我有一个UIView并且我添加了点击手势

let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
tap.delegate = self
myView.addGesture(tap)

我试图在testfile中以编程方式调用它。

sendActionForEvent

我正在使用这个函数,但它不起作用:

myView.sendActionForEvent(UIEvents.touchUpDown)

它显示未识别的选择器发送到实例。

我该如何解决这个问题呢?


当前回答

Swift 5.1三视图示例

步骤:1 ->添加storyboard视图和outlet viewController UIView

@IBOutlet var firstView: UIView!
@IBOutlet var secondView: UIView!
@IBOutlet var thirdView: UIView!

步骤:2 ->添加storyBoard视图标签

步骤:3 ->添加手势

override func viewDidLoad() {
        super.viewDidLoad()

        firstView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        firstView.isUserInteractionEnabled = true
        secondView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        secondView.isUserInteractionEnabled = true
        thirdView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        thirdView.isUserInteractionEnabled = true
    }

步骤:4 -> select view

@objc func tap(_ gestureRecognizer: UITapGestureRecognizer) {
        let tag = gestureRecognizer.view?.tag
        switch tag! {
        case 1 :
            print("select first view")
        case 2 :
            print("select second view")
        case 3 :
            print("select third view")
        default:
            print("default")
        }
    }

其他回答

以下是在Swift 5中添加手势视图的最简单方法

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        addGestures()
    }

    // MARK: Add Gestures to target view
    func addGestures()
    {
        // 1. Single Tap or Touch
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapGetstureDetected))
        tapGesture.numberOfTapsRequired = 1
        view.addGestureRecognizer(tapGesture)

        //2. Double Tap
        let doubleTapGesture = UITapGestureRecognizer(target: self, action: #selector(self.doubleTapGestureDetected))
        doubleTapGesture.numberOfTapsRequired = 2
        view.addGestureRecognizer(doubleTapGesture)

        //3. Swipe
        let swipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(self.swipeGetstureDetected))
        view.addGestureRecognizer(swipeGesture)

        //4. Pinch
        let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(self.pinchGetstureDetected))
        view.addGestureRecognizer(pinchGesture)

        //5. Long Press
        let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(self.longPressGetstureDetected))
        view.addGestureRecognizer(longPressGesture)

        //6. Pan
        let panGesture = UILongPressGestureRecognizer(target: self, action: #selector(self.panGestureDetected))
        view.addGestureRecognizer(panGesture)

    }

    // MARK: Handle Gesture detection
    @objc func swipeGetstureDetected() {
        print("Swipe Gesture detected!!")
    }

    @objc func tapGetstureDetected() {
        print("Touch/Tap Gesture detected!!")
    }

    @objc func pinchGetstureDetected() {
        print("Pinch Gesture detected!!")
    }

    @objc func longPressGetstureDetected() {
        print("Long Press Gesture detected!!")
    }

    @objc func doubleTapGestureDetected() {
        print("Double Tap Gesture detected!!")
    }

    @objc func panGestureDetected()
    {
        print("Pan Gesture detected!!")
    }


    //MARK: Shake Gesture
    override func becomeFirstResponder() -> Bool {
        return true
    }
    override func motionEnded(_ motion: UIEvent.EventSubtype, with event: UIEvent?){
        if motion == .motionShake
        {
            print("Shake Gesture Detected")
        }
    }
}

注意:不要忘记在视图上启用交互:

let tap = UITapGestureRecognizer(target: self, action: #selector(handleTap))

view.addGestureRecognizer(tap)

// view.userInteractionEnabled = true

self.view.addSubview(view)

xCode 9.3, Swift 4.0

class BaseVC: UIViewController, UIGestureRecognizerDelegate { 

      @IBOutlet weak var iView: UIView!

      override func viewDidLoad() {
          super.viewDidLoad()
          let clickUITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.onSelect(_:)))
          clickUITapGestureRecognizer.delegate = self
          iView?.addGestureRecognizer(tap)
      }

      func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
          return true
      }


     @IBAction func onSelect(_ sender: Any) {

     }
}

如果你想要Objective - C代码,如下所示,

UITapGestureRecognizer *gesRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)]; // Declare the Gesture.
gesRecognizer.delegate = self;
[yourView addGestureRecognizer:gesRecognizer]; // Add Gesture to your view.

// Declare the Gesture Recognizer handler method.

- (void)handleTap:(UITapGestureRecognizer *)gestureRecognizer{
   NSLog(@"Tapped");
}

或者你想要swift代码如下所示,

import UIKit
class ViewController: UIViewController {

    @IBOutlet weak var myView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // Add tap gesture recognizer to view
        let tapGesture = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
        myView.addGestureRecognizer(tapGesture)
    }

    // this method is called when a tap is recognized
    func handleTap(sender: UITapGestureRecognizer) {

        print("tap")
    }
}

这是它在Swift 3中的工作原理:

@IBOutlet var myView: UIView!
override func viewDidLoad() {
    super.viewDidLoad()

    let tap = UITapGestureRecognizer(target: self, action:#selector(handleTap))

    myView.addGestureRecognizer(tap)
}

func handleTap() {
    print("tapped")
}