我一直在到处找这个,但我似乎找不到。我知道如何解雇使用Objective-C键盘,但我不知道如何使用Swift?有人知道吗?


当前回答

我发现最好的解决方案包括来自@Esqarrouth的接受答案,并进行了一些调整:

extension UIViewController {
    func hideKeyboardWhenTappedAround() {
        let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "dismissKeyboardView")
        tap.cancelsTouchesInView = false
        view.addGestureRecognizer(tap)
    }

    func dismissKeyboardView() {
        view.endEditing(true)
    }
}

电话响了。cancelsTouchesInView = false是关键的:它确保UITapGestureRecognizer不会阻止视图上的其他元素接收用户交互。

方法解雇键盘()被更改为稍微不那么优雅的解雇keyboardview()。这是因为在我的项目相当旧的代码库中,有很多次已经使用了dismissKeyboard()(我想这并不少见),导致编译器问题。

然后,如上所述,这个行为可以在各个视图控制器中启用:

override func viewDidLoad() {
    super.viewDidLoad()
    self.hideKeyboardWhenTappedAround() 
}

其他回答

我找到了一个简单的解决办法: 1. 添加UITapGestureRecognizer到你的视图控制器 2. 添加IBAction到你的UITapGestureRecognizer 3.最后,您可以放弃第一个响应器

class ViewController: UIViewController
{

@IBOutlet var tap: UITapGestureRecognizer!
@IBOutlet weak var label: UILabel!
@IBOutlet weak var textField: UITextField!
override func viewDidLoad()
{
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
}


@IBAction func dismissUsingGesture(_ sender: UITapGestureRecognizer)
{
   self.textField.resignFirstResponder()
    label.text = textField.text!
}
}

斯威夫特3:

扩展选择器作为参数,能够做额外的东西在解散函数和cancelsTouchesInView,以防止扭曲与触摸的其他元素的视图。

extension UIViewController {
    func hideKeyboardOnTap(_ selector: Selector) {
        let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: selector)
        tap.cancelsTouchesInView = false
        view.addGestureRecognizer(tap)
    }
}

用法:

override func viewDidLoad() {
    super.viewDidLoad()
    self.hideKeyboardOnTap(#selector(self.dismissKeyboard))
}

func dismissKeyboard() {
    view.endEditing(true)
    // do aditional stuff
}

斯威夫特3

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    self.view.endEditing(true)
}

Swift 5只要两行就够了。添加到你的viewDidLoad应该工作。

 let tapGesture = UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing))
 view.addGestureRecognizer(tapGesture)

如果你的点击手势阻止了一些其他的触摸,那么添加这一行:

tapGesture.cancelsTouchesInView = false
override func viewDidLoad() {
        super.viewDidLoad()

self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tap)))

}

func tap(sender: UITapGestureRecognizer){
        print("tapped")
        view.endEditing(true)
}

试试这个,很管用