我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。

代码如下:

class Colors {
  let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
  let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)

  let gl: CAGradientLayer

  init() {
    gl = CAGradientLayer()
    gl.colors = [ colorTop, colorBottom]
    gl.locations = [ 0.0, 1.0]
  }
}

然后在视图控制器中:

  let colors = Colors()

  func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
      }
    }
  }

当前回答

使用以下代码:

extension UIView {
func applyGradient(colours: [UIColor]) -> Void {
 let gradient: CAGradientLayer = CAGradientLayer()
 gradient.frame = self.bounds
 gradient.colors = colours.map { $0.cgColor }
 gradient.startPoint = CGPoint(x : 0.0, y : 0.5)
 gradient.endPoint = CGPoint(x :1.0, y: 0.5)
 self.layer.insertSublayer(gradient, at: 0)
 }
}

像这样调用这个函数:

  self.mainView.applyGradient(colours: [.green, .blue])

其他回答

你提供给渐变的颜色必须是CGColor类型。设置CGColor数组为gl。colors。

正确的代码是:

class Colors {
    var gl:CAGradientLayer!

    init() {
        let colorTop = UIColor(red: 192.0 / 255.0, green: 38.0 / 255.0, blue: 42.0 / 255.0, alpha: 1.0).cgColor
        let colorBottom = UIColor(red: 35.0 / 255.0, green: 2.0 / 255.0, blue: 2.0 / 255.0, alpha: 1.0).cgColor

        self.gl = CAGradientLayer()
        self.gl.colors = [colorTop, colorBottom]
        self.gl.locations = [0.0, 1.0]
    }
}

这是一个快速扩展,你可以通过任意数量的颜色。在插入一个渐变图层之前,它会删除之前的任何渐变图层,如果需要的话,它会返回新插入的渐变图层进行进一步的操作:

    extension UIView {

    /**
     Given an Array of CGColor, it will:
        - Remove all sublayers of type CAGradientLayer.
        - Create and insert a new CAGradientLayer.

     - Parameters: 
        - colors: An Array of CGColor with the colors for the gradient fill

     - Returns: The newly created gradient CAGradientLayer
     */
    func layerGradient(colors c:[CGColor])->CAGradientLayer {
        self.layer.sublayers = self.layer.sublayers?.filter(){!($0 is CAGradientLayer)}
        let layer : CAGradientLayer = CAGradientLayer()
        layer.frame.size = self.frame.size
        layer.frame.origin = CGPointZero
        layer.colors = c
        self.layer.insertSublayer(layer, atIndex: 0)
        return layer
    }
}

我有这些扩展:

@IBDesignable class GradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green

    @IBInspectable var vertical: Bool = true

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class ThreeColorsGradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green
    @IBInspectable var thirdColor: UIColor = UIColor.blue

    @IBInspectable var vertical: Bool = true {
        didSet {
            updateGradientDirection()
        }
    }

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor, thirdColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class RadialGradientView: UIView {

    @IBInspectable var outsideColor: UIColor = UIColor.red
    @IBInspectable var insideColor: UIColor = UIColor.green

    override func awakeFromNib() {
        super.awakeFromNib()

        applyGradient()
    }

    func applyGradient() {
        let colors = [insideColor.cgColor, outsideColor.cgColor] as CFArray
        let endRadius = sqrt(pow(frame.width/2, 2) + pow(frame.height/2, 2))
        let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
        let gradient = CGGradient(colorsSpace: nil, colors: colors, locations: nil)
        let context = UIGraphicsGetCurrentContext()

        context?.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: endRadius, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
    }

    override func draw(_ rect: CGRect) {
        super.draw(rect)

        #if TARGET_INTERFACE_BUILDER
            applyGradient()
        #endif
    }
}

用法:

Swift 3 -只使用纹理和SKSpriteNode,不需要UIView

import Foundation
import SpriteKit

class GradientSpriteNode : SKSpriteNode
{
    convenience init(size: CGSize, colors: [UIColor], locations: [CGFloat])
    {
        let texture = GradientSpriteNode.texture(size: size, colors: colors, locations: locations)
        self.init(texture: texture, color:SKColor.clear, size: texture.size())
    }

    private override init(texture: SKTexture!, color: SKColor, size: CGSize) {
        super.init(texture: texture, color: color, size: size)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    private static func texture(size: CGSize, colors: [UIColor], locations: [CGFloat]) -> SKTexture
    {
        UIGraphicsBeginImageContext(size)
        let context = UIGraphicsGetCurrentContext()!
        let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors.map{$0.cgColor} as CFArray, locations: locations)!
        context.drawLinearGradient(gradient, start: CGPoint(x: size.width / 2, y: 0), end: CGPoint(x: size.width / 2, y: size.height), options: CGGradientDrawingOptions())
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return SKTexture(image: image!)

    }
}

用法:

let gradient = GradientSpriteNode(
        size: CGSize(width: 100, height: 100),
        colors: [UIColor.red, UIColor.blue],
        locations: [0.0, 1.0])
addChild(gradient)

如果你需要改变渐变的方向你必须使用startPoint和endPoint。

let gradient: CAGradientLayer = CAGradientLayer()

gradient.colors = [UIColor.blue.cgColor, UIColor.red.cgColor]
gradient.locations = [0.0 , 1.0]
gradient.startPoint = CGPoint(x: 0.0, y: 1.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
gradient.frame = CGRect(x: 0.0, y: 0.0, width: self.view.frame.size.width, height: self.view.frame.size.height)

self.view.layer.insertSublayer(gradient, at: 0)