我有一个网络调用要执行。但在此之前,我需要检查设备是否有互联网连接。

这是我目前为止所做的:

  var connectivityResult = new Connectivity().checkConnectivity();// User defined class
    if (connectivityResult == ConnectivityResult.mobile ||
        connectivityResult == ConnectivityResult.wifi) {*/
    this.getData();
    } else {
      neverSatisfied();
    }

上述方法行不通。


当前回答

我为小部件状态创建了一个基类

使用BaseState<LoginPage>代替State<LoginPage> 然后使用布尔变量isOnline

Text(isOnline ? 'is Online' : 'is Offline')

首先,添加连接性插件:

dependencies:
  connectivity: ^0.4.3+2

然后添加BaseState类

import 'dart:async';
import 'dart:io';
import 'package:flutter/services.dart';

import 'package:connectivity/connectivity.dart';
import 'package:flutter/widgets.dart';

/// a base class for any statful widget for checking internet connectivity
abstract class BaseState<T extends StatefulWidget> extends State {

  void castStatefulWidget();

  final Connectivity _connectivity = Connectivity();

  StreamSubscription<ConnectivityResult> _connectivitySubscription;

  /// the internet connectivity status
  bool isOnline = true;

  /// initialize connectivity checking
  /// Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initConnectivity() async {
    // Platform messages may fail, so we use a try/catch PlatformException.
    try {
      await _connectivity.checkConnectivity();
    } on PlatformException catch (e) {
      print(e.toString());
    }

    // If the widget was removed from the tree while the asynchronous platform
    // message was in flight, we want to discard the reply rather than calling
    // setState to update our non-existent appearance.
    if (!mounted) {
      return;
    }

    await _updateConnectionStatus().then((bool isConnected) => setState(() {
          isOnline = isConnected;
        }));
  }

  @override
  void initState() {
    super.initState();
    initConnectivity();
    _connectivitySubscription = Connectivity()
        .onConnectivityChanged
        .listen((ConnectivityResult result) async {
      await _updateConnectionStatus().then((bool isConnected) => setState(() {
            isOnline = isConnected;
          }));
    });
  }

  @override
  void dispose() {
    _connectivitySubscription.cancel();
    super.dispose();
  }

  Future<bool> _updateConnectionStatus() async {
    bool isConnected;
    try {
      final List<InternetAddress> result =
          await InternetAddress.lookup('google.com');
      if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
        isConnected = true;
      }
    } on SocketException catch (_) {
      isConnected = false;
      return false;
    }
    return isConnected;
  }
}

您需要像这样在您的状态下强制转换小部件

@override
  void castStatefulWidget() {
    // ignore: unnecessary_statements
    widget is StudentBoardingPage;
  }

其他回答

对我来说,我只是在Firebase中创建一个数据,并使用未来构建器来等待数据。在这里,就像这样,你可以检查连接是否太慢,所以数据将被加载:

FutureBuilder(
    future: _getImage(context),
    builder: (context, snapshot) {
      switch (snapshot.connectionState) {
        case ConnectionState.none:
          return Text('Press button to start.');
        case ConnectionState.active:
        case ConnectionState.waiting:
          return Container(
              height:
                  MediaQuery.of(context).size.height / 1.25,
              width:
                  MediaQuery.of(context).size.width / 1.25,
              child: Loading());
        case ConnectionState.done:
          if (snapshot.hasData) {
            return snapshot.data;
          } else {
            return FlatButton(
              onPressed: () {
                Navigator.push(
                    context,
                    MaterialPageRoute(
                        builder: (context) =>
                            ProfilePage()));
              },
              child: Icon(
                Icons.add_a_photo,
                size: 50,
              ),
            );
          }
        // You can reach your snapshot.data['url'] in here
      }
      return null;
    },
  ),

我最终(虽然不情愿)选择了@abernee在之前回答这个问题时给出的解决方案。我总是尝试在我的项目中尽可能少地使用外部包——因为我知道外部包是我所创建的软件的唯一[潜在]故障点。所以链接到两个外部包只是为了一个简单的实现,像这样对我来说并不容易。

尽管如此,我还是采用了abernee的代码,并对其进行了修改,使其更精简、更合理。我说的明智是指他在自己的功能中消耗了Connectivity包的功能,但在内部由于没有从这个包中返回最有价值的输出(即网络标识)而浪费了它。这是阿伯尼解决方案的修改版本:

import 'package:connectivity/connectivity.dart';
import 'package:data_connection_checker/data_connection_checker.dart';


// 'McGyver' - the ultimate cool guy (the best helper class any app can ask for).
class McGyver {

  static Future<Map<String, dynamic>> checkInternetAccess() async {
    //* ////////////////////////////////////////////////////////////////////////////////////////// *//
    //*   INFO: ONLY TWO return TYPES for Map 'dynamic' value => <bool> and <ConnectivityResult>   *//
    //* ////////////////////////////////////////////////////////////////////////////////////////// *//
    Map<String, dynamic> mapCon;
    final String isConn = 'isConnected', netType = 'networkType';
    ConnectivityResult conRes = await (Connectivity().checkConnectivity());
    switch (conRes) {
      case ConnectivityResult.wifi:   //* WiFi Network: true !!
        if (await DataConnectionChecker().hasConnection) {   //* Internet Access: true !!
          mapCon = Map.unmodifiable({isConn: true, netType: ConnectivityResult.wifi});
        } else {
          mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.wifi});
        }
        break;
      case ConnectivityResult.mobile:   //* Mobile Network: true !!
        if (await DataConnectionChecker().hasConnection) {   //* Internet Access: true !!
          mapCon = Map.unmodifiable({isConn: true, netType: ConnectivityResult.mobile});
        } else {
          mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.mobile});
        }
        break;
      case ConnectivityResult.none:   //* No Network: true !!
        mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.none});
        break;
    }
    return mapCon;
  }

}

然后你可以在代码中的任何地方通过简单的调用来使用这个静态函数,如下所示:

bool isConn; ConnectivityResult netType;
McGyver.checkInternetAccess().then(
  (mapCIA) {  //* 'mapCIA' == amalgamation for 'map' from 'CheckInternetAccess' function result.
    debugPrint("'mapCIA' Keys: ${mapCIA.keys}");
    isConn = mapCIA['isConnected'];
    netType = mapCIA['networkType'];
  }
);
debugPrint("Internet Access: $isConn   |   Network Type: $netType");

遗憾的是,你必须链接到两个外部包才能在你的Flutter项目中获得这个非常基本的功能-但我想目前这是我们拥有的最好的。实际上,我更喜欢数据连接检查器包而不是连接包——但是(在发布这篇文章的时候)前者缺少我从连接包中需要的非常重要的网络识别功能。这就是我(暂时)默认采用这种方法的原因。

使用observe_internet_connectivity包。

可用的特性

检查设备是否有互联网连接

  final hasInternet = await InternetConnectivity().hasInternetConnection;
  if (hasInternet) {
    //You are connected to the internet
  } else {
    //"No internet connection
  }

通过流收听互联网连接变化

  final subscription =
      InternetConnectivity().observeInternetConnection.listen((bool hasInternetAccess) {
        if(!hasInternetAccess){
          showToast('No Internet Connection');
        }
      });

   await Future.delayed(const Duration(seconds: 10 ));
   subscription.cancel();

使用InternetConnectivityListener监听flutter小部件内的互联网连接变化

    return InternetConnectivityListener(
      connectivityListener: (BuildContext context, bool hasInternetAccess) {
        if (hasInternetAccess) {
          context.showBanner('You are back Online!', color: Colors.green);
        } else {
          context.showBanner('No internet connection', color: Colors.red);
        }
      },
      child: Scaffold(
        body: Container(),
      ),
    );

使用InternetConnectivityBuilder构建互联网连接感知小部件

    return InternetConnectivityBuilder(
      connectivityBuilder: (BuildContext context, bool hasInternetAccess, Widget? child) { 
        if(hasInternetAccess) {
          return OnlineWidget();
        } else {
          return OfflineWidget();
        }
      },
      child: ChildWidget(),
    );

Null安全代码:

One time check: Create this method: Future<bool> hasNetwork() async { try { final result = await InternetAddress.lookup('example.com'); return result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { return false; } } Usage: bool isOnline = await hasNetwork(); Setting up a listener: Add the following dependency to your pubspec.yaml file. connectivity_plus: ^2.0.2 Full code: void main() => runApp(MaterialApp(home: HomePage())); class HomePage extends StatefulWidget { @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State<HomePage> { Map _source = {ConnectivityResult.none: false}; final MyConnectivity _connectivity = MyConnectivity.instance; @override void initState() { super.initState(); _connectivity.initialise(); _connectivity.myStream.listen((source) { setState(() => _source = source); }); } @override Widget build(BuildContext context) { String string; switch (_source.keys.toList()[0]) { case ConnectivityResult.mobile: string = 'Mobile: Online'; break; case ConnectivityResult.wifi: string = 'WiFi: Online'; break; case ConnectivityResult.none: default: string = 'Offline'; } return Scaffold( body: Center(child: Text(string)), ); } @override void dispose() { _connectivity.disposeStream(); super.dispose(); } } class MyConnectivity { MyConnectivity._(); static final _instance = MyConnectivity._(); static MyConnectivity get instance => _instance; final _connectivity = Connectivity(); final _controller = StreamController.broadcast(); Stream get myStream => _controller.stream; void initialise() async { ConnectivityResult result = await _connectivity.checkConnectivity(); _checkStatus(result); _connectivity.onConnectivityChanged.listen((result) { _checkStatus(result); }); } void _checkStatus(ConnectivityResult result) async { bool isOnline = false; try { final result = await InternetAddress.lookup('example.com'); isOnline = result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { isOnline = false; } _controller.sink.add({result: isOnline}); } void disposeStream() => _controller.close(); }


截图:

来源:connectivity_plus和Günter Zöchbauer

连接:包不保证实际的互联网连接 (可能只是没有网络连接的wifi)。

引用自文档:

请注意,在Android上,这并不保证连接到互联网。例如,应用程序可能有wifi接入,但它可能是一个VPN或酒店wifi,没有接入。

如果你真的需要检查www互联网的连接,更好的选择是

data_connection_checker包