在我的开发学习中,我觉得我必须学习更多关于接口的知识。

我经常读到它们,但我似乎无法理解它们。

我读过这样的例子:动物基类,IAnimal接口的东西,如“Walk”,“Run”,“GetLegs”等-但我从来没有工作过,觉得“嘿,我应该在这里使用接口!”

我错过了什么?为什么这个概念对我来说这么难理解!我只是害怕这样一个事实,我可能从来没有意识到一个具体的需要-主要是由于一些缺失的理解他们!这让我觉得我作为一名开发人员缺少了一些东西!如果有人有过这样的经历,并取得了突破,我会很感激一些关于如何理解这个概念的建议。谢谢你!


当前回答

一些非编程示例可能帮助您了解接口在编程中的适当使用。

There's an interface between electrical devices and the electricity network - it's the set of conventions about the shape of the plugs and sockets and the voltages/currents across them. If you want to implement a new electrical device, as long as your plug follows the rules it will be able to get services from the network. This makes extensibility very easy and removes or lowers the costs of coordination: you don't have to notify the electricity provider about how your new device works and come to a separate agreement about how to plug your new device into the network.

各国都有标准的铁路轨距。这使得铺设铁轨的工程公司和建造在这些铁轨上运行的列车的工程公司之间实现了分工,并使铁路公司有可能在不重新设计整个系统的情况下更换和升级列车。

The service a business presents to a client can be described as an interface: a well defined interface emphasises the service and hides the means. When you put a letter in a mailbox, you expect the postal system to deliver the letter within a given time but you have no expectations about how the letter is delivered: you don't need to know, and the postal service has the flexibility to choose the means of delivery that best meets the requirements and current circumstances. An exception to this is the ability of customers to choose airmail - that's not the kind of interface a modern computer programmer would have designed, since it reveals too much of the implementation.

来自自然的例子:我不太喜欢eats(), makesSound(), moves()等例子。它们确实描述了行为,这是正确的,但它们没有描述交互以及它们是如何被启用的。在自然界中,使相互作用成为可能的界面的一个明显的例子是与繁殖有关的,例如一朵花为蜜蜂提供了一个特定的界面,以便授粉能够发生。

其他回答

一些非编程示例可能帮助您了解接口在编程中的适当使用。

There's an interface between electrical devices and the electricity network - it's the set of conventions about the shape of the plugs and sockets and the voltages/currents across them. If you want to implement a new electrical device, as long as your plug follows the rules it will be able to get services from the network. This makes extensibility very easy and removes or lowers the costs of coordination: you don't have to notify the electricity provider about how your new device works and come to a separate agreement about how to plug your new device into the network.

各国都有标准的铁路轨距。这使得铺设铁轨的工程公司和建造在这些铁轨上运行的列车的工程公司之间实现了分工,并使铁路公司有可能在不重新设计整个系统的情况下更换和升级列车。

The service a business presents to a client can be described as an interface: a well defined interface emphasises the service and hides the means. When you put a letter in a mailbox, you expect the postal system to deliver the letter within a given time but you have no expectations about how the letter is delivered: you don't need to know, and the postal service has the flexibility to choose the means of delivery that best meets the requirements and current circumstances. An exception to this is the ability of customers to choose airmail - that's not the kind of interface a modern computer programmer would have designed, since it reveals too much of the implementation.

来自自然的例子:我不太喜欢eats(), makesSound(), moves()等例子。它们确实描述了行为,这是正确的,但它们没有描述交互以及它们是如何被启用的。在自然界中,使相互作用成为可能的界面的一个明显的例子是与繁殖有关的,例如一朵花为蜜蜂提供了一个特定的界面,以便授粉能够发生。

我喜欢军队的比喻。

中士不在乎你是软件开发人员、音乐家还是律师。 你被当作士兵对待。

对于中士来说,不去操心与他一起工作的人的具体细节更容易, 把每个人都当作抽象的士兵(…如果他们表现得不像孩子,就要惩罚他们)。

人们像士兵一样行动的能力被称为多态性。

接口是帮助实现多态的软件结构。

为了实现简单,需要抽象细节,这就是你问题的答案。

Polymorphism, which etymologically means "many forms," is the ability to treat an object of any subclass of a base class as if it were an object of the base class. A base class has, therefore, many forms: the base class itself, and any of its subclasses. (..) This makes your code easier for you to write and easier for others to understand. It also makes your code extensible, because other subclasses could be added later to the family of types, and objects of those new subclasses would also work with the existing code.

假设你正在制作一款第一人称射击游戏。玩家有多种枪可供选择。

我们可以有一个接口Gun,它定义了函数shoot()。

我们需要不同的子类枪类,即霰弹枪狙击手等。

ShotGun implements Gun{
    public void shoot(){
       \\shotgun implementation of shoot.
    } 
}

Sniper implements Gun{
    public void shoot(){
       \\sniper implementation of shoot.
    } 
}

射击类

射手把所有的枪都装在他的盔甲里。让我们创建一个List来表示它。

List<Gun> listOfGuns = new ArrayList<Gun>();

射手在需要时使用switchGun()函数循环使用他的枪。

public void switchGun(){
    //code to cycle through the guns from the list of guns.
    currentGun = //the next gun in the list.
}

我们可以使用上面的函数设置当前的Gun,当调用fire()时,简单地调用shoot()函数。

public void fire(){
    currentGun.shoot();
}

shoot函数的行为将根据Gun接口的不同实现而有所不同。

结论

当一个类函数依赖于来自另一个类的函数时,创建一个接口,而另一个类根据实现的类的实例(对象)改变其行为。

例如,Shooter类的fire()函数期望枪械(Sniper, ShotGun)实现shoot()函数。 所以如果我们换枪开火。

shooter.switchGun();
shooter.fire();

我们已经改变了fire()函数的行为。

扩展一下Larsenal所说的。接口是所有实现类都必须遵循的契约。因此,您可以使用一种称为契约编程的技术。这允许您的软件变得独立于实现。

In my experience the driving force to create interfaces didn't occur until I start doing unit testing with a mocking framework. It became abundantly clear that using interfaces was going to make mocking much easier (since the framework depended on the methods being virtual). Once I started I saw the value of abstracting away the interface to my class from the implementation. Even if I don't create an actual interface, I try now to make my methods virtual (providing an implicit interface that can be overridden).

我发现还有许多其他原因可以加强重构到接口的良好实践,但是单元测试/模拟的事情提供了最初的“顿悟时刻”的实践经验。

EDIT: To clarify, with unit testing and mocking I always have two implementations -- the real, concrete implementation and an alternate mock implementation used in testing. Once you have two implementations, the value of the interface becomes obvious -- deal with it in terms of the interface so you can replace the implementation at any time. In this case I'm replacing it with a mock interface. I know that I can do this without an actual interface if my class is constructed properly, but using an actual interface reinforces this and makes it cleaner (clearer to the reader). Without this impetus, I don't think I would have appreciated the value of interfaces since most of my classes only, ever have a single concrete implementation.