我有一个UIView并且我添加了点击手势

let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
tap.delegate = self
myView.addGesture(tap)

我试图在testfile中以编程方式调用它。

sendActionForEvent

我正在使用这个函数,但它不起作用:

myView.sendActionForEvent(UIEvents.touchUpDown)

它显示未识别的选择器发送到实例。

我该如何解决这个问题呢?


当前回答

对于任何想要激活视图点击手势识别器而没有直接访问手势识别器的人…当返回到一个页面时,我必须填充之前通过点击填充的气泡。我一直在跟踪那些泡泡标签……

func fillBubs(bubs: [Int]) {
    for bub in bubs {
        let bubble = view.viewWithTag(bub)
        if bubble == nil {continue}
        for g in bubble!.gestureRecognizers! {
            let tap = g as! UITapGestureRecognizer
            handleBub(tap)
        }
    }
}

@objc func handleBub(_ sender: UITapGestureRecognizer? = nil) {
    let bubble = sender?.view!
    bubble?.layer.backgroundColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)
}


其他回答

我想指出两点,这两点一直给我带来麻烦。

I was creating the Gesture Recognizer on init and storing it in a let property. Apparently, adding this gesture recog to the view does not work. May be self object passed to the gesture recognizer during init, is not properly configured. The gesture recognizer should not be added to views with zero frames. I create all my views with zero frame and then resize them using autolayout. The gesture recognizers have to be added AFTER the views have been resized by the autolayout engine. So I add the gesture recognizer in viewDidAppear and they work.

我是在swift上的Xcode 6.4上完成的。见下文。

var view1: UIView!

func assignTapToView1() {          
  let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap"))
  //  tap.delegate = self
  view1.addGestureRecognizer(tap)
  self.view .addSubview(view1)

...
}

func handleTap() {
 print("tap working")
 view1.removeFromSuperview()
 // view1.alpha = 0.1
}

如果你想要Objective - C代码,如下所示,

UITapGestureRecognizer *gesRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)]; // Declare the Gesture.
gesRecognizer.delegate = self;
[yourView addGestureRecognizer:gesRecognizer]; // Add Gesture to your view.

// Declare the Gesture Recognizer handler method.

- (void)handleTap:(UITapGestureRecognizer *)gestureRecognizer{
   NSLog(@"Tapped");
}

或者你想要swift代码如下所示,

import UIKit
class ViewController: UIViewController {

    @IBOutlet weak var myView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // Add tap gesture recognizer to view
        let tapGesture = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
        myView.addGestureRecognizer(tapGesture)
    }

    // this method is called when a tap is recognized
    func handleTap(sender: UITapGestureRecognizer) {

        print("tap")
    }
}

Swift 5.1三视图示例

步骤:1 ->添加storyboard视图和outlet viewController UIView

@IBOutlet var firstView: UIView!
@IBOutlet var secondView: UIView!
@IBOutlet var thirdView: UIView!

步骤:2 ->添加storyBoard视图标签

步骤:3 ->添加手势

override func viewDidLoad() {
        super.viewDidLoad()

        firstView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        firstView.isUserInteractionEnabled = true
        secondView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        secondView.isUserInteractionEnabled = true
        thirdView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        thirdView.isUserInteractionEnabled = true
    }

步骤:4 -> select view

@objc func tap(_ gestureRecognizer: UITapGestureRecognizer) {
        let tag = gestureRecognizer.view?.tag
        switch tag! {
        case 1 :
            print("select first view")
        case 2 :
            print("select second view")
        case 3 :
            print("select third view")
        default:
            print("default")
        }
    }

斯威夫特4

let tap = UITapGestureRecognizer(target: self, action: #selector(self.touchTapped(_:)))
    self.view.addGestureRecognizer(tap)

@objc func touchTapped(_ sender: UITapGestureRecognizer) {
}