以下内容是否会使对象满足枚举在JavaScript中的所有特性?类似于:

my.namespace.ColorEnum = {
  RED : 0,
  GREEN : 1,
  BLUE : 2
}

// later on

if(currentColor == my.namespace.ColorEnum.RED) {
  // whatever
}

还是有其他方法可以做到这一点?


当前回答

这个答案是针对特定情况的另一种方法。我需要一组基于属性子值的位掩码常量(属性值是数组或值列表的情况)。它包含几个重叠枚举的等价物。

我创建了一个类来存储和生成位掩码值。然后,我可以用这种方式使用伪常量位掩码值来测试,例如,如果RGB值中存在绿色:

if (value & Ez.G) {...}

在我的代码中,我只创建了这个类的一个实例。在不实例化类的至少一个实例的情况下,似乎没有一种干净的方法可以做到这一点。以下是类声明和位掩码值生成代码:

class Ez {
constructor() {
    let rgba = ["R", "G", "B", "A"];
    let rgbm = rgba.slice();
    rgbm.push("M");              // for feColorMatrix values attribute
    this.createValues(rgba);
    this.createValues(["H", "S", "L"]);
    this.createValues([rgba, rgbm]);
    this.createValues([attX, attY, attW, attH]);
}
createValues(a) {                // a for array
    let i, j;
    if (isA(a[0])) {             // max 2 dimensions
        let k = 1;
        for (i of a[0]) {
            for (j of a[1]) {
                this[i + j] = k;
                k *= 2;
            }
        }
    }
    else {                       // 1D array is simple loop
        for (i = 0, j = 1; i < a.length; i++, j *= 2)
            this[a[i]] = j;
   }
}

2D数组用于SVG feColorMatrix值属性,该属性是RGBA和RGBAM的4x5矩阵,其中M是乘数。得到的Ez财产为Ez.RR、Ez.RG等。

其他回答

在我看来,枚举是什么?它是一个不可变的对象,总是可以访问,您可以相互比较项目,但项目具有通用的财产/方法,但对象本身或值不能更改,它们只能实例化一次。

枚举用于比较数据类型、设置、采取/回复的操作等。

为此,您需要具有相同实例的对象,以便您可以检查它是否为枚举类型if(something instanceof enum)此外,如果您获得了一个枚举对象,则无论枚举类型如何,它都应该以相同的方式进行响应。

在我的例子中,它比较数据类型的值,但它可以是任何东西,从在3d游戏中修改面向方向的块到将值传递到特定的对象类型注册表。

请记住,它是javascript,不提供固定的枚举类型,您最终总是自己实现,正如本线程所示,有很多实现都不正确。


这是我用于枚举的内容。由于枚举是不可变的(或者至少应该是呵呵),所以我冻结了对象,这样它们就不容易被操作了。

枚举可以由EnumField.STRING使用,并且它们有自己的方法来处理它们的类型。要测试是否有东西传递给对象,可以使用if(somevar instanceof EnumFieldSegment)

这可能不是最优雅的解决方案,我愿意改进,但这种类型的不可变枚举(除非你解冻它)正是我需要的用例。

我也意识到我可以用{}重写原型,但我的大脑在这种格式下工作得更好;-)向我开枪。

/**
 * simple parameter object instantiator
 * @param name
 * @param value
 * @returns
 */
function p(name,value) {
    this.name = name;
    this.value = value;
    return Object.freeze(this);
}
/**
 * EnumFieldSegmentBase
 */
function EnumFieldSegmentBase() {
    this.fieldType = "STRING";
}
function dummyregex() {
}
dummyregex.prototype.test = function(str) {
    if(this.fieldType === "STRING") {
        maxlength = arguments[1];
        return str.length <= maxlength;
    }
    return true;
};

dummyregexposer = new dummyregex();
EnumFieldSegmentBase.prototype.getInputRegex = function() { 
    switch(this.fieldType) {
        case "STRING" :     return dummyregexposer;  
        case "INT":         return /^(\d+)?$/;
        case "DECIMAL2":    return /^\d+(\.\d{1,2}|\d+|\.)?$/;
        case "DECIMAL8":    return /^\d+(\.\d{1,8}|\d+|\.)?$/;
        // boolean is tricky dicky. if its a boolean false, if its a string if its empty 0 or false its  false, otherwise lets see what Boolean produces
        case "BOOLEAN":     return dummyregexposer;
    }
};
EnumFieldSegmentBase.prototype.convertToType = function($input) {
    var val = $input;
    switch(this.fieldType) {
        case "STRING" :         val = $input;break;
        case "INT":         val==""? val=0 :val = parseInt($input);break;
        case "DECIMAL2":    if($input === "" || $input === null) {$input = "0"}if($input.substr(-1) === "."){$input = $input+0};val = new Decimal2($input).toDP(2);break;
        case "DECIMAL8":    if($input === "" || $input === null) {$input = "0"}if($input.substr(-1) === "."){$input = $input+0};val = new Decimal8($input).toDP(8);break;
        // boolean is tricky dicky. if its a boolean false, if its a string if its empty 0 or false its  false, otherwise lets see what Boolean produces
        case "BOOLEAN":     val = (typeof $input == 'boolean' ? $input : (typeof $input === 'string' ? (($input === "false" || $input === "" || $input === "0") ? false : true) : new Boolean($input).valueOf()))  ;break;
    }
    return val;
};
EnumFieldSegmentBase.prototype.convertToString = function($input) {
    var val = $input;
    switch(this.fieldType) {
        case "STRING":      val = $input;break;
        case "INT":         val = $input+"";break;
        case "DECIMAL2":    val = $input.toPrecision(($input.toString().indexOf('.') === -1 ? $input.toString().length+2 : $input.toString().indexOf('.')+2)) ;break;
        case "DECIMAL8":    val = $input.toPrecision(($input.toString().indexOf('.') === -1 ? $input.toString().length+8 : $input.toString().indexOf('.')+8)) ;break;
        case "BOOLEAN":     val = $input ? "true" : "false"  ;break;
    }
    return val;
};
EnumFieldSegmentBase.prototype.compareValue = function($val1,$val2) {
    var val = false;
    switch(this.fieldType) {
        case "STRING":      val = ($val1===$val2);break;
        case "INT":         val = ($val1===$val2);break;
        case "DECIMAL2":    val = ($val1.comparedTo($val2)===0);break;
        case "DECIMAL8":    val = ($val1.comparedTo($val2)===0);break;
        case "BOOLEAN":     val = ($val1===$val2);break;
    }
    return val;
};

/**
 * EnumFieldSegment is an individual segment in the 
 * EnumField
 * @param $array An array consisting of object p
 */
function EnumFieldSegment() {
    for(c=0;c<arguments.length;c++) {
        if(arguments[c] instanceof p) {
            this[arguments[c].name] = arguments[c].value;
        }
    }
    return Object.freeze(this); 
}
EnumFieldSegment.prototype = new EnumFieldSegmentBase();
EnumFieldSegment.prototype.constructor = EnumFieldSegment;


/**
 * Simple enum to show what type of variable a Field type is.
 * @param STRING
 * @param INT
 * @param DECIMAL2
 * @param DECIMAL8
 * @param BOOLEAN
 * 
 */
EnumField = Object.freeze({STRING:      new EnumFieldSegment(new p("fieldType","STRING")), 
                            INT:        new EnumFieldSegment(new p("fieldType","INT")), 
                            DECIMAL2:   new EnumFieldSegment(new p("fieldType","DECIMAL2")), 
                            DECIMAL8:   new EnumFieldSegment(new p("fieldType","DECIMAL8")), 
                            BOOLEAN:    new EnumFieldSegment(new p("fieldType","BOOLEAN"))});

我提出了一种以Java中的枚举为模型的方法。这些是类型安全的,因此您也可以执行instanceof检查。

可以这样定义枚举:

var Days = Enum.define("Days", ["Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"]);

Days现在引用Days枚举:

Days.Monday instanceof Days; // true

Days.Friday.name(); // "Friday"
Days.Friday.ordinal(); // 4

Days.Sunday === Days.Sunday; // true
Days.Sunday === Days.Friday; // false

Days.Sunday.toString(); // "Sunday"

Days.toString() // "Days { Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday } "

Days.values().map(function(e) { return e.name(); }); //["Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"]
Days.values()[4].name(); //"Friday"

Days.fromName("Thursday") === Days.Thursday // true
Days.fromName("Wednesday").name() // "Wednesday"
Days.Friday.fromName("Saturday").name() // "Saturday"

实施:

var Enum = (function () {
    /**
     * Function to define an enum
     * @param typeName - The name of the enum.
     * @param constants - The constants on the enum. Can be an array of strings, or an object where each key is an enum
     * constant, and the values are objects that describe attributes that can be attached to the associated constant.
     */
    function define(typeName, constants) {

        /** Check Arguments **/
        if (typeof typeName === "undefined") {
            throw new TypeError("A name is required.");
        }

        if (!(constants instanceof Array) && (Object.getPrototypeOf(constants) !== Object.prototype)) {

            throw new TypeError("The constants parameter must either be an array or an object.");

        } else if ((constants instanceof Array) && constants.length === 0) {

            throw new TypeError("Need to provide at least one constant.");

        } else if ((constants instanceof Array) && !constants.reduce(function (isString, element) {
                return isString && (typeof element === "string");
            }, true)) {

            throw new TypeError("One or more elements in the constant array is not a string.");

        } else if (Object.getPrototypeOf(constants) === Object.prototype && !Object.keys(constants).reduce(function (isObject, constant) {
                return Object.getPrototypeOf(constants[constant]) === Object.prototype;
            }, true)) {

            throw new TypeError("One or more constants do not have an associated object-value.");

        }

        var isArray = (constants instanceof Array);
        var isObject = !isArray;

        /** Private sentinel-object used to guard enum constructor so that no one else can create enum instances **/
        function __() { };

        /** Dynamically define a function with the same name as the enum we want to define. **/
        var __enum = new Function(["__"],
            "return function " + typeName + "(sentinel, name, ordinal) {" +
                "if(!(sentinel instanceof __)) {" +
                    "throw new TypeError(\"Cannot instantiate an instance of " + typeName + ".\");" +
                "}" +

                "this.__name = name;" +
                "this.__ordinal = ordinal;" +
            "}"
        )(__);

        /** Private objects used to maintain enum instances for values(), and to look up enum instances for fromName() **/
        var __values = [];
        var __dict = {};

        /** Attach values() and fromName() methods to the class itself (kind of like static methods). **/
        Object.defineProperty(__enum, "values", {
            value: function () {
                return __values;
            }
        });

        Object.defineProperty(__enum, "fromName", {
            value: function (name) {
                var __constant = __dict[name]
                if (__constant) {
                    return __constant;
                } else {
                    throw new TypeError(typeName + " does not have a constant with name " + name + ".");
                }
            }
        });

        /**
         * The following methods are available to all instances of the enum. values() and fromName() need to be
         * available to each constant, and so we will attach them on the prototype. But really, they're just
         * aliases to their counterparts on the prototype.
         */
        Object.defineProperty(__enum.prototype, "values", {
            value: __enum.values
        });

        Object.defineProperty(__enum.prototype, "fromName", {
            value: __enum.fromName
        });

        Object.defineProperty(__enum.prototype, "name", {
            value: function () {
                return this.__name;
            }
        });

        Object.defineProperty(__enum.prototype, "ordinal", {
            value: function () {
                return this.__ordinal;
            }
        });

        Object.defineProperty(__enum.prototype, "valueOf", {
            value: function () {
                return this.__name;
            }
        });

        Object.defineProperty(__enum.prototype, "toString", {
            value: function () {
                return this.__name;
            }
        });

        /**
         * If constants was an array, we can the element values directly. Otherwise, we will have to use the keys
         * from the constants object.
         */
        var _constants = constants;
        if (isObject) {
            _constants = Object.keys(constants);
        }

        /** Iterate over all constants, create an instance of our enum for each one, and attach it to the enum type **/
        _constants.forEach(function (name, ordinal) {
            // Create an instance of the enum
            var __constant = new __enum(new __(), name, ordinal);

            // If constants was an object, we want to attach the provided attributes to the instance.
            if (isObject) {
                Object.keys(constants[name]).forEach(function (attr) {
                    Object.defineProperty(__constant, attr, {
                        value: constants[name][attr]
                    });
                });
            }

            // Freeze the instance so that it cannot be modified.
            Object.freeze(__constant);

            // Attach the instance using the provided name to the enum type itself.
            Object.defineProperty(__enum, name, {
                value: __constant
            });

            // Update our private objects
            __values.push(__constant);
            __dict[name] = __constant;
        });

        /** Define a friendly toString method for the enum **/
        var string = typeName + " { " + __enum.values().map(function (c) {
                return c.name();
            }).join(", ") + " } ";

        Object.defineProperty(__enum, "toString", {
            value: function () {
                return string;
            }
        });

        /** Freeze our private objects **/
        Object.freeze(__values);
        Object.freeze(__dict);

        /** Freeze the prototype on the enum and the enum itself **/
        Object.freeze(__enum.prototype);
        Object.freeze(__enum);

        /** Return the enum **/
        return __enum;
    }

    return {
        define: define
    }

})();

你可以尝试使用https://bitbucket.org/snippets/frostbane/aAjxM.

my.namespace.ColorEnum = new Enum(
    "RED = 0",
    "GREEN",
    "BLUE"
)

它应该工作到ie8。

你的答案太复杂了

var buildSet = function(array) {
  var set = {};
  for (var i in array) {
    var item = array[i];
    set[item] = item;
  }
  return set;
}

var myEnum = buildSet(['RED','GREEN','BLUE']);
// myEnum.RED == 'RED' ...etc

这个答案是针对特定情况的另一种方法。我需要一组基于属性子值的位掩码常量(属性值是数组或值列表的情况)。它包含几个重叠枚举的等价物。

我创建了一个类来存储和生成位掩码值。然后,我可以用这种方式使用伪常量位掩码值来测试,例如,如果RGB值中存在绿色:

if (value & Ez.G) {...}

在我的代码中,我只创建了这个类的一个实例。在不实例化类的至少一个实例的情况下,似乎没有一种干净的方法可以做到这一点。以下是类声明和位掩码值生成代码:

class Ez {
constructor() {
    let rgba = ["R", "G", "B", "A"];
    let rgbm = rgba.slice();
    rgbm.push("M");              // for feColorMatrix values attribute
    this.createValues(rgba);
    this.createValues(["H", "S", "L"]);
    this.createValues([rgba, rgbm]);
    this.createValues([attX, attY, attW, attH]);
}
createValues(a) {                // a for array
    let i, j;
    if (isA(a[0])) {             // max 2 dimensions
        let k = 1;
        for (i of a[0]) {
            for (j of a[1]) {
                this[i + j] = k;
                k *= 2;
            }
        }
    }
    else {                       // 1D array is simple loop
        for (i = 0, j = 1; i < a.length; i++, j *= 2)
            this[a[i]] = j;
   }
}

2D数组用于SVG feColorMatrix值属性,该属性是RGBA和RGBAM的4x5矩阵,其中M是乘数。得到的Ez财产为Ez.RR、Ez.RG等。