是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
当前回答
添加LocaleHelper类
public class LocaleHelper{
private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language";
public static Context onAttach(Context context) {
String lang = getPersistedData(context, Locale.getDefault().getLanguage());
return setLocale(context, lang);
}
public static Context onAttach(Context context, String defaultLanguage) {
String lang = getPersistedData(context, defaultLanguage);
return setLocale(context, lang);
}
public static String getLanguage(Context context) {
return getPersistedData(context, Locale.getDefault().getLanguage());
}
public static Context setLocale(Context context, String language) {
persist(context, language);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
return updateResources(context, language);
}
return updateResourcesLegacy(context, language);
}
private static String getPersistedData(Context context, String defaultLanguage) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
return preferences.getString(SELECTED_LANGUAGE, defaultLanguage);
}
private static void persist(Context context, String language) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
SharedPreferences.Editor editor = preferences.edit();
editor.putString(SELECTED_LANGUAGE, language);
editor.apply();
}
@TargetApi(Build.VERSION_CODES.N)
private static Context updateResources(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Configuration configuration = context.getResources().getConfiguration();
configuration.setLocale(locale);
configuration.setLayoutDirection(locale);
return context.createConfigurationContext(configuration);
}
@SuppressWarnings("deprecation")
private static Context updateResourcesLegacy(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Resources resources = context.getResources();
Configuration configuration = resources.getConfiguration();
configuration.locale = locale;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
configuration.setLayoutDirection(locale);
}
resources.updateConfiguration(configuration, resources.getDisplayMetrics());
return context;
}
}
在活动或片段中
Context context = LocaleHelper.setLocale(this, App.getSharedPre().getLanguage());
Resource resources = context.getResources();
现在在每个文本上设置文本
TextView tv = findViewById(R.id.tv);
tv.setText(resources.getString(R.string.tv));
其他回答
我终于弄清楚如何设置它工作在两个=N安卓版本。
用你自己的抽象类扩展AppCompatActivity,比如:
abstract class MLAppCompatActivity : AppCompatActivity() {
override fun attachBaseContext(newBase: Context?) {
super.attachBaseContext(LocaleHelper.wrap(newBase))
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
LocaleHelper.wrap(this)
}
}
}
attachBaseContext在Android >=N版本上被调用,这样activity将使用正确的上下文。在Android <N上,我们必须以另一种方式调用这个函数,在设置内容视图之前。因此,我们重写onCreate函数来设置正确的上下文。 意思是,每当你创建一个新的Activity时,你必须扩展你的抽象类。比如这个:
class TermsActivity : MLAppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_terms)
}
}
最后LocaleHelper是这样的:
import android.annotation.TargetApi;
import android.content.Context;
import android.content.ContextWrapper;
import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.os.Build;
import android.util.DisplayMetrics;
import com.at_zone.constants.SharedPreferencesKeys;
import java.util.Locale;
public class LocaleHelper extends ContextWrapper {
public LocaleHelper(Context base) {
super(base);
}
public static Context wrap(Context context) {
SharedPreferences sharedPreferences = context.getSharedPreferences(
SharedPreferencesKeys.SHARED_PREFERENCES, Context.MODE_PRIVATE
);
String language = sharedPreferences.getString(SharedPreferencesKeys.CURRENT_LANGUAGE, "default");
if (!language.equals("default")) {
Configuration config = context.getResources().getConfiguration();
if (!language.equals("")) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
setSystemLocale(config, locale);
} else {
setSystemLocaleLegacy(context, config, locale);
}
config.setLayoutDirection(locale);
context = context.createConfigurationContext(config);
}
return new LocaleHelper(context);
}
return context;
}
public static String getSystemLanguage(Context context) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
return getSystemLocale(context).getLanguage().toLowerCase();
} else {
return getSystemLocaleLegacy(context).getLanguage().toLowerCase();
}
}
public static Locale getSystemLocaleLegacy(Context context) {
Configuration config = context.getResources().getConfiguration();
return config.locale;
}
@TargetApi(Build.VERSION_CODES.N)
public static Locale getSystemLocale(Context context) {
return context.getResources().getConfiguration().getLocales().get(0);
}
public static void setSystemLocaleLegacy(Context context, Configuration config, Locale locale) {
config.locale = locale;
Resources res = context.getResources();
DisplayMetrics dm = res.getDisplayMetrics();
res.updateConfiguration(config, dm);
}
@TargetApi(Build.VERSION_CODES.N)
public static void setSystemLocale(Configuration config, Locale locale) {
config.setLocale(locale);
}
}
Locale locale = new Locale("en");
Locale.setDefault(locale);
Configuration config = context.getResources().getConfiguration();
config.setLocale(locale);
context.createConfigurationContext(config);
重要更新:
context.getResources().updateConfiguration(config, context.getResources().getDisplayMetrics());
注意,在SDK >= 21上,你需要调用' resources . updateconfiguration()',否则资源将不会被更新。
Mayuri的答案是正确的,但这只适用于Api 33或更高的版本。以下是逐步向后兼容的解决方案:
步骤1:在res/xml文件夹下创建locales_config.xml。
//res/xml/locales_config.xml
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Add your required languages -->
<locale android:name="hi" />
<locale android:name="en" />
</locale-config>
步骤2:在Application的Manifest中添加localeConfig
<manifest>
<application
android:localeConfig="@xml/locales_config">
</application>
步骤3:在Manifest中应用此服务
<service
android:name="androidx.appcompat.app.AppLocalesMetadataHolderService"
android:enabled="false"
android:exported="false">
<meta-data
android:name="autoStoreLocales"
android:value="true" />
</service>
步骤4:在应用程序的模块级构建中使用resConfigs属性指定相同的语言。gradle文件:
android {
defaultConfig {
...
resConfigs "hi","en"
}
}
(要求appCompat版本1.6.0或更高)
implementation 'androidx.appcompat:appcompat:1.6.0'
第5步:现在你可以使用下面的代码来更改应用程序语言(在android 9,10,12和13上测试)
LocaleListCompat appLocale = LocaleListCompat.forLanguageTags("hi"); //Give user selected language code
AppCompatDelegate.setApplicationLocales(appLocale);
添加LocaleHelper类
public class LocaleHelper{
private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language";
public static Context onAttach(Context context) {
String lang = getPersistedData(context, Locale.getDefault().getLanguage());
return setLocale(context, lang);
}
public static Context onAttach(Context context, String defaultLanguage) {
String lang = getPersistedData(context, defaultLanguage);
return setLocale(context, lang);
}
public static String getLanguage(Context context) {
return getPersistedData(context, Locale.getDefault().getLanguage());
}
public static Context setLocale(Context context, String language) {
persist(context, language);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
return updateResources(context, language);
}
return updateResourcesLegacy(context, language);
}
private static String getPersistedData(Context context, String defaultLanguage) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
return preferences.getString(SELECTED_LANGUAGE, defaultLanguage);
}
private static void persist(Context context, String language) {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
SharedPreferences.Editor editor = preferences.edit();
editor.putString(SELECTED_LANGUAGE, language);
editor.apply();
}
@TargetApi(Build.VERSION_CODES.N)
private static Context updateResources(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Configuration configuration = context.getResources().getConfiguration();
configuration.setLocale(locale);
configuration.setLayoutDirection(locale);
return context.createConfigurationContext(configuration);
}
@SuppressWarnings("deprecation")
private static Context updateResourcesLegacy(Context context, String language) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
Resources resources = context.getResources();
Configuration configuration = resources.getConfiguration();
configuration.locale = locale;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
configuration.setLayoutDirection(locale);
}
resources.updateConfiguration(configuration, resources.getDisplayMetrics());
return context;
}
}
在活动或片段中
Context context = LocaleHelper.setLocale(this, App.getSharedPre().getLanguage());
Resource resources = context.getResources();
现在在每个文本上设置文本
TextView tv = findViewById(R.id.tv);
tv.setText(resources.getString(R.string.tv));
唯一完全适合我的解决方案是结合Alex Volovoy的代码和应用程序重启机制:
void restartApplication() {
Intent i = new Intent(MainTabActivity.context, MagicAppRestart.class);
i.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
MainTabActivity.context.startActivity(i);
}
/** This activity shows nothing; instead, it restarts the android process */
public class MagicAppRestart extends Activity {
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
finish();
}
protected void onResume() {
super.onResume();
startActivityForResult(new Intent(this, MainTabActivity.class), 0);
}
}