我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。

代码如下:

class Colors {
  let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
  let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)

  let gl: CAGradientLayer

  init() {
    gl = CAGradientLayer()
    gl.colors = [ colorTop, colorBottom]
    gl.locations = [ 0.0, 1.0]
  }
}

然后在视图控制器中:

  let colors = Colors()

  func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
      }
    }
  }

当前回答

只是修改上面提到的答案。

func setGradientBackground() {
    let colorTop =  UIColor(red: 255.0/255.0, green: 149.0/255.0, blue: 0.0/255.0, alpha: 1.0).cgColor
    let colorBottom = UIColor(red: 255.0/255.0, green: 94.0/255.0, blue: 58.0/255.0, alpha: 1.0).cgColor
                
    let gradientLayer = CAGradientLayer()
    gradientLayer.colors = [colorTop, colorBottom]
    gradientLayer.locations = [0.0, 1.0]
    gradientLayer.frame = self.view.bounds
            
    self.view.layer.insertSublayer(gradientLayer, at:0)
}

然后在viewWillAppear中调用这个方法

override func viewWillAppear(_ animated: Bool) {
    setGradientBackground()
    super.viewWillAppear(animated)
}

其他回答

用这个自定义类扩展UIView。


GradientView.swift

import UIKit

class GradientView: UIView {

    // Default Colors
    var colors:[UIColor] = [UIColor.redColor(), UIColor.blueColor()]

    override func drawRect(rect: CGRect) {

        // Must be set when the rect is drawn
        setGradient(colors[0], color2: colors[1])
    }

    func setGradient(color1: UIColor, color2: UIColor) {

        let context = UIGraphicsGetCurrentContext()
        let gradient = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), [color1.CGColor, color2.CGColor], [0, 1])!

        // Draw Path
        let path = UIBezierPath(rect: CGRectMake(0, 0, frame.width, frame.height))
        CGContextSaveGState(context)
        path.addClip()
        CGContextDrawLinearGradient(context, gradient, CGPointMake(frame.width / 2, 0), CGPointMake(frame.width / 2, frame.height), CGGradientDrawingOptions())
        CGContextRestoreGState(context)
    }

    override func layoutSubviews() {

        // Ensure view has a transparent background color (not required)
        backgroundColor = UIColor.clearColor()
    }

}

使用

gradientView。colors = [uiccolor . blackcolor ().colorWithAlphaComponent(0.8), uiccolor . clearcolor ()]


结果

斯威夫特4

添加一个视图出口

@IBOutlet弱变量梯度视图:UIView!

为视图添加渐变

func setGradient() {
    let gradient: CAGradientLayer = CAGradientLayer()
    gradient.colors = [UIColor.red.cgColor, UIColor.blue.cgColor]
    gradient.locations = [0.0 , 1.0]
    gradient.startPoint = CGPoint(x: 0.0, y: 1.0)
    gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
    gradient.frame = gradientView.layer.frame
    gradientView.layer.insertSublayer(gradient, at: 0)
}

Swift 3 -只使用纹理和SKSpriteNode,不需要UIView

import Foundation
import SpriteKit

class GradientSpriteNode : SKSpriteNode
{
    convenience init(size: CGSize, colors: [UIColor], locations: [CGFloat])
    {
        let texture = GradientSpriteNode.texture(size: size, colors: colors, locations: locations)
        self.init(texture: texture, color:SKColor.clear, size: texture.size())
    }

    private override init(texture: SKTexture!, color: SKColor, size: CGSize) {
        super.init(texture: texture, color: color, size: size)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    private static func texture(size: CGSize, colors: [UIColor], locations: [CGFloat]) -> SKTexture
    {
        UIGraphicsBeginImageContext(size)
        let context = UIGraphicsGetCurrentContext()!
        let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors.map{$0.cgColor} as CFArray, locations: locations)!
        context.drawLinearGradient(gradient, start: CGPoint(x: size.width / 2, y: 0), end: CGPoint(x: size.width / 2, y: size.height), options: CGGradientDrawingOptions())
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return SKTexture(image: image!)

    }
}

用法:

let gradient = GradientSpriteNode(
        size: CGSize(width: 100, height: 100),
        colors: [UIColor.red, UIColor.blue],
        locations: [0.0, 1.0])
addChild(gradient)

在Swift3试试这个:

 func addGradient(){

    let gradient:CAGradientLayer = CAGradientLayer()
    gradient.frame.size = self.viewThatHoldsGradient.frame.size
    gradient.colors = [UIColor.white.cgColor,UIColor.white.withAlphaComponent(0).cgColor] //Or any colors
    self.viewThatHoldsGradient.layer.addSublayer(gradient)

}

我有这些扩展:

@IBDesignable class GradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green

    @IBInspectable var vertical: Bool = true

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class ThreeColorsGradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green
    @IBInspectable var thirdColor: UIColor = UIColor.blue

    @IBInspectable var vertical: Bool = true {
        didSet {
            updateGradientDirection()
        }
    }

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor, thirdColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class RadialGradientView: UIView {

    @IBInspectable var outsideColor: UIColor = UIColor.red
    @IBInspectable var insideColor: UIColor = UIColor.green

    override func awakeFromNib() {
        super.awakeFromNib()

        applyGradient()
    }

    func applyGradient() {
        let colors = [insideColor.cgColor, outsideColor.cgColor] as CFArray
        let endRadius = sqrt(pow(frame.width/2, 2) + pow(frame.height/2, 2))
        let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
        let gradient = CGGradient(colorsSpace: nil, colors: colors, locations: nil)
        let context = UIGraphicsGetCurrentContext()

        context?.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: endRadius, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
    }

    override func draw(_ rect: CGRect) {
        super.draw(rect)

        #if TARGET_INTERFACE_BUILDER
            applyGradient()
        #endif
    }
}

用法: