我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。
代码如下:
class Colors {
let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)
let gl: CAGradientLayer
init() {
gl = CAGradientLayer()
gl.colors = [ colorTop, colorBottom]
gl.locations = [ 0.0, 1.0]
}
}
然后在视图控制器中:
let colors = Colors()
func refresh() {
view.backgroundColor = UIColor.clearColor()
var backgroundLayer = colors.gl
backgroundLayer.frame = view.frame
view.layer.insertSublayer(backgroundLayer, atIndex: 0)
}
}
}
Xcode 11•Swift 5.1
你可以像下面这样设计你自己的渐变视图:
@IBDesignable
public class Gradient: UIView {
@IBInspectable var startColor: UIColor = .black { didSet { updateColors() }}
@IBInspectable var endColor: UIColor = .white { didSet { updateColors() }}
@IBInspectable var startLocation: Double = 0.05 { didSet { updateLocations() }}
@IBInspectable var endLocation: Double = 0.95 { didSet { updateLocations() }}
@IBInspectable var horizontalMode: Bool = false { didSet { updatePoints() }}
@IBInspectable var diagonalMode: Bool = false { didSet { updatePoints() }}
override public class var layerClass: AnyClass { CAGradientLayer.self }
var gradientLayer: CAGradientLayer { layer as! CAGradientLayer }
func updatePoints() {
if horizontalMode {
gradientLayer.startPoint = diagonalMode ? .init(x: 1, y: 0) : .init(x: 0, y: 0.5)
gradientLayer.endPoint = diagonalMode ? .init(x: 0, y: 1) : .init(x: 1, y: 0.5)
} else {
gradientLayer.startPoint = diagonalMode ? .init(x: 0, y: 0) : .init(x: 0.5, y: 0)
gradientLayer.endPoint = diagonalMode ? .init(x: 1, y: 1) : .init(x: 0.5, y: 1)
}
}
func updateLocations() {
gradientLayer.locations = [startLocation as NSNumber, endLocation as NSNumber]
}
func updateColors() {
gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
}
override public func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
updatePoints()
updateLocations()
updateColors()
}
}
如果你想使用HEX而不是RGBA,只需拖动一个新的空的.swift并添加下面提到的代码:
import UIKit
extension UIColor {
convenience init(rgba: String) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
if rgba.hasPrefix("#") {
let index = advance(rgba.startIndex, 1)
let hex = rgba.substringFromIndex(index)
let scanner = NSScanner(string: hex)
var hexValue: CUnsignedLongLong = 0
if scanner.scanHexLongLong(&hexValue) {
switch (count(hex)) {
case 3:
red = CGFloat((hexValue & 0xF00) >> 8) / 15.0
green = CGFloat((hexValue & 0x0F0) >> 4) / 15.0
blue = CGFloat(hexValue & 0x00F) / 15.0
case 4:
red = CGFloat((hexValue & 0xF000) >> 12) / 15.0
green = CGFloat((hexValue & 0x0F00) >> 8) / 15.0
blue = CGFloat((hexValue & 0x00F0) >> 4) / 15.0
alpha = CGFloat(hexValue & 0x000F) / 15.0
case 6:
red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x0000FF) / 255.0
case 8:
red = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
blue = CGFloat((hexValue & 0x0000FF00) >> 8) / 255.0
alpha = CGFloat(hexValue & 0x000000FF) / 255.0
default:
print("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
}
} else {
println("Scan hex error")
}
} else {
print("Invalid RGB string, missing '#' as prefix")
}
self.init(red:red, green:green, blue:blue, alpha:alpha)
}
}
类似地,拖动另一个空的.swift文件并添加下面提到的代码:
class Colors {
let colorTop = UIColor(rgba: "##8968CD").CGColor
let colorBottom = UIColor(rgba: "#5D478B").CGColor
let gl: CAGradientLayer
init() {
gl = CAGradientLayer()
gl.colors = [ colorTop, colorBottom]
gl.locations = [ 0.0, 1.0]
}
}
然后在视图控制器中,在类下面实例化你的Color类,像这样:
let colors = Colors()
添加一个新函数:
func refresh() {
view.backgroundColor = UIColor.clearColor()
var backgroundLayer = colors.gl
backgroundLayer.frame = view.frame
view.layer.insertSublayer(backgroundLayer, atIndex: 0)
}
在viewDidLoad中声明函数:
refresh()
你完成了:))
如果与RGBA相比,使用HEX太容易了。: D
Xcode 11•Swift 5.1
你可以像下面这样设计你自己的渐变视图:
@IBDesignable
public class Gradient: UIView {
@IBInspectable var startColor: UIColor = .black { didSet { updateColors() }}
@IBInspectable var endColor: UIColor = .white { didSet { updateColors() }}
@IBInspectable var startLocation: Double = 0.05 { didSet { updateLocations() }}
@IBInspectable var endLocation: Double = 0.95 { didSet { updateLocations() }}
@IBInspectable var horizontalMode: Bool = false { didSet { updatePoints() }}
@IBInspectable var diagonalMode: Bool = false { didSet { updatePoints() }}
override public class var layerClass: AnyClass { CAGradientLayer.self }
var gradientLayer: CAGradientLayer { layer as! CAGradientLayer }
func updatePoints() {
if horizontalMode {
gradientLayer.startPoint = diagonalMode ? .init(x: 1, y: 0) : .init(x: 0, y: 0.5)
gradientLayer.endPoint = diagonalMode ? .init(x: 0, y: 1) : .init(x: 1, y: 0.5)
} else {
gradientLayer.startPoint = diagonalMode ? .init(x: 0, y: 0) : .init(x: 0.5, y: 0)
gradientLayer.endPoint = diagonalMode ? .init(x: 1, y: 1) : .init(x: 0.5, y: 1)
}
}
func updateLocations() {
gradientLayer.locations = [startLocation as NSNumber, endLocation as NSNumber]
}
func updateColors() {
gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
}
override public func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
updatePoints()
updateLocations()
updateColors()
}
}
我做了一个UIView扩展应用一个基本的渐变到任何视图
extension UIView {
func layerGradient() {
let layer : CAGradientLayer = CAGradientLayer()
layer.frame.size = self.frame.size
layer.frame.origin = CGPointMake(0.0,0.0)
layer.cornerRadius = CGFloat(frame.width / 20)
let color0 = UIColor(red:250.0/255, green:250.0/255, blue:250.0/255, alpha:0.5).CGColor
let color1 = UIColor(red:200.0/255, green:200.0/255, blue: 200.0/255, alpha:0.1).CGColor
let color2 = UIColor(red:150.0/255, green:150.0/255, blue: 150.0/255, alpha:0.1).CGColor
let color3 = UIColor(red:100.0/255, green:100.0/255, blue: 100.0/255, alpha:0.1).CGColor
let color4 = UIColor(red:50.0/255, green:50.0/255, blue:50.0/255, alpha:0.1).CGColor
let color5 = UIColor(red:0.0/255, green:0.0/255, blue:0.0/255, alpha:0.1).CGColor
let color6 = UIColor(red:150.0/255, green:150.0/255, blue:150.0/255, alpha:0.1).CGColor
layer.colors = [color0,color1,color2,color3,color4,color5,color6]
self.layer.insertSublayer(layer, atIndex: 0)
}
}
易于使用的扩展swift 3
extension CALayer {
func addGradienBorder(colors:[UIColor] = [UIColor.red,UIColor.blue], width:CGFloat = 1) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = CGRect(origin: .zero, size: self.bounds.size)
gradientLayer.startPoint = CGPoint(x:0.0, y:0.5)
gradientLayer.endPoint = CGPoint(x:1.0, y:0.5)
gradientLayer.colors = colors.map({$0.cgColor})
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = width
shapeLayer.path = UIBezierPath(rect: self.bounds).cgPath
shapeLayer.fillColor = nil
shapeLayer.strokeColor = UIColor.black.cgColor
gradientLayer.mask = shapeLayer
self.addSublayer(gradientLayer)
}
}
用你的观点,例子
yourView.addGradienBorder(color: UIColor.black, opacity: 0.1, offset: CGSize(width:2 , height: 5), radius: 3, viewCornerRadius: 3.0)