我有一个UIView并且我添加了点击手势

let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
tap.delegate = self
myView.addGesture(tap)

我试图在testfile中以编程方式调用它。

sendActionForEvent

我正在使用这个函数,但它不起作用:

myView.sendActionForEvent(UIEvents.touchUpDown)

它显示未识别的选择器发送到实例。

我该如何解决这个问题呢?


当前回答

对于Swift 4:

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))

view.addGestureRecognizer(tap)

view.isUserInteractionEnabled = true

self.view.addSubview(view)

// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
    print("Hello World")
}

在Swift 4中,你需要显式地指出触发的函数是可从Objective-C调用的,所以你需要添加@objc你的handleTap函数。

请看@Ali Beadle的回答:Swift 4添加手势:覆盖vs @objc

其他回答

如果你想要Objective - C代码,如下所示,

UITapGestureRecognizer *gesRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)]; // Declare the Gesture.
gesRecognizer.delegate = self;
[yourView addGestureRecognizer:gesRecognizer]; // Add Gesture to your view.

// Declare the Gesture Recognizer handler method.

- (void)handleTap:(UITapGestureRecognizer *)gestureRecognizer{
   NSLog(@"Tapped");
}

或者你想要swift代码如下所示,

import UIKit
class ViewController: UIViewController {

    @IBOutlet weak var myView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // Add tap gesture recognizer to view
        let tapGesture = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
        myView.addGestureRecognizer(tapGesture)
    }

    // this method is called when a tap is recognized
    func handleTap(sender: UITapGestureRecognizer) {

        print("tap")
    }
}

Swift 5.1三视图示例

步骤:1 ->添加storyboard视图和outlet viewController UIView

@IBOutlet var firstView: UIView!
@IBOutlet var secondView: UIView!
@IBOutlet var thirdView: UIView!

步骤:2 ->添加storyBoard视图标签

步骤:3 ->添加手势

override func viewDidLoad() {
        super.viewDidLoad()

        firstView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        firstView.isUserInteractionEnabled = true
        secondView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        secondView.isUserInteractionEnabled = true
        thirdView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        thirdView.isUserInteractionEnabled = true
    }

步骤:4 -> select view

@objc func tap(_ gestureRecognizer: UITapGestureRecognizer) {
        let tag = gestureRecognizer.view?.tag
        switch tag! {
        case 1 :
            print("select first view")
        case 2 :
            print("select second view")
        case 3 :
            print("select third view")
        default:
            print("default")
        }
    }

我是在swift上的Xcode 6.4上完成的。见下文。

var view1: UIView!

func assignTapToView1() {          
  let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap"))
  //  tap.delegate = self
  view1.addGestureRecognizer(tap)
  self.view .addSubview(view1)

...
}

func handleTap() {
 print("tap working")
 view1.removeFromSuperview()
 // view1.alpha = 0.1
}

1 .

@IBOutlet var viewTap: UIView!

2 .

var tapGesture = UITapGestureRecognizer()

3 .

override func viewDidLoad() {
    super.viewDidLoad()
    // TAP Gesture
    tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.myviewTapped(_:)))
    tapGesture.numberOfTapsRequired = 1
    tapGesture.numberOfTouchesRequired = 1
    viewTap.addGestureRecognizer(tapGesture)
    viewTap.isUserInteractionEnabled = true
}

4 .

func myviewTapped(_ sender: UITapGestureRecognizer) {

    if self.viewTap.backgroundColor == UIColor.yellow {
        self.viewTap.backgroundColor = UIColor.green
    }else{
        self.viewTap.backgroundColor = UIColor.yellow
    }
}

输出

斯威夫特4

首先,创建一个UITapGestureRecognizer对象

var tapGesture = UITapGestureRecognizer()

第二步是初始化UITapGestureReconizer。启用用户 交互,然后添加它。

override func viewDidLoad() {
        super.viewDidLoad()
    tapGesture = UITapGestureRecognizer(target: self, action: #selector(YourViewController.myviewTapped(_:)))
            infosView.isUserInteractionEnabled = true
            infosView.addGestureRecognizer(tapGesture)
view.addSubview(infosView)
}

第三,创建一个方法

@objc func myviewTapped(_ recognizer: UIGestureRecognizer) {
                print("button is tapped")
            }