我刚刚升级到Xcode 4.5 GM,发现你现在可以将“4英寸视网膜”大小应用到故事板中的视图控制器上。

现在,如果我想创建一个同时在iPhone 4和5上运行的应用程序,当然我必须构建每个窗口两次,但我还必须检测用户的iPhone屏幕是3.5英寸还是4英寸,然后应用视图。

我该怎么做呢?


当前回答

这里是正确的测试设备,不依赖于方向

- (BOOL)isIPhone5
{
    CGSize size = [[UIScreen mainScreen] bounds].size;
    if (MIN(size.width,size.height) == 320 && MAX(size.width,size.height == 568)) {
        return YES;
    }
    return NO;
}

其他回答

在Swift, iOS 8+项目中,我喜欢在UIScreen上做一个扩展,比如:

extension UIScreen {

    var isPhone4: Bool {
        return self.nativeBounds.size.height == 960;
    }

    var isPhone5: Bool {
        return self.nativeBounds.size.height == 1136;
    }

    var isPhone6: Bool {
        return self.nativeBounds.size.height == 1334;
    }

    var isPhone6Plus: Bool {
        return self.nativeBounds.size.height == 2208;
    }

}

(注意:nativeBounds是以像素为单位)。

然后代码会是这样的:

if UIScreen.mainScreen().isPhone4 {
    // do smth on the smallest screen
}

因此,代码清楚地表明这是对主屏幕的检查,而不是对设备模型的检查。

if ((int)[[UIScreen mainScreen] bounds].size.height == 568)
{
    // This is iPhone 5 screen
} else {
    // This is iPhone 4 screen
}

我们现在需要考虑iPhone 6和6Plus的屏幕尺寸。以下是最新的答案

if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
    //its iPhone. Find out which one?

    CGSize result = [[UIScreen mainScreen] bounds].size;
    if(result.height == 480)
    {
        // iPhone Classic
    }
    else if(result.height == 568)
    {
        // iPhone 5
    }
    else if(result.height == 667)
    {
        // iPhone 6
    }
   else if(result.height == 736)
    {
        // iPhone 6 Plus
    }
}
else
{
     //its iPad
}

一些有用的信息

iPhone 6 Plus   736x414 points  2208x1242 pixels    3x scale    1920x1080 physical pixels   401 physical ppi    5.5"
iPhone 6        667x375 points  1334x750 pixels     2x scale    1334x750 physical pixels    326 physical ppi    4.7"
iPhone 5        568x320 points  1136x640 pixels     2x scale    1136x640 physical pixels    326 physical ppi    4.0"
iPhone 4        480x320 points  960x640 pixels      2x scale    960x640 physical pixels     326 physical ppi    3.5"
iPhone 3GS      480x320 points  480x320 pixels      1x scale    480x320 physical pixels     163 physical ppi    3.5"
+(BOOL)isDeviceiPhone5
{
    BOOL iPhone5 = FALSE;

    CGRect screenBounds = [[UIScreen mainScreen] bounds];
    if (screenBounds.size.height == 568)
    {
        // code for 4-inch screen
        iPhone5 = TRUE;
    }
    else
    {
        iPhone5 = FALSE;
        // code for 3.5-inch screen
    }
    return iPhone5;

}

Add a 'New Swift File'-> AppDelegateEx.swift add an extension to AppDelegate import UIKit extension AppDelegate { class func isIPhone5 () -> Bool{ return max(UIScreen.mainScreen().bounds.width, UIScreen.mainScreen().bounds.height) == 568.0 } class func isIPhone6 () -> Bool { return max(UIScreen.mainScreen().bounds.width, UIScreen.mainScreen().bounds.height) == 667.0 } class func isIPhone6Plus () -> Bool { return max(UIScreen.mainScreen().bounds.width, UIScreen.mainScreen().bounds.height) == 736.0 } } usage: if AppDelegate.isIPhone5() { collectionViewTopConstraint.constant = 2 }else if AppDelegate.isIPhone6() { collectionViewTopConstraint.constant = 20 }