如何将一个数除3而不使用*、/、+、-、%等运算符?

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当前回答

哪里InputValue是数字除以3

SELECT AVG(NUM) 
  FROM (SELECT InputValue NUM from sys.dual
         UNION ALL SELECT 0 from sys.dual
         UNION ALL SELECT 0 from sys.dual) divby3

其他回答

第一:

x/3 = (x/4) / (1-1/4)

然后求x/(1 - y)

x/(1-1/y)
  = x * (1+y) / (1-y^2)
  = x * (1+y) * (1+y^2) / (1-y^4)
  = ...
  = x * (1+y) * (1+y^2) * (1+y^4) * ... * (1+y^(2^i)) / (1-y^(2^(i+i))
  = x * (1+y) * (1+y^2) * (1+y^4) * ... * (1+y^(2^i))

y = 1/4:

int div3(int x) {
    x <<= 6;    // need more precise
    x += x>>2;  // x = x * (1+(1/2)^2)
    x += x>>4;  // x = x * (1+(1/2)^4)
    x += x>>8;  // x = x * (1+(1/2)^8)
    x += x>>16; // x = x * (1+(1/2)^16)
    return (x+1)>>8; // as (1-(1/2)^32) very near 1,
                     // we plus 1 instead of div (1-(1/2)^32)
}

虽然它使用了+,但有人已经实现了按位操作的add。

用Pascal编写程序并使用DIV操作符。

因为问题被标记为c,你可以在Pascal中编写一个函数,然后在c程序中调用它;这样做的方法是特定于系统的。

但是这里有一个在我的Ubuntu系统上运行的例子,安装了Free Pascal fp-编译器包。(我这么做完全是出于不合时宜的固执;我不敢说这是有用的。)

divide_by_3。不是:

unit Divide_By_3;
interface
    function div_by_3(n: integer): integer; cdecl; export;
implementation
    function div_by_3(n: integer): integer; cdecl;
    begin
        div_by_3 := n div 3;
    end;
end.

c:

#include <stdio.h>
#include <stdlib.h>

extern int div_by_3(int n);

int main(void) {
    int n;
    fputs("Enter a number: ", stdout);
    fflush(stdout);
    scanf("%d", &n);
    printf("%d / 3 = %d\n", n, div_by_3(n));
    return 0;
}

构建:

fpc divide_by_3.pas && gcc divide_by_3.o main.c -o main

示例执行:

$ ./main
Enter a number: 100
100 / 3 = 33

以下是我的解决方案:

public static int div_by_3(long a) {
    a <<= 30;
    for(int i = 2; i <= 32 ; i <<= 1) {
        a = add(a, a >> i);
    }
    return (int) (a >> 32);
}

public static long add(long a, long b) {
    long carry = (a & b) << 1;
    long sum = (a ^ b);
    return carry == 0 ? sum : add(carry, sum);
}

首先,请注意

1/3 = 1/4 + 1/16 + 1/64 + ...

现在,剩下的很简单!

a/3 = a * 1/3  
a/3 = a * (1/4 + 1/16 + 1/64 + ...)
a/3 = a/4 + a/16 + 1/64 + ...
a/3 = a >> 2 + a >> 4 + a >> 6 + ...

现在我们要做的就是把a的这些位移位值加在一起!哦!但是我们不能做加法,所以我们必须使用位操作符来编写一个加法函数!如果您熟悉逐位操作符,那么我的解决方案应该看起来相当简单……但以防你不懂,我会在最后讲一个例子。

另一件需要注意的事情是,首先我左移30!这是为了确保分数不会四舍五入。

11 + 6

1011 + 0110  
sum = 1011 ^ 0110 = 1101  
carry = (1011 & 0110) << 1 = 0010 << 1 = 0100  
Now you recurse!

1101 + 0100  
sum = 1101 ^ 0100 = 1001  
carry = (1101 & 0100) << 1 = 0100 << 1 = 1000  
Again!

1001 + 1000  
sum = 1001 ^ 1000 = 0001  
carry = (1001 & 1000) << 1 = 1000 << 1 = 10000  
One last time!

0001 + 10000
sum = 0001 ^ 10000 = 10001 = 17  
carry = (0001 & 10000) << 1 = 0

Done!

这就是你小时候学过的简单加法!

111
 1011
+0110
-----
10001

这个实现失败了,因为我们不能把方程的所有项相加:

a / 3 = a/4 + a/4^2 + a/4^3 + ... + a/4^i + ... = f(a, i) + a * 1/3 * 1/4^i
f(a, i) = a/4 + a/4^2 + ... + a/4^i

假设div_by_3(a) = x的结果,则x <= floor(f(a, i)) < a / 3。当a = 3k时,我们得到错误的答案。

通过使用eval和字符串连接来在“幕后”使用/操作符是欺骗吗?

例如,在Javacript中,您可以这样做

function div3 (n) {
    var div = String.fromCharCode(47);
    return eval([n, div, 3].join(""));
}

好吧,我想我们都同意这不是一个现实世界的问题。为了好玩,这里是如何用Ada和多线程来做这件事:

with Ada.Text_IO;

procedure Divide_By_3 is

   protected type Divisor_Type is
      entry Poke;
      entry Finish;
   private
      entry Release;
      entry Stop_Emptying;
      Emptying : Boolean := False;
   end Divisor_Type;

   protected type Collector_Type is
      entry Poke;
      entry Finish;
   private
      Emptying : Boolean := False;
   end Collector_Type;

   task type Input is
   end Input;
   task type Output is
   end Output;

   protected body Divisor_Type is
      entry Poke when not Emptying and Stop_Emptying'Count = 0 is
      begin
         requeue Release;
      end Poke;
      entry Release when Release'Count >= 3 or Emptying is
         New_Output : access Output;
      begin
         if not Emptying then
            New_Output := new Output;
            Emptying := True;
            requeue Stop_Emptying;
         end if;
      end Release;
      entry Stop_Emptying when Release'Count = 0 is
      begin
         Emptying := False;
      end Stop_Emptying;
      entry Finish when Poke'Count = 0 and Release'Count < 3 is
      begin
         Emptying := True;
         requeue Stop_Emptying;
      end Finish;
   end Divisor_Type;

   protected body Collector_Type is
      entry Poke when Emptying is
      begin
         null;
      end Poke;
      entry Finish when True is
      begin
         Ada.Text_IO.Put_Line (Poke'Count'Img);
         Emptying := True;
      end Finish;
   end Collector_Type;

   Collector : Collector_Type;
   Divisor : Divisor_Type;

   task body Input is
   begin
      Divisor.Poke;
   end Input;

   task body Output is
   begin
      Collector.Poke;
   end Output;

   Cur_Input : access Input;

   -- Input value:
   Number : Integer := 18;
begin
   for I in 1 .. Number loop
      Cur_Input := new Input;
   end loop;
   Divisor.Finish;
   Collector.Finish;
end Divide_By_3;