最近我在许多Android应用和游戏中注意到这种模式:当点击后退按钮“退出”应用时,Toast会出现类似于“请再次点击后退退出”的消息。

我在想,当我越来越频繁地看到它时,这是一个内置的功能,你可以在某个活动中访问它吗?我已经看了很多类的源代码,但我似乎找不到任何关于这一点。

当然,我可以想到一些很容易实现相同功能的方法(最简单的可能是在活动中保留一个布尔值,指示用户是否已经单击过一次…),但我想知道这里是否已经有一些东西。

编辑:正如@LAS_VEGAS所提到的,我并不是指传统意义上的“退出”。(即终止)我的意思是“回到应用程序启动活动启动之前打开的任何东西”,如果这有意义的话:)


当前回答

根据正确的答案和评论中的建议,我创建了一个演示,工作绝对很好,并在使用后删除处理程序回调。

MainActivity.java

package com.mehuljoisar.d_pressbacktwicetoexit;

import android.os.Bundle;
import android.os.Handler;
import android.app.Activity;
import android.widget.Toast;

public class MainActivity extends Activity {

    private static final long delay = 2000L;
    private boolean mRecentlyBackPressed = false;
    private Handler mExitHandler = new Handler();
    private Runnable mExitRunnable = new Runnable() {

        @Override
        public void run() {
            mRecentlyBackPressed=false;   
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }

    @Override
    public void onBackPressed() {

        //You may also add condition if (doubleBackToExitPressedOnce || fragmentManager.getBackStackEntryCount() != 0) // in case of Fragment-based add
        if (mRecentlyBackPressed) {
            mExitHandler.removeCallbacks(mExitRunnable);
            mExitHandler = null;
            super.onBackPressed();
        }
        else
        {
            mRecentlyBackPressed = true;
            Toast.makeText(this, "press again to exit", Toast.LENGTH_SHORT).show();
            mExitHandler.postDelayed(mExitRunnable, delay);
        }
    }

}

希望对大家有所帮助!!

其他回答

这个答案很容易使用,但我们需要双击退出。我只是修改了答案,

    @Override
public void onBackPressed() {
    ++k;
    if(k==1){
        Toast.makeText(this, "Press back one more time to exit", Toast.LENGTH_SHORT).show();
        new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
            @Override
            public void run() {
                --k;
            }
        },1000);
    }else{
        //do whatever you want to do on the click after the first for example:
        finishAffinity();
    }
}

我用这个

import android.app.Activity;
import android.support.annotation.StringRes;
import android.widget.Toast;

public class ExitApp {

    private static long lastClickTime;

    public static void now(Activity ctx, @StringRes int message) {
        now(ctx, ctx.getString(message), 2500);
    }

    public static void now(Activity ctx, @StringRes int message, long time) {
        now(ctx, ctx.getString(message), time);
    }

    public static void now(Activity ctx, String message, long time) {
        if (ctx != null && !message.isEmpty() && time != 0) {
            if (lastClickTime + time > System.currentTimeMillis()) {
                ctx.finish();
            } else {
                Toast.makeText(ctx, message, Toast.LENGTH_SHORT).show();
                lastClickTime = System.currentTimeMillis();
            }
        }
    }

}

使用到事件onBackPressed

@Override
public void onBackPressed() {
   ExitApp.now(this,"Press again for close");
}

或ExitApp.now(这个,R.string.double_back_pressed)

对于需要关闭的更改秒,指定毫秒

ExitApp.now (R.string.double_back_pressed, 5000)

我知道这是一个很老的问题,但这是你想做的最简单的方法。

@Override
public void onBackPressed() {
   ++k; //initialise k when you first start your activity.
   if(k==1){
      //do whatever you want to do on first click for example:
      Toast.makeText(this, "Press back one more time to exit", Toast.LENGTH_LONG).show();
   }else{
      //do whatever you want to do on the click after the first for example:
      finish(); 
   }
}

我知道这不是最好的方法,但它很有效!

我认为这个方法比Zefnus好一点。只调用一次System.currentTimeMillis()并忽略return;:

long previousTime;

@Override
public void onBackPressed()
{
    if (2000 + previousTime > (previousTime = System.currentTimeMillis())) 
    { 
        super.onBackPressed();
    } else {
        Toast.makeText(getBaseContext(), "Tap back button in order to exit", Toast.LENGTH_SHORT).show();
    }
}

这个解的独特之处在于它的行为;其中,非双击将显示吐司和成功双击将显示没有吐司,同时关闭应用程序。 唯一的缺点是吐司的显示将有650毫秒的延迟。我相信这是最佳行为的最佳解决方案,因为逻辑表明,如果没有这样的延迟,就不可能有这种行为

//App Closing Vars
private var doubleBackPressedInterval: Long = 650
private var doubleTap = false
private var pressCount = 0
private var timeLimit: Long = 0

override fun onBackPressed() {
    pressCount++
    if(pressCount == 1) {
        timeLimit = System.currentTimeMillis() + doubleBackPressedInterval
        if(!doubleTap) {
            showExitInstructions()
        }
    }
    if(pressCount == 2) {
        if(timeLimit > System.currentTimeMillis()) {
            doubleTap = true
            super.onBackPressed()
        }
        else {
            showExitInstructions()
        }
        pressCount = 1
        timeLimit = System.currentTimeMillis() + doubleBackPressedInterval
    }
}

private fun showExitInstructions() {
    Handler().postDelayed({
        if(!doubleTap) {
            Toast.makeText(this, "Try Agian", Toast.LENGTH_SHORT).show()
        }
    }, doubleBackPressedInterval)
}