有人能告诉我是否有一种方法可以用泛型将泛型类型参数T限制为:

Int16 Int32 Int64 UInt16 UInt32 UInt64

我知道哪里关键字,但不能找到只有这些类型的接口,

喜欢的东西:

static bool IntegerFunction<T>(T value) where T : INumeric 

当前回答

我有一个类似的情况,我需要处理数字类型和字符串;看起来有点奇怪,但就是这样。

和许多人一样,我研究了约束条件,提出了一堆它必须支持的接口。然而,第一,它并不是100%无懈可击的;第二,任何新看到这一长串约束条件的人都会立刻感到困惑。

所以,我的方法是把我所有的逻辑放到一个没有约束的泛型方法中,但是让这个泛型方法是私有的。然后我用公共方法公开它,其中一个方法显式地处理我想处理的类型——在我看来,代码是干净而显式的,例如。

public static string DoSomething(this int input, ...) => DoSomethingHelper(input, ...);
public static string DoSomething(this decimal input, ...) => DoSomethingHelper(input, ...);
public static string DoSomething(this double input, ...) => DoSomethingHelper(input, ...);
public static string DoSomething(this string input, ...) => DoSomethingHelper(input, ...);

private static string DoSomethingHelper<T>(this T input, ....)
{
    // complex logic
}

其他回答

不幸的是,. net并没有提供一种本地的方法。

为了解决这个问题,我创建了OSS库generatics,它为以下内置数字类型及其可空等价提供了大多数标准数字操作,并能够添加对其他数字类型的支持。

sbyte、byte、short、ushort、int、uint、long、ulong、float、double、decimal、BigInteger

其性能相当于特定于数值类型的解决方案,允许您创建高效的通用数值算法。

下面是一个代码使用示例。

public static T Sum(T[] items)
{
    T sum = Number.Zero<T>();
    foreach (T item in items)
    {
        sum = Number.Add(sum, item);
    }
    return sum;
}
public static T SumAlt(T[] items)
{
    // implicit conversion to Number<T>
    Number<T> sum = Number.Zero<T>();
    foreach (T item in items)
    {
        // operator support
        sum += item;
    }
    // implicit conversion to T
    return sum;
}

我会使用一个通用的,你可以处理外部…

/// <summary>
/// Generic object copy of the same type
/// </summary>
/// <typeparam name="T">The type of object to copy</typeparam>
/// <param name="ObjectSource">The source object to copy</param>
public T CopyObject<T>(T ObjectSource)
{
    T NewObject = System.Activator.CreateInstance<T>();

    foreach (PropertyInfo p in ObjectSource.GetType().GetProperties())
        NewObject.GetType().GetProperty(p.Name).SetValue(NewObject, p.GetValue(ObjectSource, null), null);

    return NewObject;
}

这个约束存在于。net 7中。

查看这篇。net博客文章和实际文档。

从。net 7开始,你可以使用接口如INumber和IFloatingPoint来创建程序,例如:

using System.Numerics;

Console.WriteLine(Sum(1, 2, 3, 4, 5));
Console.WriteLine(Sum(10.541, 2.645));
Console.WriteLine(Sum(1.55f, 5, 9.41f, 7));

static T Sum<T>(params T[] numbers) where T : INumber<T>
{
    T result = T.Zero;

    foreach (T item in numbers)
    {
        result += item;
    }

    return result;
}

innumber在系统中。数字名称空间。

还有诸如IAdditionOperators和IComparisonOperators这样的接口,因此您可以通用地使用特定的操作符。

. net数字基元类型不共享任何允许它们用于计算的公共接口。可以定义自己的接口(例如ISignedWholeNumber)来执行这样的操作,定义包含单个Int16、Int32等的结构并实现这些接口,然后有方法接受受ISignedWholeNumber约束的泛型类型,但是必须将数值转换为你的结构类型可能是一个麻烦。

An alternative approach would be to define static class Int64Converter<T> with a static property bool Available {get;}; and static delegates for Int64 GetInt64(T value), T FromInt64(Int64 value), bool TryStoreInt64(Int64 value, ref T dest). The class constructor could use be hard-coded to load delegates for known types, and possibly use Reflection to test whether type T implements methods with the proper names and signatures (in case it's something like a struct which contains an Int64 and represents a number, but has a custom ToString() method). This approach would lose the advantages associated with compile-time type-checking, but would still manage to avoid boxing operations and each type would only have to be "checked" once. After that, operations associated with that type would be replaced with a delegate dispatch.

如果你使用的是。net 4.0或更高版本,那么你可以使用dynamic作为方法参数,并在运行时检查传递的动态参数类型是数字/整数类型。

如果传递的动态类型不是数字/整数类型,则抛出异常。

实现这一想法的简短代码示例如下:

using System;
public class InvalidArgumentException : Exception
{
    public InvalidArgumentException(string message) : base(message) {}
}
public class InvalidArgumentTypeException : InvalidArgumentException
{
    public InvalidArgumentTypeException(string message) : base(message) {}
}
public class ArgumentTypeNotIntegerException : InvalidArgumentTypeException
{
    public ArgumentTypeNotIntegerException(string message) : base(message) {}
}
public static class Program
{
    private static bool IntegerFunction(dynamic n)
    {
        if (n.GetType() != typeof(Int16) &&
            n.GetType() != typeof(Int32) &&
            n.GetType() != typeof(Int64) &&
            n.GetType() != typeof(UInt16) &&
            n.GetType() != typeof(UInt32) &&
            n.GetType() != typeof(UInt64))
            throw new ArgumentTypeNotIntegerException("argument type is not integer type");
        //code that implements IntegerFunction goes here
    }
    private static void Main()
    {
         Console.WriteLine("{0}",IntegerFunction(0)); //Compiles, no run time error and first line of output buffer is either "True" or "False" depends on the code that implements "Program.IntegerFunction" static method.
         Console.WriteLine("{0}",IntegerFunction("string")); //Also compiles but it is run time error and exception of type "ArgumentTypeNotIntegerException" is thrown here.
         Console.WriteLine("This is the last Console.WriteLine output"); //Never reached and executed due the run time error and the exception thrown on the second line of Program.Main static method.
    }

当然,这个解决方案只能在运行时工作,而不能在编译时工作。

如果你想要一个总是在编译时工作而不在运行时工作的解决方案,那么你必须用一个公共结构/类来包装动态,它的重载公共构造函数只接受所需类型的参数,并给结构/类适当的名称。

被包装的动态总是类/结构的私有成员,它是结构/类的唯一成员,结构/类的唯一成员的名字是“value”,这是有意义的。

如果需要,还必须定义和实现公共方法和/或操作符,这些方法和/或操作符用于类/结构的私有动态成员的所需类型。

同样有意义的是,结构/类有特殊的/唯一的构造函数,它接受dynamic作为参数,初始化它唯一的私有动态成员“value”,但这个构造函数的修饰符当然是私有的。

类/结构准备好后,将参数的IntegerFunction类型定义为已定义的类/结构。

实现这个想法的长代码示例如下:

using System;
public struct Integer
{
    private dynamic value;
    private Integer(dynamic n) { this.value = n; }
    public Integer(Int16 n) { this.value = n; }
    public Integer(Int32 n) { this.value = n; }
    public Integer(Int64 n) { this.value = n; }
    public Integer(UInt16 n) { this.value = n; }
    public Integer(UInt32 n) { this.value = n; }
    public Integer(UInt64 n) { this.value = n; }
    public Integer(Integer n) { this.value = n.value; }
    public static implicit operator Int16(Integer n) { return n.value; }
    public static implicit operator Int32(Integer n) { return n.value; }
    public static implicit operator Int64(Integer n) { return n.value; }
    public static implicit operator UInt16(Integer n) { return n.value; }
    public static implicit operator UInt32(Integer n) { return n.value; }
    public static implicit operator UInt64(Integer n) { return n.value; }
    public static Integer operator +(Integer x, Int16 y) { return new Integer(x.value + y); }
    public static Integer operator +(Integer x, Int32 y) { return new Integer(x.value + y); }
    public static Integer operator +(Integer x, Int64 y) { return new Integer(x.value + y); }
    public static Integer operator +(Integer x, UInt16 y) { return new Integer(x.value + y); }
    public static Integer operator +(Integer x, UInt32 y) { return new Integer(x.value + y); }
    public static Integer operator +(Integer x, UInt64 y) { return new Integer(x.value + y); }
    public static Integer operator -(Integer x, Int16 y) { return new Integer(x.value - y); }
    public static Integer operator -(Integer x, Int32 y) { return new Integer(x.value - y); }
    public static Integer operator -(Integer x, Int64 y) { return new Integer(x.value - y); }
    public static Integer operator -(Integer x, UInt16 y) { return new Integer(x.value - y); }
    public static Integer operator -(Integer x, UInt32 y) { return new Integer(x.value - y); }
    public static Integer operator -(Integer x, UInt64 y) { return new Integer(x.value - y); }
    public static Integer operator *(Integer x, Int16 y) { return new Integer(x.value * y); }
    public static Integer operator *(Integer x, Int32 y) { return new Integer(x.value * y); }
    public static Integer operator *(Integer x, Int64 y) { return new Integer(x.value * y); }
    public static Integer operator *(Integer x, UInt16 y) { return new Integer(x.value * y); }
    public static Integer operator *(Integer x, UInt32 y) { return new Integer(x.value * y); }
    public static Integer operator *(Integer x, UInt64 y) { return new Integer(x.value * y); }
    public static Integer operator /(Integer x, Int16 y) { return new Integer(x.value / y); }
    public static Integer operator /(Integer x, Int32 y) { return new Integer(x.value / y); }
    public static Integer operator /(Integer x, Int64 y) { return new Integer(x.value / y); }
    public static Integer operator /(Integer x, UInt16 y) { return new Integer(x.value / y); }
    public static Integer operator /(Integer x, UInt32 y) { return new Integer(x.value / y); }
    public static Integer operator /(Integer x, UInt64 y) { return new Integer(x.value / y); }
    public static Integer operator %(Integer x, Int16 y) { return new Integer(x.value % y); }
    public static Integer operator %(Integer x, Int32 y) { return new Integer(x.value % y); }
    public static Integer operator %(Integer x, Int64 y) { return new Integer(x.value % y); }
    public static Integer operator %(Integer x, UInt16 y) { return new Integer(x.value % y); }
    public static Integer operator %(Integer x, UInt32 y) { return new Integer(x.value % y); }
    public static Integer operator %(Integer x, UInt64 y) { return new Integer(x.value % y); }
    public static Integer operator +(Integer x, Integer y) { return new Integer(x.value + y.value); }
    public static Integer operator -(Integer x, Integer y) { return new Integer(x.value - y.value); }
    public static Integer operator *(Integer x, Integer y) { return new Integer(x.value * y.value); }
    public static Integer operator /(Integer x, Integer y) { return new Integer(x.value / y.value); }
    public static Integer operator %(Integer x, Integer y) { return new Integer(x.value % y.value); }
    public static bool operator ==(Integer x, Int16 y) { return x.value == y; }
    public static bool operator !=(Integer x, Int16 y) { return x.value != y; }
    public static bool operator ==(Integer x, Int32 y) { return x.value == y; }
    public static bool operator !=(Integer x, Int32 y) { return x.value != y; }
    public static bool operator ==(Integer x, Int64 y) { return x.value == y; }
    public static bool operator !=(Integer x, Int64 y) { return x.value != y; }
    public static bool operator ==(Integer x, UInt16 y) { return x.value == y; }
    public static bool operator !=(Integer x, UInt16 y) { return x.value != y; }
    public static bool operator ==(Integer x, UInt32 y) { return x.value == y; }
    public static bool operator !=(Integer x, UInt32 y) { return x.value != y; }
    public static bool operator ==(Integer x, UInt64 y) { return x.value == y; }
    public static bool operator !=(Integer x, UInt64 y) { return x.value != y; }
    public static bool operator ==(Integer x, Integer y) { return x.value == y.value; }
    public static bool operator !=(Integer x, Integer y) { return x.value != y.value; }
    public override bool Equals(object obj) { return this == (Integer)obj; }
    public override int GetHashCode() { return this.value.GetHashCode(); }
    public override string ToString() { return this.value.ToString(); }
    public static bool operator >(Integer x, Int16 y) { return x.value > y; }
    public static bool operator <(Integer x, Int16 y) { return x.value < y; }
    public static bool operator >(Integer x, Int32 y) { return x.value > y; }
    public static bool operator <(Integer x, Int32 y) { return x.value < y; }
    public static bool operator >(Integer x, Int64 y) { return x.value > y; }
    public static bool operator <(Integer x, Int64 y) { return x.value < y; }
    public static bool operator >(Integer x, UInt16 y) { return x.value > y; }
    public static bool operator <(Integer x, UInt16 y) { return x.value < y; }
    public static bool operator >(Integer x, UInt32 y) { return x.value > y; }
    public static bool operator <(Integer x, UInt32 y) { return x.value < y; }
    public static bool operator >(Integer x, UInt64 y) { return x.value > y; }
    public static bool operator <(Integer x, UInt64 y) { return x.value < y; }
    public static bool operator >(Integer x, Integer y) { return x.value > y.value; }
    public static bool operator <(Integer x, Integer y) { return x.value < y.value; }
    public static bool operator >=(Integer x, Int16 y) { return x.value >= y; }
    public static bool operator <=(Integer x, Int16 y) { return x.value <= y; }
    public static bool operator >=(Integer x, Int32 y) { return x.value >= y; }
    public static bool operator <=(Integer x, Int32 y) { return x.value <= y; }
    public static bool operator >=(Integer x, Int64 y) { return x.value >= y; }
    public static bool operator <=(Integer x, Int64 y) { return x.value <= y; }
    public static bool operator >=(Integer x, UInt16 y) { return x.value >= y; }
    public static bool operator <=(Integer x, UInt16 y) { return x.value <= y; }
    public static bool operator >=(Integer x, UInt32 y) { return x.value >= y; }
    public static bool operator <=(Integer x, UInt32 y) { return x.value <= y; }
    public static bool operator >=(Integer x, UInt64 y) { return x.value >= y; }
    public static bool operator <=(Integer x, UInt64 y) { return x.value <= y; }
    public static bool operator >=(Integer x, Integer y) { return x.value >= y.value; }
    public static bool operator <=(Integer x, Integer y) { return x.value <= y.value; }
    public static Integer operator +(Int16 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator +(Int32 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator +(Int64 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator +(UInt16 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator +(UInt32 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator +(UInt64 x, Integer y) { return new Integer(x + y.value); }
    public static Integer operator -(Int16 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator -(Int32 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator -(Int64 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator -(UInt16 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator -(UInt32 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator -(UInt64 x, Integer y) { return new Integer(x - y.value); }
    public static Integer operator *(Int16 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator *(Int32 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator *(Int64 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator *(UInt16 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator *(UInt32 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator *(UInt64 x, Integer y) { return new Integer(x * y.value); }
    public static Integer operator /(Int16 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator /(Int32 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator /(Int64 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator /(UInt16 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator /(UInt32 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator /(UInt64 x, Integer y) { return new Integer(x / y.value); }
    public static Integer operator %(Int16 x, Integer y) { return new Integer(x % y.value); }
    public static Integer operator %(Int32 x, Integer y) { return new Integer(x % y.value); }
    public static Integer operator %(Int64 x, Integer y) { return new Integer(x % y.value); }
    public static Integer operator %(UInt16 x, Integer y) { return new Integer(x % y.value); }
    public static Integer operator %(UInt32 x, Integer y) { return new Integer(x % y.value); }
    public static Integer operator %(UInt64 x, Integer y) { return new Integer(x % y.value); }
    public static bool operator ==(Int16 x, Integer y) { return x == y.value; }
    public static bool operator !=(Int16 x, Integer y) { return x != y.value; }
    public static bool operator ==(Int32 x, Integer y) { return x == y.value; }
    public static bool operator !=(Int32 x, Integer y) { return x != y.value; }
    public static bool operator ==(Int64 x, Integer y) { return x == y.value; }
    public static bool operator !=(Int64 x, Integer y) { return x != y.value; }
    public static bool operator ==(UInt16 x, Integer y) { return x == y.value; }
    public static bool operator !=(UInt16 x, Integer y) { return x != y.value; }
    public static bool operator ==(UInt32 x, Integer y) { return x == y.value; }
    public static bool operator !=(UInt32 x, Integer y) { return x != y.value; }
    public static bool operator ==(UInt64 x, Integer y) { return x == y.value; }
    public static bool operator !=(UInt64 x, Integer y) { return x != y.value; }
    public static bool operator >(Int16 x, Integer y) { return x > y.value; }
    public static bool operator <(Int16 x, Integer y) { return x < y.value; }
    public static bool operator >(Int32 x, Integer y) { return x > y.value; }
    public static bool operator <(Int32 x, Integer y) { return x < y.value; }
    public static bool operator >(Int64 x, Integer y) { return x > y.value; }
    public static bool operator <(Int64 x, Integer y) { return x < y.value; }
    public static bool operator >(UInt16 x, Integer y) { return x > y.value; }
    public static bool operator <(UInt16 x, Integer y) { return x < y.value; }
    public static bool operator >(UInt32 x, Integer y) { return x > y.value; }
    public static bool operator <(UInt32 x, Integer y) { return x < y.value; }
    public static bool operator >(UInt64 x, Integer y) { return x > y.value; }
    public static bool operator <(UInt64 x, Integer y) { return x < y.value; }
    public static bool operator >=(Int16 x, Integer y) { return x >= y.value; }
    public static bool operator <=(Int16 x, Integer y) { return x <= y.value; }
    public static bool operator >=(Int32 x, Integer y) { return x >= y.value; }
    public static bool operator <=(Int32 x, Integer y) { return x <= y.value; }
    public static bool operator >=(Int64 x, Integer y) { return x >= y.value; }
    public static bool operator <=(Int64 x, Integer y) { return x <= y.value; }
    public static bool operator >=(UInt16 x, Integer y) { return x >= y.value; }
    public static bool operator <=(UInt16 x, Integer y) { return x <= y.value; }
    public static bool operator >=(UInt32 x, Integer y) { return x >= y.value; }
    public static bool operator <=(UInt32 x, Integer y) { return x <= y.value; }
    public static bool operator >=(UInt64 x, Integer y) { return x >= y.value; }
    public static bool operator <=(UInt64 x, Integer y) { return x <= y.value; }
}
public static class Program
{
    private static bool IntegerFunction(Integer n)
    {
        //code that implements IntegerFunction goes here
        //note that there is NO code that checks the type of n in rum time, because it is NOT needed anymore 
    }
    private static void Main()
    {
        Console.WriteLine("{0}",IntegerFunction(0)); //compile error: there is no overloaded METHOD for objects of type "int" and no implicit conversion from any object, including "int", to "Integer" is known.
        Console.WriteLine("{0}",IntegerFunction(new Integer(0))); //both compiles and no run time error
        Console.WriteLine("{0}",IntegerFunction("string")); //compile error: there is no overloaded METHOD for objects of type "string" and no implicit conversion from any object, including "string", to "Integer" is known.
        Console.WriteLine("{0}",IntegerFunction(new Integer("string"))); //compile error: there is no overloaded CONSTRUCTOR for objects of type "string"
    }
}

注意,为了在你的代码中使用动态,你必须添加引用到微软。CSharp

如果. net框架的版本低于/低于/小于4.0,并且动态在该版本中未定义,那么你将不得不使用对象来代替,并将其转换为整数类型,这很麻烦,所以我建议你至少使用。net 4.0或更新版本,如果可以的话,这样你就可以使用动态而不是对象。