class my_class
{
...
my_class(my_class const &) = delete;
...
};
在这种情况下= delete是什么意思?
是否有其他“修饰符”(除了= 0和= delete)?
class my_class
{
...
my_class(my_class const &) = delete;
...
};
在这种情况下= delete是什么意思?
是否有其他“修饰符”(除了= 0和= delete)?
当前回答
一个小例子总结一些常见的用法:
class MyClass
{
public:
// Delete copy constructor:
// delete the copy constructor so you cannot copy-construct an object
// of this class from a different object of this class
MyClass(const MyClass&) = delete;
// Delete assignment operator:
// delete the `=` operator (`operator=()` class method) to disable copying
// an object of this class
MyClass& operator=(const MyClass&) = delete;
// Delete constructor with certain types you'd like to
// disallow:
// (Arbitrary example) don't allow constructing from an `int` type. Expect
// `uint64_t` instead.
MyClass(uint64_t);
MyClass(int) = delete;
// "Pure virtual" function:
// `= 0` makes this is a "pure virtual" method which *must* be overridden
// by a child class
uint32_t getVal() = 0;
}
快乐吗?
我仍然需要做一个更彻底的例子,并运行它来显示一些用法和输出,以及它们对应的错误消息。
另请参阅
https://www.stroustrup.com/C++11FAQ.html#default - section“默认值控制:默认和删除”
其他回答
是否有其他“修饰符”(除了= 0和= delete)?
因为似乎没有其他人回答这个问题,我应该提到还有=default。
https://learn.microsoft.com/en-us/cpp/cpp/explicitly-defaulted-and-deleted-functions#explicitly-defaulted-functions
本文节选自The c++ Programming Language[第4版]- Bjarne Stroustrup一书,讲述了使用=delete的真正目的:
3.3.4 Suppressing Operations Using the default copy or move for a class in a hierarchy is typically a disaster: given only a pointer to a base, we simply don’t know what members the derived class has, so we can’t know how to copy them. So, the best thing to do is usually to delete the default copy and move operations, that is, to eliminate the default definitions of those two operations: class Shape { public: Shape(const Shape&) =delete; // no copy operations Shape& operator=(const Shape&) =delete; Shape(Shape&&) =delete; // no move operations Shape& operator=(Shape&&) =delete; ˜Shape(); // ... }; Now an attempt to copy a Shape will be caught by the compiler. The =delete mechanism is general, that is, it can be used to suppress any operation
一个小例子总结一些常见的用法:
class MyClass
{
public:
// Delete copy constructor:
// delete the copy constructor so you cannot copy-construct an object
// of this class from a different object of this class
MyClass(const MyClass&) = delete;
// Delete assignment operator:
// delete the `=` operator (`operator=()` class method) to disable copying
// an object of this class
MyClass& operator=(const MyClass&) = delete;
// Delete constructor with certain types you'd like to
// disallow:
// (Arbitrary example) don't allow constructing from an `int` type. Expect
// `uint64_t` instead.
MyClass(uint64_t);
MyClass(int) = delete;
// "Pure virtual" function:
// `= 0` makes this is a "pure virtual" method which *must* be overridden
// by a child class
uint32_t getVal() = 0;
}
快乐吗?
我仍然需要做一个更彻底的例子,并运行它来显示一些用法和输出,以及它们对应的错误消息。
另请参阅
https://www.stroustrup.com/C++11FAQ.html#default - section“默认值控制:默认和删除”
= delete是c++ 11中引入的一个特性。由于per =delete,它将不允许调用该函数。
在细节。
假设在一个类中。
Class ABC{
Int d;
Public:
ABC& operator= (const ABC& obj) =delete
{
}
};
当调用这个函数进行obj赋值时,它将不被允许。表示赋值操作符将限制从一个对象复制到另一个对象。
新的c++ 0x标准。请参见N3242工作草案8.4.3