有人能给出一个简单的例子,每秒钟更新一个文本框左右?
我想要制作一个飞行的球,并需要每秒计算/更新球的坐标,这就是为什么我需要某种计时器。
我从这里什么也得不到。
有人能给出一个简单的例子,每秒钟更新一个文本框左右?
我想要制作一个飞行的球,并需要每秒计算/更新球的坐标,这就是为什么我需要某种计时器。
我从这里什么也得不到。
当前回答
这里有一个简单可靠的方法…
将以下代码放入Activity中,当Activity处于“恢复”状态时,tick()方法将在UI线程中每秒调用一次。当然,您可以更改tick()方法来做您想做的事情,或者更频繁地调用它。
@Override
public void onPause() {
_handler = null;
super.onPause();
}
private Handler _handler;
@Override
public void onResume() {
super.onResume();
_handler = new Handler();
Runnable r = new Runnable() {
public void run() {
if (_handler == _h0) {
tick();
_handler.postDelayed(this, 1000);
}
}
private final Handler _h0 = _handler;
};
r.run();
}
private void tick() {
System.out.println("Tick " + System.currentTimeMillis());
}
对于那些感兴趣的人来说,“_h0=_handler”代码是必要的,以避免在tick周期内暂停和恢复活动时同时运行两个计时器。
其他回答
好的,因为这还没有清除,有3个简单的方法来处理这个。 下面的示例显示了所有3种方法,底部的示例显示了我认为更可取的方法。还记得在onPause中清理你的任务,如有必要保存状态。
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Handler.Callback;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class main extends Activity {
TextView text, text2, text3;
long starttime = 0;
//this posts a message to the main thread from our timertask
//and updates the textfield
final Handler h = new Handler(new Callback() {
@Override
public boolean handleMessage(Message msg) {
long millis = System.currentTimeMillis() - starttime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
text.setText(String.format("%d:%02d", minutes, seconds));
return false;
}
});
//runs without timer be reposting self
Handler h2 = new Handler();
Runnable run = new Runnable() {
@Override
public void run() {
long millis = System.currentTimeMillis() - starttime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
text3.setText(String.format("%d:%02d", minutes, seconds));
h2.postDelayed(this, 500);
}
};
//tells handler to send a message
class firstTask extends TimerTask {
@Override
public void run() {
h.sendEmptyMessage(0);
}
};
//tells activity to run on ui thread
class secondTask extends TimerTask {
@Override
public void run() {
main.this.runOnUiThread(new Runnable() {
@Override
public void run() {
long millis = System.currentTimeMillis() - starttime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
text2.setText(String.format("%d:%02d", minutes, seconds));
}
});
}
};
Timer timer = new Timer();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
text = (TextView)findViewById(R.id.text);
text2 = (TextView)findViewById(R.id.text2);
text3 = (TextView)findViewById(R.id.text3);
Button b = (Button)findViewById(R.id.button);
b.setText("start");
b.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Button b = (Button)v;
if(b.getText().equals("stop")){
timer.cancel();
timer.purge();
h2.removeCallbacks(run);
b.setText("start");
}else{
starttime = System.currentTimeMillis();
timer = new Timer();
timer.schedule(new firstTask(), 0,500);
timer.schedule(new secondTask(), 0,500);
h2.postDelayed(run, 0);
b.setText("stop");
}
}
});
}
@Override
public void onPause() {
super.onPause();
timer.cancel();
timer.purge();
h2.removeCallbacks(run);
Button b = (Button)findViewById(R.id.button);
b.setText("start");
}
}
要记住的主要事情是,UI只能从主UI线程修改,所以使用处理程序或活动。
以下是我认为最好的方法。
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class TestActivity extends Activity {
TextView timerTextView;
long startTime = 0;
//runs without a timer by reposting this handler at the end of the runnable
Handler timerHandler = new Handler();
Runnable timerRunnable = new Runnable() {
@Override
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timerTextView.setText(String.format("%d:%02d", minutes, seconds));
timerHandler.postDelayed(this, 500);
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.test_activity);
timerTextView = (TextView) findViewById(R.id.timerTextView);
Button b = (Button) findViewById(R.id.button);
b.setText("start");
b.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Button b = (Button) v;
if (b.getText().equals("stop")) {
timerHandler.removeCallbacks(timerRunnable);
b.setText("start");
} else {
startTime = System.currentTimeMillis();
timerHandler.postDelayed(timerRunnable, 0);
b.setText("stop");
}
}
});
}
@Override
public void onPause() {
super.onPause();
timerHandler.removeCallbacks(timerRunnable);
Button b = (Button)findViewById(R.id.button);
b.setText("start");
}
}
如果有人感兴趣,我开始尝试创建一个标准对象来运行在活动UI线程上。好像还行。欢迎评论。我想这是可用的布局设计器作为一个组件拖到一个活动。真不敢相信这样的东西竟然不存在。
package com.example.util.timer;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
public class ActivityTimer {
private Activity m_Activity;
private boolean m_Enabled;
private Timer m_Timer;
private long m_Delay;
private long m_Period;
private ActivityTimerListener m_Listener;
private ActivityTimer _self;
private boolean m_FireOnce;
public ActivityTimer() {
m_Delay = 0;
m_Period = 100;
m_Listener = null;
m_FireOnce = false;
_self = this;
}
public boolean isEnabled() {
return m_Enabled;
}
public void setEnabled(boolean enabled) {
if (m_Enabled == enabled)
return;
// Disable any existing timer before we enable a new one
Disable();
if (enabled) {
Enable();
}
}
private void Enable() {
if (m_Enabled)
return;
m_Enabled = true;
m_Timer = new Timer();
if (m_FireOnce) {
m_Timer.schedule(new TimerTask() {
@Override
public void run() {
OnTick();
}
}, m_Delay);
} else {
m_Timer.schedule(new TimerTask() {
@Override
public void run() {
OnTick();
}
}, m_Delay, m_Period);
}
}
private void Disable() {
if (!m_Enabled)
return;
m_Enabled = false;
if (m_Timer == null)
return;
m_Timer.cancel();
m_Timer.purge();
m_Timer = null;
}
private void OnTick() {
if (m_Activity != null && m_Listener != null) {
m_Activity.runOnUiThread(new Runnable() {
@Override
public void run() {
m_Listener.OnTimerTick(m_Activity, _self);
}
});
}
if (m_FireOnce)
Disable();
}
public long getDelay() {
return m_Delay;
}
public void setDelay(long delay) {
m_Delay = delay;
}
public long getPeriod() {
return m_Period;
}
public void setPeriod(long period) {
if (m_Period == period)
return;
m_Period = period;
}
public Activity getActivity() {
return m_Activity;
}
public void setActivity(Activity activity) {
if (m_Activity == activity)
return;
m_Activity = activity;
}
public ActivityTimerListener getActionListener() {
return m_Listener;
}
public void setActionListener(ActivityTimerListener listener) {
m_Listener = listener;
}
public void start() {
if (m_Enabled)
return;
Enable();
}
public boolean isFireOnlyOnce() {
return m_FireOnce;
}
public void setFireOnlyOnce(boolean fireOnce) {
m_FireOnce = fireOnce;
}
}
在活动中,我有这样的onStart:
@Override
protected void onStart() {
super.onStart();
m_Timer = new ActivityTimer();
m_Timer.setFireOnlyOnce(true);
m_Timer.setActivity(this);
m_Timer.setActionListener(this);
m_Timer.setDelay(3000);
m_Timer.start();
}
您需要创建一个线程来处理更新循环,并使用它来更新文本区域。棘手的部分是只有主线程可以修改ui,所以更新循环线程需要通知主线程进行更新。这是使用处理程序完成的。
查看这个链接:http://developer.android.com/guide/topics/ui/dialogs.html# 点击标题为“Example ProgressDialog with a second thread”的部分。这是一个你需要做什么的例子,除了一个进度对话框而不是一个文本框。
这里是解决方案,您需要在代码中添加以下类。您可以直接向XML文件添加视图。
import android.annotation.TargetApi;
import android.content.Context;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.widget.TextView;
import java.util.Locale;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.TimeUnit;
public class TimerTextView extends TextView {
private static final int DEFAULT_INTERVAL = 1000;
private Timer timer = new Timer();
private long endTime = 0;
private long interval = DEFAULT_INTERVAL;
private boolean isCanceled = false;
public TimerTextView(Context context) {
super(context);
}
public TimerTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public TimerTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public TimerTextView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
stopTimer();
}
@Override protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (VISIBLE == visibility) {
startTimer();
} else {
stopTimer();
}
}
public void setInterval(long interval) {
if (interval >= 0) {
this.interval = interval;
stopTimer();
startTimer();
}
}
public void setEndTime(long endTime) {
if (endTime >= 0) {
this.endTime = endTime;
stopTimer();
startTimer();
}
}
private void startTimer() {
if (endTime == 0) {
return;
}
if (isCanceled) {
timer = new Timer();
isCanceled = false;
}
timer.scheduleAtFixedRate(new TimerTask() {
@Override public void run() {
if (null == getHandler()) {
return;
}
getHandler().post(new Runnable() {
@Override public void run() {
setText(getDurationBreakdown(endTime - System.currentTimeMillis()));
}
});
}
}, 0, interval);
}
private void stopTimer() {
timer.cancel();
isCanceled = true;
}
private String getDurationBreakdown(long diff) {
long millis = diff;
if (millis < 0) {
return "00:00:00";
}
long hours = TimeUnit.MILLISECONDS.toHours(millis);
millis -= TimeUnit.HOURS.toMillis(hours);
long minutes = TimeUnit.MILLISECONDS.toMinutes(millis);
millis -= TimeUnit.MINUTES.toMillis(minutes);
long seconds = TimeUnit.MILLISECONDS.toSeconds(millis);
return String.format(Locale.ENGLISH, "%02d:%02d:%02d", hours, minutes, seconds);
//return "${getWithLeadZero(hours)}:${getWithLeadZero(minutes)}:${getWithLeadZero(seconds)}"
}
}
如果你已经有了时间。
public class Timer {
private float lastFrameChanged;
private float frameDuration;
private Runnable r;
public Timer(float frameDuration, Runnable r) {
this.frameDuration = frameDuration;
this.lastFrameChanged = 0;
this.r = r;
}
public void update(float dt) {
lastFrameChanged += dt;
if (lastFrameChanged > frameDuration) {
lastFrameChanged = 0;
r.run();
}
}
}