我使用核心数据与云工具包,因此要检查iCloud用户状态在应用程序启动。如果出现问题,我想向用户发出一个对话框,我使用UIApplication.shared.keyWindow?. rootviewcontroller ?.present(…)到目前为止。

在Xcode 11 beta 4中,现在有一个新的弃用消息,告诉我:

'keyWindow'在iOS 13.0中已弃用:不应该用于支持多个场景的应用程序,因为它在所有连接的场景中返回一个键窗口

我应该如何呈现对话呢?


当前回答

Berni的代码很好,但它不工作时,应用程序从后台回来。

这是我的代码:

class var safeArea : UIEdgeInsets
{
    if #available(iOS 13, *) {
        var keyWindow = UIApplication.shared.connectedScenes
                .filter({$0.activationState == .foregroundActive})
                .map({$0 as? UIWindowScene})
                .compactMap({$0})
                .first?.windows
                .filter({$0.isKeyWindow}).first
        // <FIX> the above code doesn't work if the app comes back from background!
        if (keyWindow == nil) {
            keyWindow = UIApplication.shared.windows.first { $0.isKeyWindow }
        }
        return keyWindow?.safeAreaInsets ?? UIEdgeInsets()
    }
    else {
        guard let keyWindow = UIApplication.shared.keyWindow else { return UIEdgeInsets() }
        return keyWindow.safeAreaInsets
    }
}

其他回答

对于Objective-C解决方案

+ (UIWindow *)keyWindow
{
    NSArray<UIWindow *> *windows = [[UIApplication sharedApplication] windows];
    for (UIWindow *window in windows) {
        if (window.isKeyWindow) {
            return window;
        }
    }
    return nil;
}

您可能知道,由于可能存在多个场景,因此不建议使用键窗口。最方便的解决方案是提供一个currentWindow作为扩展,然后进行搜索和替换。

extension UIApplication {
    var currentWindow: UIWindow? {
        connectedScenes
            .compactMap { $0 as? UIWindowScene }
            .flatMap { $0.windows }
            .first { $0.isKeyWindow }
    }
}

Berni的代码很好,但它不工作时,应用程序从后台回来。

这是我的代码:

class var safeArea : UIEdgeInsets
{
    if #available(iOS 13, *) {
        var keyWindow = UIApplication.shared.connectedScenes
                .filter({$0.activationState == .foregroundActive})
                .map({$0 as? UIWindowScene})
                .compactMap({$0})
                .first?.windows
                .filter({$0.isKeyWindow}).first
        // <FIX> the above code doesn't work if the app comes back from background!
        if (keyWindow == nil) {
            keyWindow = UIApplication.shared.windows.first { $0.isKeyWindow }
        }
        return keyWindow?.safeAreaInsets ?? UIEdgeInsets()
    }
    else {
        guard let keyWindow = UIApplication.shared.keyWindow else { return UIEdgeInsets() }
        return keyWindow.safeAreaInsets
    }
}

Objective C解决方案:

UIWindow *foundWindow = nil;
NSSet *scenes=[[UIApplication sharedApplication] connectedScenes];
NSArray *windows;
for(id aScene in scenes){  // it's an NSSet so you can't use the first object
    windows=[aScene windows];
    if([aScene activationState]==UISceneActivationStateForegroundActive)
         break;
}
for (UIWindow  *window in windows) {
    if (window.isKeyWindow) {
        foundWindow = window;
        break;
    }
}
 // and to find the parent viewController:
UIViewController* parentController = foundWindow.rootViewController;
while( parentController.presentedViewController &&
      parentController != parentController.presentedViewController ){
    parentController = parentController.presentedViewController;
}

当.foregroundActive场景为空时,我遇到了这个问题

这是我的变通办法

public extension UIWindow {
    @objc
    static var main: UIWindow {
        // Here we sort all the scenes in order to work around the case
        // when no .foregroundActive scenes available and we need to look through
        // all connectedScenes in order to find the most suitable one
        let connectedScenes = UIApplication.shared.connectedScenes
            .sorted { lhs, rhs in
                let lhs = lhs.activationState
                let rhs = rhs.activationState
                switch lhs {
                case .foregroundActive:
                    return true
                case .foregroundInactive:
                    return rhs == .background || rhs == .unattached
                case .background:
                    return rhs == .unattached
                case .unattached:
                    return false
                @unknown default:
                    return false
                }
            }
            .compactMap { $0 as? UIWindowScene }

        guard connectedScenes.isEmpty == false else {
            fatalError("Connected scenes is empty")
        }
        let mainWindow = connectedScenes
            .flatMap { $0.windows }
            .first(where: \.isKeyWindow)

        guard let window = mainWindow else {
            fatalError("Couldn't get main window")
        }
        return window
    }
}