如果我们使用循环而不是递归,或者反之,在两者都可以达到相同目的的算法中,性能是否会受到影响?检查给定的字符串是否是回文。 我见过许多程序员使用递归作为一种炫耀的手段,当一个简单的迭代算法可以满足要求。 编译器在决定使用什么时起着至关重要的作用吗?
当前回答
如果我们使用循环而不是 递归或者反之,在算法中两者都可以达到相同的目的?”
Usually yes if you are writing in a imperative language iteration will run faster than recursion, the performance hit is minimized in problems where the iterative solution requires manipulating Stacks and popping items off of a stack due to the recursive nature of the problem. There are a lot of times where the recursive implementation is much easier to read because the code is much shorter, so you do want to consider maintainability. Especailly in cases where the problem has a recursive nature. So take for example:
河内塔的递归实现:
def TowerOfHanoi(n , source, destination, auxiliary):
if n==1:
print ("Move disk 1 from source",source,"to destination",destination)
return
TowerOfHanoi(n-1, source, auxiliary, destination)
print ("Move disk",n,"from source",source,"to destination",destination)
TowerOfHanoi(n-1, auxiliary, destination, source)
相当短,很容易读。将其与对应的迭代TowerOfHanoi进行比较:
# Python3 program for iterative Tower of Hanoi
import sys
# A structure to represent a stack
class Stack:
# Constructor to set the data of
# the newly created tree node
def __init__(self, capacity):
self.capacity = capacity
self.top = -1
self.array = [0]*capacity
# function to create a stack of given capacity.
def createStack(capacity):
stack = Stack(capacity)
return stack
# Stack is full when top is equal to the last index
def isFull(stack):
return (stack.top == (stack.capacity - 1))
# Stack is empty when top is equal to -1
def isEmpty(stack):
return (stack.top == -1)
# Function to add an item to stack.
# It increases top by 1
def push(stack, item):
if(isFull(stack)):
return
stack.top+=1
stack.array[stack.top] = item
# Function to remove an item from stack.
# It decreases top by 1
def Pop(stack):
if(isEmpty(stack)):
return -sys.maxsize
Top = stack.top
stack.top-=1
return stack.array[Top]
# Function to implement legal
# movement between two poles
def moveDisksBetweenTwoPoles(src, dest, s, d):
pole1TopDisk = Pop(src)
pole2TopDisk = Pop(dest)
# When pole 1 is empty
if (pole1TopDisk == -sys.maxsize):
push(src, pole2TopDisk)
moveDisk(d, s, pole2TopDisk)
# When pole2 pole is empty
else if (pole2TopDisk == -sys.maxsize):
push(dest, pole1TopDisk)
moveDisk(s, d, pole1TopDisk)
# When top disk of pole1 > top disk of pole2
else if (pole1TopDisk > pole2TopDisk):
push(src, pole1TopDisk)
push(src, pole2TopDisk)
moveDisk(d, s, pole2TopDisk)
# When top disk of pole1 < top disk of pole2
else:
push(dest, pole2TopDisk)
push(dest, pole1TopDisk)
moveDisk(s, d, pole1TopDisk)
# Function to show the movement of disks
def moveDisk(fromPeg, toPeg, disk):
print("Move the disk", disk, "from '", fromPeg, "' to '", toPeg, "'")
# Function to implement TOH puzzle
def tohIterative(num_of_disks, src, aux, dest):
s, d, a = 'S', 'D', 'A'
# If number of disks is even, then interchange
# destination pole and auxiliary pole
if (num_of_disks % 2 == 0):
temp = d
d = a
a = temp
total_num_of_moves = int(pow(2, num_of_disks) - 1)
# Larger disks will be pushed first
for i in range(num_of_disks, 0, -1):
push(src, i)
for i in range(1, total_num_of_moves + 1):
if (i % 3 == 1):
moveDisksBetweenTwoPoles(src, dest, s, d)
else if (i % 3 == 2):
moveDisksBetweenTwoPoles(src, aux, s, a)
else if (i % 3 == 0):
moveDisksBetweenTwoPoles(aux, dest, a, d)
# Input: number of disks
num_of_disks = 3
# Create three stacks of size 'num_of_disks'
# to hold the disks
src = createStack(num_of_disks)
dest = createStack(num_of_disks)
aux = createStack(num_of_disks)
tohIterative(num_of_disks, src, aux, dest)
Now the first one is way easier to read because suprise suprise shorter code is usually easier to understand than code that is 10 times longer. Sometimes you want to ask yourself is the extra performance gain really worth it? The amount of hours wasted debugging the code. Is the iterative TowerOfHanoi faster than the Recursive TowerOfHanoi? Probably, but not by a big margin. Would I like to program Recursive problems like TowerOfHanoi using iteration? Hell no. Next we have another recursive function the Ackermann function: Using recursion:
if m == 0:
# BASE CASE
return n + 1
elif m > 0 and n == 0:
# RECURSIVE CASE
return ackermann(m - 1, 1)
elif m > 0 and n > 0:
# RECURSIVE CASE
return ackermann(m - 1, ackermann(m, n - 1))
使用迭代:
callStack = [{'m': 2, 'n': 3, 'indentation': 0, 'instrPtr': 'start'}]
returnValue = None
while len(callStack) != 0:
m = callStack[-1]['m']
n = callStack[-1]['n']
indentation = callStack[-1]['indentation']
instrPtr = callStack[-1]['instrPtr']
if instrPtr == 'start':
print('%sackermann(%s, %s)' % (' ' * indentation, m, n))
if m == 0:
# BASE CASE
returnValue = n + 1
callStack.pop()
continue
elif m > 0 and n == 0:
# RECURSIVE CASE
callStack[-1]['instrPtr'] = 'after first recursive case'
callStack.append({'m': m - 1, 'n': 1, 'indentation': indentation + 1, 'instrPtr': 'start'})
continue
elif m > 0 and n > 0:
# RECURSIVE CASE
callStack[-1]['instrPtr'] = 'after second recursive case, inner call'
callStack.append({'m': m, 'n': n - 1, 'indentation': indentation + 1, 'instrPtr': 'start'})
continue
elif instrPtr == 'after first recursive case':
returnValue = returnValue
callStack.pop()
continue
elif instrPtr == 'after second recursive case, inner call':
callStack[-1]['innerCallResult'] = returnValue
callStack[-1]['instrPtr'] = 'after second recursive case, outer call'
callStack.append({'m': m - 1, 'n': returnValue, 'indentation': indentation + 1, 'instrPtr': 'start'})
continue
elif instrPtr == 'after second recursive case, outer call':
returnValue = returnValue
callStack.pop()
continue
print(returnValue)
再说一次,递归实现更容易理解。所以我的结论是,如果问题本质上是递归的,需要操作堆栈中的项,就使用递归。
其他回答
递归在某些情况下非常有用。例如,考虑查找阶乘的代码
int factorial ( int input )
{
int x, fact = 1;
for ( x = input; x > 1; x--)
fact *= x;
return fact;
}
现在用递归函数来考虑这个问题
int factorial ( int input )
{
if (input == 0)
{
return 1;
}
return input * factorial(input - 1);
}
通过观察这两个,我们可以看到递归很容易理解。 但如果不小心使用,它也会很容易出错。 假设如果我们错过了if (input == 0),那么代码将执行一段时间,并以堆栈溢出结束。
If the iterations are atomic and orders of magnitude more expensive than pushing a new stack frame and creating a new thread and you have multiple cores and your runtime environment can use all of them, then a recursive approach could yield a huge performance boost when combined with multithreading. If the average number of iterations is not predictable then it might be a good idea to use a thread pool which will control thread allocation and prevent your process from creating too many threads and hogging the system.
例如,在某些语言中,存在递归多线程归并排序实现。
但同样,多线程可以与循环而不是递归一起使用,因此这种组合的工作效果取决于更多因素,包括操作系统及其线程分配机制。
递归?从哪里开始呢,维基会告诉你"这是以一种自相似的方式重复项目的过程"
在我做C语言的时候,c++的递归是上帝的恩赐,就像“尾递归”。您还会发现许多排序算法使用递归。快速排序示例:http://alienryderflex.com/quicksort/
递归就像任何其他算法一样,适用于特定的问题。也许你不能马上或经常找到一个用途,但会有问题,你会很高兴它可用。
对于可以分解成多个更小的部分的问题,递归比迭代更好。
例如,要制作一个递归斐波那契算法,您将fib(n)分解为fib(n-1)和fib(n-2),并计算这两部分。迭代只允许你一遍又一遍地重复一个函数。
然而,Fibonacci实际上是一个坏例子,我认为迭代实际上更有效。注意fib(n) = fib(n-1) + fib(n-2)和fib(n-1) = fib(n-2) + fib(n-3)。Fib (n-1)被计算了两次!
一个更好的例子是树的递归算法。分析父节点的问题可以分解为分析每个子节点的多个更小的问题。与斐波那契例子不同,较小的问题是相互独立的。
所以,对于那些可以分解成多个、更小、独立、相似问题的问题,递归比迭代更好。
使用递归,每次“迭代”都会产生函数调用的成本,而使用循环,你通常只需要支付递增/递减的代价。因此,如果循环的代码并不比递归解决方案的代码复杂多少,循环通常会优于递归。