我一直在到处找这个,但我似乎找不到。我知道如何解雇使用Objective-C键盘,但我不知道如何使用Swift?有人知道吗?
当前回答
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
let tap = UITapGestureRecognizer(target: self, action: #selector(UIInputViewController.dismissKeyboard))
//Uncomment the line below if you want the tap not not interfere and cancel other interactions.
//tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
@objc func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
如果你打算在多个uiviewcontroller中使用这个功能,这里有另一种方法来完成这个任务:
// Put this piece of code anywhere you like
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
@objc func dismissKeyboard() {
view.endEditing(true)
}
}
现在在每个UIViewController中,你要做的就是调用这个函数:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
这个函数是我的repo中包含的标准函数,它包含了很多有用的Swift扩展,比如这个,看看:https://github.com/goktugyil/EZSwiftExtensions
其他回答
另一种可能是在你可能需要触摸的所有视图下面添加一个没有内容的大按钮。 给它一个名为:
@IBAction func dismissKeyboardButton(sender: AnyObject) {
view.endEditing(true)
}
对我来说,手势识别器的问题是,它也捕捉了我想通过tableViewCells接收的所有触摸。
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
let tap = UITapGestureRecognizer(target: self, action: #selector(UIInputViewController.dismissKeyboard))
//Uncomment the line below if you want the tap not not interfere and cancel other interactions.
//tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
@objc func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
如果你打算在多个uiviewcontroller中使用这个功能,这里有另一种方法来完成这个任务:
// Put this piece of code anywhere you like
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
@objc func dismissKeyboard() {
view.endEditing(true)
}
}
现在在每个UIViewController中,你要做的就是调用这个函数:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
这个函数是我的repo中包含的标准函数,它包含了很多有用的Swift扩展,比如这个,看看:https://github.com/goktugyil/EZSwiftExtensions
//Simple exercise to demonstrate, assuming the view controller has a //Textfield, Button and a Label. And that the label should display the //userinputs when button clicked. And if you want the keyboard to disappear //when clicken anywhere on the screen + upon clicking Return key in the //keyboard. Dont forget to add "UITextFieldDelegate" and
//"self.userInput.delegate = self" as below
import UIKit
class ViewController: UIViewController,UITextFieldDelegate {
@IBOutlet weak var userInput: UITextField!
@IBAction func transferBtn(sender: AnyObject) {
display.text = userInput.text
}
@IBOutlet weak var display: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
//This is important for the textFieldShouldReturn function, conforming to textfieldDelegate and setting it to self
self.userInput.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//This is for the keyboard to GO AWAYY !! when user clicks anywhere on the view
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
//This is for the keyboard to GO AWAYY !! when user clicks "Return" key on the keyboard
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
}
你可以使用swift
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
view.endEditing(true)
}
Swift 5只要两行就够了。添加到你的viewDidLoad应该工作。
let tapGesture = UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing))
view.addGestureRecognizer(tapGesture)
如果你的点击手势阻止了一些其他的触摸,那么添加这一行:
tapGesture.cancelsTouchesInView = false
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