我一直在到处找这个,但我似乎找不到。我知道如何解雇使用Objective-C键盘,但我不知道如何使用Swift?有人知道吗?


当前回答

添加这个扩展到你的ViewController:

  extension UIViewController {
// Ends editing view when touches to view 
  open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesBegan(touches, with: event)
    self.view.endEditing(true)
  }
}

其他回答

你可以使用swift

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesBegan(touches, with: event)
    view.endEditing(true)

}

Swift 4工作

创建扩展如下所示,并在你的基本视图控制器中调用hideKeyboardWhenTappedAround()。

//
//  UIViewController+Extension.swift
//  Project Name
//
//  Created by ABC on 2/3/18.
//  Copyright © 2018 ABC. All rights reserved.
//

import UIKit

extension UIViewController {
    func hideKeyboardWhenTappedAround() {
        let tapGesture = UITapGestureRecognizer(target: self, 
                         action: #selector(hideKeyboard))
        view.addGestureRecognizer(tapGesture)
    }

    @objc func hideKeyboard() {
        view.endEditing(true)
    }
}

最重要的是调用Base视图控制器这样就不需要在所有视图控制器中调用所有时间。

另一种可能是在你可能需要触摸的所有视图下面添加一个没有内容的大按钮。 给它一个名为:

@IBAction func dismissKeyboardButton(sender: AnyObject) {
    view.endEditing(true)
}

对我来说,手势识别器的问题是,它也捕捉了我想通过tableViewCells接收的所有触摸。

以下是如何通过点击其他地方来消除键盘,使用Swift 5只需两行。

(我讨厌添加另一个答案,但由于这是谷歌上的顶级结果,我将帮助像我这样的新手。)

在你的ViewController.swift中,找到viewDidLoad()函数。

加上这两行:

let tap: UIGestureRecognizer = UITapGestureRecognizer(target: self.view, action: #selector(UIView.endEditing))
        
view.addGestureRecognizer(tap)
//Simple exercise to demonstrate, assuming the view controller has a //Textfield, Button and a Label. And that the label should display the //userinputs when button clicked. And if you want the keyboard to disappear //when clicken anywhere on the screen + upon clicking Return key in the //keyboard. Dont forget to add "UITextFieldDelegate" and 
//"self.userInput.delegate = self" as below

import UIKit

class ViewController: UIViewController,UITextFieldDelegate {

    @IBOutlet weak var userInput: UITextField!
    @IBAction func transferBtn(sender: AnyObject) {
                display.text = userInput.text

    }
    @IBOutlet weak var display: UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()

//This is important for the textFieldShouldReturn function, conforming to textfieldDelegate and setting it to self
        self.userInput.delegate = self
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

//This is for the keyboard to GO AWAYY !! when user clicks anywhere on the view
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        self.view.endEditing(true)
    }


//This is for the keyboard to GO AWAYY !! when user clicks "Return" key  on the keyboard

    func textFieldShouldReturn(textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

}