经过大量的试验和错误,我放弃了,并提出了这个问题。我见过很多人有类似的问题,但不能得到所有的答案工作正确。

我有一个由自定义单元格组成的UITableView。单元格由相邻的5个文本字段组成(有点像网格)。

当我试图滚动和编辑UITableView底部的单元格时,我不能设法让我的单元格正确地定位在键盘上方。

我看到过很多关于改变视图大小的回答……但到目前为止,没有一种效果很好。

谁能用一个具体的代码示例来阐明这样做的“正确”方式?


当前回答

一个更加流线型的解决方案。它滑入UITextField委托方法,所以它不需要搞砸/ UIKeyboard通知。

实现注意事项:

kSettingsRowHeight——UITableViewCell的高度。

offsetTarget和offsetThreshold基于kSettingsRowHeight。如果使用不同的行高,则将这些值设置为point的y属性。[alt:以不同的方式计算行偏移量。]

- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
CGFloat offsetTarget    = 113.0f; // 3rd row
CGFloat offsetThreshold = 248.0f; // 6th row (i.e. 2nd-to-last row)

CGPoint point = [self.tableView convertPoint:CGPointZero fromView:textField];

[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

CGRect frame = self.tableView.frame;
if (point.y > offsetThreshold) {
    self.tableView.frame = CGRectMake(0.0f,
                      offsetTarget - point.y + kSettingsRowHeight,
                      frame.size.width,
                      frame.size.height);
} else if (point.y > offsetTarget) {
    self.tableView.frame = CGRectMake(0.0f,
                      offsetTarget - point.y,
                      frame.size.width,
                      frame.size.height);
} else {
    self.tableView.frame = CGRectMake(0.0f,
                      0.0f,
                      frame.size.width,
                      frame.size.height);
}

[UIView commitAnimations];

return YES;

}

- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[textField resignFirstResponder];

[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.2];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

CGRect frame = self.tableView.frame;
self.tableView.frame = CGRectMake(0.0f,
                  0.0f,
                  frame.size.width,
                  frame.size.height);

[UIView commitAnimations];

return YES;

}

其他回答

因为你在一个表格中有文本字段,最好的方法是调整表格的大小——你需要设置tableView.frame的高度比键盘的大小小(我认为大约165像素),然后当键盘被关闭时再次展开它。

如果你不想让用户滚动,你也可以选择在那个时候禁用tableView的用户交互。

Swift最简单的解决方案:

override func viewDidLoad() {
    super.viewDidLoad()
    
    searchBar?.becomeFirstResponder()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(MyViewController.keyboardWillShow(_:)), name: UIKeyboardDidShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(MyViewController.keyboardWillHide(_:)), name: UIKeyboardDidHideNotification, object: nil)
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        if let keyboardHeight = userInfo[UIKeyboardFrameEndUserInfoKey]?.CGRectValue.size.height {
            tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardHeight, 0)
        }
    }
}

func keyboardWillHide(notification: NSNotification) {
    UIView.animateWithDuration(0.2, animations: { self.table_create_issue.contentInset = UIEdgeInsetsMake(0, 0, 0, 0) })
    // For some reason adding inset in keyboardWillShow is animated by itself but removing is not, that's why we have to use animateWithDuration here
    }

Swift 4.2或更高版本

override func viewDidLoad() {
    super.viewDidLoad()
    searchBar?.becomeFirstResponder()
    NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: UIResponder.keyboardDidShowNotification, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: UIResponder.keyboardDidHideNotification, object: nil)
}

deinit {
    NotificationCenter.default.removeObserver(self)
}

 @objc func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo {
            let keyboardHeight = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as AnyObject).cgRectValue.size.height
            accountSettingsTableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: keyboardHeight, right: 0)
        
    }
}
@objc func keyboardWillHide(notification: NSNotification) {
    UIView.animate(withDuration: 0.2, animations: { self.accountSettingsTableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0) })}
}

我想我已经想出了与苹果应用程序行为相匹配的解决方案。

首先,在viewWillAppear:订阅键盘通知,这样你就知道什么时候键盘会显示和隐藏,系统会告诉你键盘的大小,但不要忘记在viewWillDisappear:中取消注册。

[[NSNotificationCenter defaultCenter]
    addObserver:self
       selector:@selector(keyboardWillShow:)
           name:UIKeyboardWillShowNotification
         object:nil];
[[NSNotificationCenter defaultCenter]
    addObserver:self
       selector:@selector(keyboardWillHide:)
           name:UIKeyboardWillHideNotification
         object:nil];

实现类似于下面的方法,以便在键盘显示时调整tableView的大小以匹配可见区域。这里我单独跟踪键盘的状态,所以我可以自己选择何时将tableView设置为全高度,因为你在每个字段更改时都会收到这些通知。不要忘记实现keyboardWillHide:并选择适当的地方来修复你的tableView大小。

-(void) keyboardWillShow:(NSNotification *)note
{
    CGRect keyboardBounds;
    [[note.userInfo valueForKey:UIKeyboardBoundsUserInfoKey] getValue: &keyboardBounds];
    keyboardHeight = keyboardBounds.size.height;
    if (keyboardIsShowing == NO)
    {
        keyboardIsShowing = YES;
        CGRect frame = self.view.frame;
        frame.size.height -= keyboardHeight;

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationBeginsFromCurrentState:YES];
        [UIView setAnimationDuration:0.3f];
        self.view.frame = frame;
        [UIView commitAnimations];
    }
}

现在这是滚动位,我们先计算出一些大小,然后我们看到我们在可见区域中的位置,并设置我们想要滚动的矩形,根据它在视图中的位置,将它设置为文本字段中间上方或下方的半视图。在本例中,我们有一个UITextFields数组和一个用于跟踪它们的enum,因此用rowHeight乘以行号就得到了这个外部视图中帧的实际偏移量。

- (void) textFieldDidBeginEditing:(UITextField *)textField
{
    CGRect frame = textField.frame;
    CGFloat rowHeight = self.tableView.rowHeight;
    if (textField == textFields[CELL_FIELD_ONE])
    {
        frame.origin.y += rowHeight * CELL_FIELD_ONE;
    }
    else if (textField == textFields[CELL_FIELD_TWO])
    {
        frame.origin.y += rowHeight * CELL_FIELD_TWO;
    }
    else if (textField == textFields[CELL_FIELD_THREE])
    {
        frame.origin.y += rowHeight * CELL_FIELD_THREE;
    }
    else if (textField == textFields[CELL_FIELD_FOUR])
    {
        frame.origin.y += rowHeight * CELL_FIELD_FOUR;
    }
    CGFloat viewHeight = self.tableView.frame.size.height;
    CGFloat halfHeight = viewHeight / 2;
    CGFloat midpoint = frame.origin.y + (textField.frame.size.height / 2);
    if (midpoint < halfHeight)
    {
        frame.origin.y = 0;
        frame.size.height = midpoint;
    }
    else
    {
        frame.origin.y = midpoint;
        frame.size.height = midpoint;
    }
    [self.tableView scrollRectToVisible:frame animated:YES];
}

这似乎工作得很好。

// scroll tableview so content ends at the middle of the tableview (out of the way of the keyboard)
CGPoint newContentOffset = CGPointMake(0, [self.tableView contentSize].height - (self.tableView.bounds.size.height / 2));
[self.tableView setContentOffset:newContentOffset animated:YES];

看看我的版本:)

    - (void)keyboardWasShown:(NSNotification *)aNotification
{
    NSDictionary* info = [aNotification userInfo];
    CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
    CGRect bkgndRect = cellSelected.superview.frame;
    bkgndRect.size.height += kbSize.height;
    [cellSelected.superview setFrame:bkgndRect];
    [tableView setContentOffset:CGPointMake(0.0, cellSelected.frame.origin.y-kbSize.height) animated:YES];
}


- (void)keyboardWasHidden:(NSNotification *)aNotification
{
    [tableView setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
}