我使用核心数据与云工具包,因此要检查iCloud用户状态在应用程序启动。如果出现问题,我想向用户发出一个对话框,我使用UIApplication.shared.keyWindow?. rootviewcontroller ?.present(…)到目前为止。

在Xcode 11 beta 4中,现在有一个新的弃用消息,告诉我:

'keyWindow'在iOS 13.0中已弃用:不应该用于支持多个场景的应用程序,因为它在所有连接的场景中返回一个键窗口

我应该如何呈现对话呢?


当前回答

- (UIWindow *)mainWindow {
    NSEnumerator *frontToBackWindows = [UIApplication.sharedApplication.windows reverseObjectEnumerator];
    for (UIWindow *window in frontToBackWindows) {
        BOOL windowOnMainScreen = window.screen == UIScreen.mainScreen;
        BOOL windowIsVisible = !window.hidden && window.alpha > 0;
        BOOL windowLevelSupported = (window.windowLevel >= UIWindowLevelNormal);
        BOOL windowKeyWindow = window.isKeyWindow;
        if(windowOnMainScreen && windowIsVisible && windowLevelSupported && windowKeyWindow) {
            return window;
        }
    }
    return nil;
}

其他回答

(在运行于Xcode 13.2.1的iOS 15.2上测试)

extension UIApplication {
    
    var keyWindow: UIWindow? {
        // Get connected scenes
        return UIApplication.shared.connectedScenes
            // Keep only active scenes, onscreen and visible to the user
            .filter { $0.activationState == .foregroundActive }
            // Keep only the first `UIWindowScene`
            .first(where: { $0 is UIWindowScene })
            // Get its associated windows
            .flatMap({ $0 as? UIWindowScene })?.windows
            // Finally, keep only the key window
            .first(where: \.isKeyWindow)
    }
    
}

如果你想在关键的UIWindow中找到呈现的UIViewController,这是另一个你可以发现有用的扩展:

extension UIApplication {
    
    var keyWindowPresentedController: UIViewController? {
        var viewController = self.keyWindow?.rootViewController
        
        // If root `UIViewController` is a `UITabBarController`
        if let presentedController = viewController as? UITabBarController {
            // Move to selected `UIViewController`
            viewController = presentedController.selectedViewController
        }
        
        // Go deeper to find the last presented `UIViewController`
        while let presentedController = viewController?.presentedViewController {
            // If root `UIViewController` is a `UITabBarController`
            if let presentedController = presentedController as? UITabBarController {
                // Move to selected `UIViewController`
                viewController = presentedController.selectedViewController
            } else {
                // Otherwise, go deeper
                viewController = presentedController
            }
        }
        
        return viewController
    }
    
}

你可以把它放在任何你想要的地方,但我个人把它作为UIViewController的扩展。

这让我可以添加更多有用的扩展,比如更容易地呈现UIViewControllers:

extension UIViewController {
    
    func presentInKeyWindow(animated: Bool = true, completion: (() -> Void)? = nil) {
        DispatchQueue.main.async {
            UIApplication.shared.keyWindow?.rootViewController?
                .present(self, animated: animated, completion: completion)
        }
    }
    
    func presentInKeyWindowPresentedController(animated: Bool = true, completion: (() -> Void)? = nil) {
        DispatchQueue.main.async {
            UIApplication.shared.keyWindowPresentedController?
                .present(self, animated: animated, completion: completion)
        }
    }
    
}

当.foregroundActive场景为空时,我遇到了这个问题

这是我的变通办法

public extension UIWindow {
    @objc
    static var main: UIWindow {
        // Here we sort all the scenes in order to work around the case
        // when no .foregroundActive scenes available and we need to look through
        // all connectedScenes in order to find the most suitable one
        let connectedScenes = UIApplication.shared.connectedScenes
            .sorted { lhs, rhs in
                let lhs = lhs.activationState
                let rhs = rhs.activationState
                switch lhs {
                case .foregroundActive:
                    return true
                case .foregroundInactive:
                    return rhs == .background || rhs == .unattached
                case .background:
                    return rhs == .unattached
                case .unattached:
                    return false
                @unknown default:
                    return false
                }
            }
            .compactMap { $0 as? UIWindowScene }

        guard connectedScenes.isEmpty == false else {
            fatalError("Connected scenes is empty")
        }
        let mainWindow = connectedScenes
            .flatMap { $0.windows }
            .first(where: \.isKeyWindow)

        guard let window = mainWindow else {
            fatalError("Couldn't get main window")
        }
        return window
    }
}

对于Objective-C解决方案

+ (UIWindow *)keyWindow
{
    NSArray<UIWindow *> *windows = [[UIApplication sharedApplication] windows];
    for (UIWindow *window in windows) {
        if (window.isKeyWindow) {
            return window;
        }
    }
    return nil;
}

iOS 16,兼容至iOS 15

由于这个帖子在三年后仍有流量,我想分享我认为目前功能最优雅的解决方案。它也适用于SwiftUI。

UIApplication
    .shared
    .connectedScenes
    .compactMap { ($0 as? UIWindowScene)?.keyWindow }
    .first

iOS 15和16,兼容至iOS 13

UIApplication
    .shared
    .connectedScenes
    .flatMap { ($0 as? UIWindowScene)?.windows ?? [] }
    .first { $0.isKeyWindow }

注意,connectedScenes只在iOS 13之后才可用。如果你需要支持早期版本的iOS,你必须把这个放在If #available(iOS 13, *)语句中。

变体:更长,但更容易理解的变体:

UIApplication
    .shared
    .connectedScenes
    .compactMap { $0 as? UIWindowScene }
    .flatMap { $0.windows }
    .first { $0.isKeyWindow }

iOS 13和14

下面的历史答案在iOS 15上仍然有效,但应该被替换,因为UIApplication.shared.windows已弃用。感谢@matt指出这一点!

最初的回答:

在matt的精彩回答基础上稍作改进,这个回答更简单、更简短、更优雅:

UIApplication.shared.windows.first { $0.isKeyWindow }

灵感来自berni的回答

let keyWindow = Array(UIApplication.shared.connectedScenes)
        .compactMap { $0 as? UIWindowScene }
        .flatMap { $0.windows }
        .first(where: { $0.isKeyWindow })