
if (!m_Enabled)
return;
m_Enabled = false;
if (m_Timer == null)
return;
m_Timer.cancel();
m_Timer.purge();
m_Timer = null;
}
private void OnTick() {
if (m_Activity != null && m_Listener != null) {
m_Activity.runOnUiThread(new Runnable() {
@Override
public void run() {
m_Listener.OnTimerTick(m_Activity, _self);
}
});
}
if (m_FireOnce)
Disable();
}
public long getDelay() {
return m_Delay;
}
public void setDelay(long delay) {
m_Delay = delay;
}
public long getPeriod() {
return m_Period;
}
public void setPeriod(long period) {
if (m_Period == period)
return;
m_Period = period;
}
public Activity getActivity() {
return m_Activity;
}
public void setActivity(Activity activity) {
if (m_Activity == activity)
return;
m_Activity = activity;
}
public ActivityTimerListener getActionListener() {
return m_Listener;
}
public void setActionListener(ActivityTimerListener listener) {
m_Listener = listener;
}
public void start() {
if (m_Enabled)
return;
Enable();
}
public boolean isFireOnlyOnce() {
return m_FireOnce;
}
public void setFireOnlyOnce(boolean fireOnce) {
m_FireOnce = fireOnce;
}
}
在活动中,我有这样的onStart:
@Override
protected void onStart() {
super.onStart();
m_Timer = new ActivityTimer();
m_Timer.setFireOnlyOnce(true);
m_Timer.setActivity(this);
m_Timer.setActionListener(this);
m_Timer.setDelay(3000);
m_Timer.start();
}
其他回答
对于那些不能依赖Chronometer的人,我从其中一个建议中创建了一个实用程序类:
public class TimerTextHelper implements Runnable {
private final Handler handler = new Handler();
private final TextView textView;
private volatile long startTime;
private volatile long elapsedTime;
public TimerTextHelper(TextView textView) {
this.textView = textView;
}
@Override
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
textView.setText(String.format("%d:%02d", minutes, seconds));
if (elapsedTime == -1) {
handler.postDelayed(this, 500);
}
}
public void start() {
this.startTime = System.currentTimeMillis();
this.elapsedTime = -1;
handler.post(this);
}
public void stop() {
this.elapsedTime = System.currentTimeMillis() - startTime;
handler.removeCallbacks(this);
}
public long getElapsedTime() {
return elapsedTime;
}
}
要使用..,只需这样做:
TimerTextHelper timerTextHelper = new TimerTextHelper(textView);
timerTextHelper.start();
…
timerTextHelper.stop();
long elapsedTime = timerTextHelper.getElapsedTime();
你也可以使用动画器:
int secondsToRun = 999;
ValueAnimator timer = ValueAnimator.ofInt(secondsToRun);
timer.setDuration(secondsToRun * 1000).setInterpolator(new LinearInterpolator());
timer.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation)
{
int elapsedSeconds = (int) animation.getAnimatedValue();
int minutes = elapsedSeconds / 60;
int seconds = elapsedSeconds % 60;
textView.setText(String.format("%d:%02d", minutes, seconds));
}
});
timer.start();
我认为你可以用Rx方法来做:
timerSubscribe = Observable.interval(1, TimeUnit.SECONDS)
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Action1<Long>() {
@Override
public void call(Long aLong) {
//TODO do your stuff
}
});
然后取消这个:
timerSubscribe.unsubscribe();
接收定时器 http://reactivex.io/documentation/operators/timer.html
如果你已经有了时间。
public class Timer {
private float lastFrameChanged;
private float frameDuration;
private Runnable r;
public Timer(float frameDuration, Runnable r) {
this.frameDuration = frameDuration;
this.lastFrameChanged = 0;
this.r = r;
}
public void update(float dt) {
lastFrameChanged += dt;
if (lastFrameChanged > frameDuration) {
lastFrameChanged = 0;
r.run();
}
}
}
您希望UI更新发生在已经存在的UI线程中。
最好的方法是使用一个Handler,它使用postDelayed在延迟后运行一个Runnable(每次运行都安排下一次运行);使用removeCallbacks清除回调。
您已经找到了正确的地方,所以再看一遍,也许可以弄清楚为什么代码示例不是您想要的。(请参见从计时器更新UI的同一篇文章)。