因为TCP保证数据包的传递,因此可以被认为是“可靠的”,而UDP不保证任何东西,数据包可能会丢失。在应用程序中使用UDP而不是TCP流传输数据的优势是什么?在什么情况下UDP是更好的选择,为什么?

我假设UDP更快,因为它没有创建和维护流的开销,但如果一些数据从未到达目的地,这不是无关紧要的吗?


当前回答

UDP在需要速度时使用,如果数据包不需要,则使用精度,而TCP在需要精度时使用。

UDP通常比较难,因为你必须以一种不依赖于数据包准确性的方式来编写程序。

其他回答

在某些情况下,如果丢失一些数据不会完全破坏正在传输的数据,则应该使用UDP而不是TCP。它的很多应用都是在实时应用中,比如游戏(例如FPS,你不需要知道每个玩家在特定时间的位置,如果你丢失了一些数据包,新的数据会正确地告诉你玩家在哪里),以及实时视频流(一个损坏的帧不会破坏观看体验)。

I work on a product that supports both UDP (IP) and TCP/IP communication between client and server. It started out with IPX over 15 years ago with IP support added 13 years ago. We added TCP/IP support 3 or 4 years ago. Wild guess coming up: The UDP to TCP code ratio is probably about 80/20. The product is a database server, so reliability is critical. We have to handle all of the issues imposed by UDP (packet loss, packet doubling, packet order, etc.) already mentioned in other answers. There are rarely any problems, but they do sometimes occur and so must be handled. The benefit to supporting UDP is that we are able to customize it a bit to our own usage and tweak a bit more performance out of it.

Every network is going to be different, but the UDP communication protocol is generally a little bit faster for us. The skeptical reader will rightly question whether we implemented everything correctly. Plus, what can you expect from a guy with a 2 digit rep? Nonetheless, I just now ran a test out of curiosity. The test read 1 million records (select * from sometable). I set the number of records to return with each individual client request to be 1, 10, and then 100 (three test runs with each protocol). The server was only two hops away over a 100Mbit LAN. The numbers seemed to agree with what others have found in the past (UDP is about 5% faster in most situations). The total times in milliseconds were as follows for this particular test:

1记录 IP: 390760 ms TCP: 416,903毫秒 10个记录 IP: 91,707 ms TCP: 95,662毫秒 100条记录 IP: 29,664 ms TCP: 30,968毫秒

IP和TCP传输的数据总量大致相同。我们在UDP通信方面有额外的开销,因为我们拥有一些与TCP/IP“免费”相同的东西(校验和,序列号等)。例如,Wireshark显示对下一组记录的请求在UDP中是80字节,在TCP中是84字节。

UDP can be used when an app cares more about "real-time" data instead of exact data replication. For example, VOIP can use UDP and the app will worry about re-ordering packets, but in the end VOIP doesn't need every single packet, but more importantly needs a continuous flow of many of them. Maybe you here a "glitch" in the voice quality, but the main purpose is that you get the message and not that it is recreated perfectly on the other side. UDP is also used in situations where the expense of creating a connection and syncing with TCP outweighs the payload. DNS queries are a perfect example. One packet out, one packet back, per query. If using TCP this would be much more intensive. If you dont' get the DNS response back, you just retry.

UDP具有较低的开销,如前所述,它对视频和音频等流媒体很好,最好只是丢失一个数据包,然后尝试重新发送和追赶。

TCP传输没有保证,你只是被告知套接字是否断开,或者数据是否没有到达。否则它会在到达目的地的时候到达目的地。

A big thing that people forget is that udp is packet based, and tcp is bytestream based, there is no guarantee that the "tcp packet" you sent is the packet that shows up on the other end, it can be dissected into as many packets as the routers and stacks desire. So your software has the additional overhead of parsing bytes back into usable chunks of data, that can take a fair amount of overhead. UDP can be out of order so you have to number your packets or use some other mechanism to re-order them if you care to do so. But if you get that udp packet it arrives with all the same bytes in the same order as it left, no changes. So the term udp packet makes sense but tcp packet doesnt necessarily. TCP has its own re-try and ordering mechanism that is hidden from your application, you can re-invent that with UDP to tailor it to your needs.

UDP更容易在两端编写代码,基本上是因为你不需要建立和维护点到点连接。我的问题是在什么情况下你需要TCP开销?如果你走捷径,比如假设接收到的tcp“数据包”是发送的完整数据包,你会更好吗?(如果你费心检查长度/内容,你可能会扔掉两个包)

We have web service that has thousands of winforms client in as many PCs. The PCs have no connection with DB backend, all access is via the web service. So we decided to develop a central logging server that listens on a UDP port and all the clients sends an xml error log packet (using log4net UDP appender) that gets dumped to a DB table upon received. Since we don't really care if a few error logs are missed and with thousands of client it is fast with a dedicated logging service not loading the main web service.