我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。

代码如下:

class Colors {
  let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
  let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)

  let gl: CAGradientLayer

  init() {
    gl = CAGradientLayer()
    gl.colors = [ colorTop, colorBottom]
    gl.locations = [ 0.0, 1.0]
  }
}

然后在视图控制器中:

  let colors = Colors()

  func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
      }
    }
  }

当前回答

你提供给渐变的颜色必须是CGColor类型。设置CGColor数组为gl。colors。

正确的代码是:

class Colors {
    var gl:CAGradientLayer!

    init() {
        let colorTop = UIColor(red: 192.0 / 255.0, green: 38.0 / 255.0, blue: 42.0 / 255.0, alpha: 1.0).cgColor
        let colorBottom = UIColor(red: 35.0 / 255.0, green: 2.0 / 255.0, blue: 2.0 / 255.0, alpha: 1.0).cgColor

        self.gl = CAGradientLayer()
        self.gl.colors = [colorTop, colorBottom]
        self.gl.locations = [0.0, 1.0]
    }
}

其他回答

用这个自定义类扩展UIView。


GradientView.swift

import UIKit

class GradientView: UIView {

    // Default Colors
    var colors:[UIColor] = [UIColor.redColor(), UIColor.blueColor()]

    override func drawRect(rect: CGRect) {

        // Must be set when the rect is drawn
        setGradient(colors[0], color2: colors[1])
    }

    func setGradient(color1: UIColor, color2: UIColor) {

        let context = UIGraphicsGetCurrentContext()
        let gradient = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), [color1.CGColor, color2.CGColor], [0, 1])!

        // Draw Path
        let path = UIBezierPath(rect: CGRectMake(0, 0, frame.width, frame.height))
        CGContextSaveGState(context)
        path.addClip()
        CGContextDrawLinearGradient(context, gradient, CGPointMake(frame.width / 2, 0), CGPointMake(frame.width / 2, frame.height), CGGradientDrawingOptions())
        CGContextRestoreGState(context)
    }

    override func layoutSubviews() {

        // Ensure view has a transparent background color (not required)
        backgroundColor = UIColor.clearColor()
    }

}

使用

gradientView。colors = [uiccolor . blackcolor ().colorWithAlphaComponent(0.8), uiccolor . clearcolor ()]


结果

使用以下代码:

extension UIView {
func applyGradient(colours: [UIColor]) -> Void {
 let gradient: CAGradientLayer = CAGradientLayer()
 gradient.frame = self.bounds
 gradient.colors = colours.map { $0.cgColor }
 gradient.startPoint = CGPoint(x : 0.0, y : 0.5)
 gradient.endPoint = CGPoint(x :1.0, y: 0.5)
 self.layer.insertSublayer(gradient, at: 0)
 }
}

像这样调用这个函数:

  self.mainView.applyGradient(colours: [.green, .blue])

只需要指定视图的框架,你想在其中显示渐变颜色。

let firstColor =  UIColor(red: 69/255, green: 90/255, blue: 195/255, alpha: 1.0).CGColor

 let secondColor = UIColor(red: 230/255, green: 44/255, blue: 75/255, alpha: 1.0).CGColor

    let gradientLayer = CAGradientLayer()
    gradientLayer.colors = [ firstColor, secondColor]
    gradientLayer.locations = [ 0.0, 1.0]
    gradientLayer.frame = CGRectMake(0, 0, 375, 64)// You can mention frame here

    self.view.layer.addSublayer(gradientLayer)

在Swift3试试这个:

 func addGradient(){

    let gradient:CAGradientLayer = CAGradientLayer()
    gradient.frame.size = self.viewThatHoldsGradient.frame.size
    gradient.colors = [UIColor.white.cgColor,UIColor.white.withAlphaComponent(0).cgColor] //Or any colors
    self.viewThatHoldsGradient.layer.addSublayer(gradient)

}

如果你想使用HEX而不是RGBA,只需拖动一个新的空的.swift并添加下面提到的代码:

     import UIKit

    extension UIColor {
        convenience init(rgba: String) {
            var red:   CGFloat = 0.0
            var green: CGFloat = 0.0
            var blue:  CGFloat = 0.0
            var alpha: CGFloat = 1.0

            if rgba.hasPrefix("#") {
                let index   = advance(rgba.startIndex, 1)
                let hex     = rgba.substringFromIndex(index)
                let scanner = NSScanner(string: hex)
                var hexValue: CUnsignedLongLong = 0
                if scanner.scanHexLongLong(&hexValue) {
                    switch (count(hex)) {
                    case 3:
                        red   = CGFloat((hexValue & 0xF00) >> 8)       / 15.0
                        green = CGFloat((hexValue & 0x0F0) >> 4)       / 15.0
                        blue  = CGFloat(hexValue & 0x00F)              / 15.0
                    case 4:
                        red   = CGFloat((hexValue & 0xF000) >> 12)     / 15.0
                        green = CGFloat((hexValue & 0x0F00) >> 8)      / 15.0
                        blue  = CGFloat((hexValue & 0x00F0) >> 4)      / 15.0
                        alpha = CGFloat(hexValue & 0x000F)             / 15.0
                    case 6:
                        red   = CGFloat((hexValue & 0xFF0000) >> 16)   / 255.0
                        green = CGFloat((hexValue & 0x00FF00) >> 8)    / 255.0
                        blue  = CGFloat(hexValue & 0x0000FF)           / 255.0
                    case 8:
                        red   = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
                        green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
                        blue  = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
                        alpha = CGFloat(hexValue & 0x000000FF)         / 255.0
                    default:
                        print("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
                    }
                } else {
                    println("Scan hex error")
                }
            } else {
                print("Invalid RGB string, missing '#' as prefix")
            }
            self.init(red:red, green:green, blue:blue, alpha:alpha)
        }
}

类似地,拖动另一个空的.swift文件并添加下面提到的代码:

    class Colors {
    let colorTop = UIColor(rgba: "##8968CD").CGColor
    let colorBottom = UIColor(rgba: "#5D478B").CGColor

    let gl: CAGradientLayer

    init() {
        gl = CAGradientLayer()
        gl.colors = [ colorTop, colorBottom]
        gl.locations = [ 0.0, 1.0]
    }
}

然后在视图控制器中,在类下面实例化你的Color类,像这样:

let colors = Colors()

添加一个新函数:

func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
    }

在viewDidLoad中声明函数:

refresh()

你完成了:)) 如果与RGBA相比,使用HEX太容易了。: D