在Java中,有什么区别:
private final static int NUMBER = 10;
and
private final int NUMBER = 10;
两者都是私有的和final的,不同的是静态属性。
更好的是什么?,为什么?
在Java中,有什么区别:
private final static int NUMBER = 10;
and
private final int NUMBER = 10;
两者都是私有的和final的,不同的是静态属性。
更好的是什么?,为什么?
当前回答
这可能会有所帮助
public class LengthDemo {
public static void main(String[] args) {
Rectangle box = new Rectangle();
System.out.println("Sending the value 10.0 "
+ "to the setLength method.");
box.setLength(10.0);
System.out.println("Done.");
}
}
其他回答
从我所做的测试来看,静态最终变量与最终(非静态)变量是不一样的!最终(非静态)变量可以因对象而异!!但前提是在构造函数内部进行初始化!(如果它没有从构造函数初始化,那么它只是浪费内存,因为它为每个创建的不能更改的对象创建最终变量。)
例如:
class A
{
final int f;
static final int sf = 5;
A(int num)
{
this.f = num;
}
void show()
{
System.out.printf("About Object: %s\n Final: %d\n Static Final: %d\n\n", this.toString(), this.f, sf);
}
public static void main(String[] args)
{
A ob1 = new A(14);
ob1.show();
A ob2 = new A(21);
ob2.show();
}
}
屏幕上显示的是:
关于对象:A@addbf1 最后:14 静态决赛:5分
关于对象:A@530daa 最后:21 静态决赛:5分
匿名的一年级IT学生,希腊
这是另一个简单的例子来理解静态,静态final, final变量的用法。代码注释有适当的解释。
public class City {
// base price that is always same for all objects[For all cities].
private static double iphone_base_price = 10000;
// this is total price = iphone_base_price+iphone_diff;
private double iphone_citi_price;
// extra price added to iphone_base_price. It is constant per city. Every
// city has its own difference defined,
private final double iphone_diff;
private String cityName = "";
// static final will be accessible everywhere within the class but cant be
// changed once initialized.
private static final String countryName = "India";
public City(String cityName, double iphone_diff) {
super();
this.iphone_diff = iphone_diff;
iphone_citi_price = iphone_base_price + iphone_diff;
this.cityName = cityName;
}
/**
* get phone price
*
* @return
*/
private double getPrice() {
return iphone_citi_price;
}
/**
* Get city name
*
* @return
*/
private String getCityName() {
return cityName;
}
public static void main(String[] args) {
// 300 is the
City newyork = new City("Newyork", 300);
System.out.println(newyork.getPrice() + " " + newyork.getCityName());
City california = new City("California", 800);
System.out.println(california.getPrice() + " " + california.getCityName());
// We cant write below statement as a final variable can not be
// reassigned
// california.iphone_diff=1000; //************************
// base price is defined for a class and not per instances.
// For any number of object creation, static variable's value would be the same
// for all instances until and unless changed.
// Also it is accessible anywhere inside a class.
iphone_base_price = 9000;
City delhi = new City("delhi", 400);
System.out.println(delhi.getPrice() + " " + delhi.getCityName());
City moscow = new City("delhi", 500);
System.out.println(moscow.getPrice() + " " + moscow.getCityName());
// Here countryName is accessible as it is static but we can not change it as it is final as well.
//Something are meant to be accessible with no permission to modify it.
//Try un-commenting below statements
System.out.println(countryName);
// countryName="INDIA";
// System.out.println(countryName);
}
}
静态变量在应用程序的整个生命周期中都保留在内存中,并在类加载期间初始化。每次构造一个新对象时,都会初始化一个非静态变量。通常更好的方法是:
private static final int NUMBER = 10;
为什么?这减少了每个实例的内存占用。它可能也有利于缓存命中。这是有意义的:静态应该用于在特定类型(类)的所有实例(也就是对象)之间共享的东西。
虽然其他答案似乎很清楚地表明,通常没有理由使用非静态常数,但我找不到任何人指出,可以在常量变量上使用不同值的各种实例。
考虑下面的例子:
public class TestClass {
private final static double NUMBER = Math.random();
public TestClass () {
System.out.println(NUMBER);
}
}
创建三个TestClass实例将打印三次相同的随机值,因为只生成一个值并将其存储到静态常量中。
但是,当尝试下面的例子时:
public class TestClass {
private final double NUMBER = Math.random();
public TestClass () {
System.out.println(NUMBER);
}
}
创建三个TestClass实例现在将打印三个不同的随机值,因为每个实例都有自己随机生成的常量值。
我想不出在任何情况下,在不同的实例上有不同的常量值是真正有用的,但我希望这有助于指出静态韵母和非静态韵母之间有明显的区别。
对于final,可以在初始化时在运行时分配不同的值。 例如
class Test{
public final int a;
}
Test t1 = new Test();
t1.a = 10;
Test t2 = new Test();
t2.a = 20; //fixed
因此,每个实例都有不同的字段a值。
对于静态final,所有实例共享相同的值,并且在第一次初始化后不能更改。
class TestStatic{
public static final int a = 0;
}
TestStatic t1 = new TestStatic();
t1.a = 10; // ERROR, CAN'T BE ALTERED AFTER THE FIRST
TestStatic t2 = new TestStatic();
t1.a = 20; // ERROR, CAN'T BE ALTERED AFTER THE FIRST INITIALIZATION.