我想为文本字段提供一个初始值,并重新绘制一个空值以清除文本。用Flutter的api实现这一点的最佳方法是什么?


当前回答

(来自邮件列表。这个答案不是我想出来的。)

class _FooState extends State<Foo> {
  TextEditingController _controller;

  @override
  void initState() {
    super.initState();
    _controller = new TextEditingController(text: 'Initial value');
  }

  @override
  Widget build(BuildContext context) {
    return new Column(
      children: <Widget>[
        new TextField(
          // The TextField is first built, the controller has some initial text,
          // which the TextField shows. As the user edits, the text property of
          // the controller is updated.
          controller: _controller,
        ),
        new RaisedButton(
          onPressed: () {
            // You can also use the controller to manipuate what is shown in the
            // text field. For example, the clear() method removes all the text
            // from the text field.
            _controller.clear();
          },
          child: new Text('CLEAR'),
        ),
      ],
    );
  }
}

其他回答

如果你使用TextEditingController只需要在你的类中使用这一行。

TextEditingController txtController = TextEditingController(text: 'Initial value')

TextField(
  controller: txtController,
);

如果你不使用TextEditingController就去initialValue

TextFormField(
      initialValue: 'your initial text',
  );

完整代码

class _TestScreen extends State<Test> {
  TextEditingController _controller;

  @override
  void initState() {
    super.initState();
    _controller = new TextEditingController(text: 'Initial value');
  }

  @override
  Widget build(BuildContext context) {
    return new Column(
      children: <Widget>[
       TextField(       // First method
          initialValue: "Initial text"
        ),
       TextField(       // Second method
          controller: _controller, // Controller has the initial value
        ),
        
      ],
    );
  }
}

(来自邮件列表。这个答案不是我想出来的。)

class _FooState extends State<Foo> {
  TextEditingController _controller;

  @override
  void initState() {
    super.initState();
    _controller = new TextEditingController(text: 'Initial value');
  }

  @override
  Widget build(BuildContext context) {
    return new Column(
      children: <Widget>[
        new TextField(
          // The TextField is first built, the controller has some initial text,
          // which the TextField shows. As the user edits, the text property of
          // the controller is updated.
          controller: _controller,
        ),
        new RaisedButton(
          onPressed: () {
            // You can also use the controller to manipuate what is shown in the
            // text field. For example, the clear() method removes all the text
            // from the text field.
            _controller.clear();
          },
          child: new Text('CLEAR'),
        ),
      ],
    );
  }
}

你可以使用TextFormField代替TextField,并使用initialValue属性。例如

TextFormField(initialValue: "I am smart")
class _YourClassState extends State<YourClass> {
  TextEditingController _controller = TextEditingController();

  @override
  void initState() {
    super.initState();
    _controller.text = 'Your message';
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: TextFormField(
        controller: _controller,
        decoration: InputDecoration(labelText: 'Send message...'),
      ),
    );
  }
}

如果你想处理多个textinput,因为@MRT在接受的答案的评论中要求,你可以创建一个函数,接受一个初始值,并返回一个TextEditingController,像这样:

initialValue(val) {
  return TextEditingController(text: val);
}

然后,将这个函数设置为TextInput的控制器,并像这样提供它的初始值:

controller: initialValue('Some initial value here....')

您可以为其他textinput重复此操作。